Bug#808073: geki3: Powerup system is unreliable
Andrej Mernik
andrejm at ubuntu.si
Tue Dec 15 19:30:06 UTC 2015
Package: geki3
Version: 1.0.3-8
Severity: normal
Dear Maintainer,
In Geki3 you can pick up three types of powerups during gameplay:
White pills restore your health and this works as advertised.
Blue and pink pills should powerup your weapons but this almost never works:
* There is no visual effect when picking up the blue/pink pill.
* The machinegun is firing but the rockets are not shown at all.
* The enemies don't seem to be getting destroyed faster, so this is not only an cosmetic bug.
Best Regards,
Andrej
-- System Information:
Debian Release: 8.2
APT prefers stable-updates
APT policy: (500, 'stable-updates'), (500, 'stable')
Architecture: amd64 (x86_64)
Foreign Architectures: i386
Kernel: Linux 4.2.0-0.bpo.1-amd64 (SMP w/4 CPU cores)
Locale: LANG=sl_SI.UTF-8, LC_CTYPE=sl_SI.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)
Versions of packages geki3 depends on:
ii libc6 2.19-18+deb8u1
ii libkxl0 1.1.7-16
ii libx11-6 2:1.6.2-3
geki3 recommends no packages.
geki3 suggests no packages.
-- no debconf information
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