<html dir="ltr"><head></head><body style="text-align:left; direction:ltr;" bgcolor="#ffffff" text="#2e3436" link="#1b6acb" vlink="#2e3436"><div>Hi Michalis,</div><div><br></div><div>I just realized that this mail thread waited too long before being answered.</div><div>I'm so sorry, as the pas weeks were busy, including holidays.</div><div><br></div><div>I just managed to fix a bug in fpcmake and thus get FPC 3.2.0 somehow usable on Debian, even if Lazarus (2.0.10) is still not compiling yet.</div><div><br></div><div>I should come back to castle-engine once Lazarus is uploaded, but this will probably depend on the reaction of FPC core developers reaction.</div><div><span><pre><pre>-- <br></pre>Cheers,
Abou Al Montacir
</pre></span></div><div><br></div><div>On Sun, 2020-06-21 at 16:29 +0200, Michalis Kamburelis wrote:</div><blockquote type="cite" style="margin:0 0 0 .8ex; border-left:2px #729fcf solid;padding-left:1ex"><div dir="ltr"><div>P.S. I just noticed that the diff between "v6.4" tag and "v6.4-fixes" branch is actually large, as it includes documentation links upgrades (that I did a long time ago). See <a href="https://github.com/castle-engine/castle-engine/compare/v6.4-fixes">https://github.com/castle-engine/castle-engine/compare/v6.4-fixes</a> .</div><div><br></div><div>If you would prefer to take a smaller patch in Debian, then you can just use this commit: <a href="https://github.com/castle-engine/castle-engine/commit/66e272cbecc76a2f344c044471ea73e26a9a07be">https://github.com/castle-engine/castle-engine/commit/66e272cbecc76a2f344c044471ea73e26a9a07be</a> . This is the actual fix of FPC 3.2.0 compatibility, without anything else.</div><div><br></div><div>Michalis<br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">niedz., 21 cze 2020 o 14:23 Michalis Kamburelis <<a href="mailto:michalis.kambi@gmail.com">michalis.kambi@gmail.com</a>> napisaĆ(a):<br></div><blockquote type="cite" style="margin:0 0 0 .8ex; border-left:2px #729fcf solid;padding-left:1ex"><div dir="ltr"><div>Hello,</div><div><br></div><div>FPC 3.2.0 was recently released, and I guess you'll be working now on introducing it into Debian :)</div><div><br></div><div>I wanted to mention that I made a "v6.4-fixes" branch in Castle Game Engine GitHub repository, <a href="https://github.com/castle-engine/castle-engine/tree/v6.4-fixes" target="_blank">https://github.com/castle-engine/castle-engine/tree/v6.4-fixes</a> . This contains *absolutely minimal* changes to the last CGE 6.4 release code, to add documentation fixes and fix compilation with FPC 3.2.0.<br></div><div><br></div><div>So I guess in Debian you may want to apply the same changes (you can compare GIT v6.4 tag with v6.4-fixes branch) to have CGE in a version that compiles with FPC 3.2.0.</div><div><br></div><div>Of course all those fixes, and much more, are also in CGE master. As I spoke with Paul some time ago, I'm working hard since a long time now on a new CGE version 7.0 (with a ton of new features mentioned on <a href="https://github.com/castle-engine/castle-engine/wiki/New-Features-in-Castle-Game-Engine-7.0" target="_blank">https://github.com/castle-engine/castle-engine/wiki/New-Features-in-Castle-Game-Engine-7.0</a> , see also CGE news on <a href="https://castle-engine.io/wp/" target="_blank">https://castle-engine.io/wp/</a> ). I hope that in the near future (I really hope for July/August) I will be able to just release CGE 7.0, and then Debian could package it :)</div><div><br></div><div>Best regards to everyone,</div><div>Michalis<br></div></div>
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