[Pkg-pascal-devel] Castle Game Engine 7.0-alpha.1 release, view3dscene 4.0.0

Abou Al Montacir abou.almontacir at sfr.fr
Sun May 2 12:48:47 BST 2021


I've managed to get CGE build correctly on my machine using gbp/cowbuilder and
uploaded.
However it fails on the build machines due to  the following error:
# cge embeds some images from xcf via png into Pascal source files
# First we need to create the pngs
for pngfile in $(grep \\\.png\$ debian/clean) ; do convert -layers flatten
-background transparent ${pngfile%.png}.xcf ${pngfile} ; done
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
convert convert: Unrecognized option (-layers).
make[1]: *** [debian/rules:68: prepare-source-stamp] Error 1
make[1]: Leaving directory '/<<PKGBUILDDIR>>'
make: *** [debian/rules:52: binary-arch] Error 2
dpkg-buildpackage: error: debian/rules binary-arch subprocess returned exit
status 2

This is very strange I don't have it on my machine. I'll investigate more.
-- 
Cheers,
Abou Al Montacir
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