Bug#602808: [torus-trooper] Confine level display in visible area
Thomas Preud'homme
robotux at celest.fr
Sun Jun 17 21:37:58 UTC 2012
Greetings,
I discovered torus-trooper recently and I really loved it. Since I enjoyed it,
I went on Debian bug tracker to see if there was any bug open so that I can
contribute back a bit. I then stumbled accross [1] about the visibility of the
level display in the title screen. Indeed, the position of the level display
is function of the value of the level itself. It seems this was done in order
for the cursor to have a movement when changing the level of a given
difficulty (by hitting the up/down arrows). Unfortunetely, this means when the
score is too big the level is displayed in an area outside of the windew.
[1] http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=602808
I thus decided to make a patch for this which I attach to this email. The
patch is very simple, it restrict the display to the visible area by
pretending the level is never higher than 180. By this I mean a level greater
than 180 is displayed as if it's 180, without changing the actual level. As a
side effect, when such a situation happen, the cursor will then remain static
when trying to select a level between 180 and the current level.
Anyway, I thought you might consider applying this patch, or maybe rework it.
Best regards,
Thomas Preud'homme
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