<html dir="ltr"><head></head><body bgcolor="#ffffff" text="#2e3436" link="#1b6acb" vlink="#2e3436" style="text-align:left; direction:ltr;"><div><br></div><div><br></div><div>On Thu, 2021-02-25 at 16:04 +0100, Abou Al Montacir wrote:</div><blockquote type="cite" style="margin:0 0 0 .8ex; border-left:2px #729fcf solid;padding-left:1ex"><div>OK, I'll have a trial with build depends on package libgl1.</div></blockquote><div>The above fixed the reported issue, however a new issue happens now when building the documentation.</div><div>Below the related build log. I could not figure out why this fails. Can you please help?</div><div>-- </div><div><span style="font-family: monospace; white-space: pre;">Cheers,
Abou Al Montacir</span></div><div><br></div><div>make[2]: Leaving directory '/build/castle-game-engine-7.0-alpha.1/doc/man/man1'</div><div>make[1]: Leaving directory '/build/castle-game-engine-7.0-alpha.1'</div><div> debian/rules override_dh_auto_build-indep</div><div>make[1]: Entering directory '/build/castle-game-engine-7.0-alpha.1'</div><div>--- Building Documentation</div><div># Create logo first, before generating documentation</div><div>/usr/bin/make -C doc/pasdoc/logo</div><div>make[2]: Entering directory '/build/castle-game-engine-7.0-alpha.1/doc/pasdoc/logo'</div><div>inkscape castle_game_engine_icon.svg \</div><div> --export-width=256 \</div><div> --export-height=256 \</div><div> --export-background=white \</div><div> --export-background-opacity=0 \</div><div> --export-filename=castle_game_engine_icon.png</div><div><br></div><div>** (process:311682): WARNING **: 21:19:04.909: Unable to create profile directory (Permission denied) (13)</div><div>Unable to init server: Could not connect: Connection refused</div><div>** Message: 21:19:04.927: Cannot create profile directory /nonexistent/.config/inkscape.</div><div>** Message: 21:19:04.927: Inkscape will run with default settings, and new settings will not be saved. </div><div>Failed to get connection</div><div>** (inkscape:311682): CRITICAL **: 21:19:04.931: dbus_g_proxy_new_for_name: assertion 'connection != NULL' failed</div><div><br></div><div>** (inkscape:311682): CRITICAL **: 21:19:04.931: dbus_g_proxy_call: assertion 'DBUS_IS_G_PROXY (proxy)' failed</div><div><br></div><div>** (inkscape:311682): CRITICAL **: 21:19:04.931: dbus_g_connection_register_g_object: assertion 'connection != NULL' failed</div><div><br></div><div>** (inkscape:311682): WARNING **: 21:19:05.016: Could not create directory '/nonexistent/.config/inkscape'</div><div><br></div><div>** (inkscape:311682): WARNING **: 21:19:05.016: Could not create extension error log file '/nonexistent/.config/inkscape/extension-errors.log'</div><div><br></div><div>** (inkscape:311682): WARNING **: 21:19:05.046: Fonts dir '/usr/share/inkscape/fonts' does not exist and will be ignored.</div><div><br></div><div>** (inkscape:311682): WARNING **: 21:19:05.046: Fonts dir '/nonexistent/.config/inkscape/fonts' does not exist and will be ignored.</div><div>Background RRGGBBAA: ffffffff</div><div>Area 0:0:256:256 exported to 256 x 256 pixels (96 dpi)</div><div>make[2]: Leaving directory '/build/castle-game-engine-7.0-alpha.1/doc/pasdoc/logo'</div><div>/usr/bin/make -C doc/pasdoc html</div><div>make[2]: Entering directory '/build/castle-game-engine-7.0-alpha.1/doc/pasdoc'</div><div>./mk_docs.sh html</div><div>PasDoc 0.15.0 [2018-02-08|FPC 3.0.4|Linux|64]</div><div>Documentation generator for Pascal source</div><div><br></div><div>This is free software; see the source for copying conditions. There is NO</div><div>warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.</div><div><br></div><div>Info[1]: Starting Source File Parsing ...</div><div>Info[2]: Now parsing file ./castlescript/castlescriptvectors.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./castlescript/castlenoise.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./castlescript/castlescriptparser.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./castlescript/castlescriptcorefunctions.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./castlescript/castlescriptlexer.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./castlescript/castlescriptimages.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./castlescript/castlescriptxml.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./castlescript/castlescriptarrays.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./castlescript/castlecurves.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./castlescript/castlescript.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./lcl/castlelclrecentfiles.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./lcl/castlepropedits.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./lcl/castlecontrol.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "LCL_FULLVERSION >= 1090000" is true</div><div>Info[2]: Now parsing file ./lcl/castlelclutils.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./lcl/castledialogs.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./services/castleopendocument.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./services/castlegameservice.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./services/castleactivityrecognition.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./services/castletestfairy.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./services/castlehelpshift.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./services/castleads.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./services/castlephotoservice.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./services/opengl/castlegiftiz.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./services/castlefacebook.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./services/castleanalytics.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./services/castleinapppurchases.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./audio/castlesoundengine.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./audio/castlesoundallocator.pas...</div><div>Info[2]: Now parsing file ./audio/fmod/castlefmodsoundbackend.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./audio/openal/castleopenalsoundbackend.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./audio/castlesoundbase.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./window/castlemessages.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./window/castlewindowprogress.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./window/castlesoundmenu.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./window/castlewindowrecentfiles.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./window/castlewindow.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./ui/castlejoysticks.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./ui/opengl/castletiledmap.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./ui/opengl/castleinspectorcontrol.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./ui/opengl/castlecontrols.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./ui/opengl/castlecontrolsimages.pas...</div><div>Info[2]: Now parsing file ./ui/opengl/castleonscreenmenu.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./ui/opengl/castleuicontrols.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./ui/opengl/castledialogstates.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./ui/opengl/castlenotifications.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./ui/opengl/castleuistate.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./ui/opengl/castleflasheffect.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./ui/castlekeysmouse.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./ui/castleinputs.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./game/castledebugtransform.pas...</div><div>Info[2]: Now parsing file ./game/castletransformextra.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./game/castlecreatures.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./game/castlebehaviors.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./game/castleplayer.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./game/castlegamenotifications.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./game/castleresources.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./game/castlelevels.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./game/castleitems.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./3d/castlesectors.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./3d/castlespheresampling.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./3d/castlequaternions.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./3d/castlespacefillingcurves.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./3d/castletriangulate.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./3d/castlethirdpersonnavigation.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./3d/castlecomponentserialize.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./3d/castlerays.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./3d/castletriangles.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./3d/castlerenderingcamera.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./3d/castlefrustum.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./3d/castlecubemaps.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./3d/castlecameras.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./3d/castletransform.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./3d/castlesphericalharmonics.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./3d/castleboxes.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./3d/castlenurbs.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./images/castlevideos.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./images/castlecompositeimage.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./images/castletextureimages.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./images/opengl/castleglutils.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./images/opengl/castleglimages.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./images/opengl/castleglshaders.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./images/opengl/castlerendercontext.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./images/castleimages.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./files/castledatauri.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./files/castleuriutils.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./files/castlelocalizationgettext.pas...</div><div>Info[2]: Now parsing file ./files/castleconfig.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./files/indy/castleclientserver.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./files/castlerecentfiles.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./files/castlexmlutils.pas...</div><div>Info[2]: Now parsing file ./files/castlexmlcfginternal.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./files/castlexmlconfig.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./files/castlefindfiles.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./files/castledownload.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./files/castlefilesutils.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./fonts/opengl/castlefontfamily.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./fonts/opengl/castlefonts.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./fonts/windows/castlewindowsfonts.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./fonts/castletexturefontdata.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/castleloadgltf.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/x3dcastlescript.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/castleterrain.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/x3dcamerautils.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/x3dtime.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/castlematerialproperties.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/x3dfields.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/x3dnodes.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Warning[2]: Error EPasDoc: ./x3d/x3dnodes_prototypes.inc(984): Unexpected reserved word "end" while parsing unit x3dnodes.pas, continuing...</div><div>Info[2]: Now parsing file ./x3d/castleshapes.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/opengl/castlerendererinternalshader.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/opengl/castlerendererinternaltextureenv.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/opengl/castlesceneinternalblending.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/opengl/castlescreeneffects.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/opengl/castlesceneinternalshape.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/opengl/castlerendererinternallights.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/opengl/castlesceneinternalocclusion.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/opengl/castleviewport.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/opengl/castleglcubemaps.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/opengl/castlescene.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/castlescenecore.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/x3dload.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/x3dtriangles.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./x3d/castleraytracer.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castledynlib.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castlerandom.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castleinterfaces.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castlevectors.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castlelog.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castlestreamutils.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castlesystemlanguage.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castleparameters.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castlemessaging.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castletimeutils.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Warning[1]: ./base/castletimeutils_frameprofiler.inc(73): This is a back-comment (comment starting with "<") but there is no item declared right before it: " time, for each TFrameMetric"</div><div>Info[2]: Now parsing file ./base/castlecolors.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castleclassutils.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castlestringutils.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castleapplicationproperties.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(CASTLE_IOS) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castleprojection.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/opengl/castleglversion.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castleprogressconsole.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castleutils.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castlefilefilters.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castlerectangles.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castleprogress.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castleunicode.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ./base/castlerenderoptions.pas...</div><div>Warning[2]: Evaluating $if and $elseif conditions is not implemented, I'm simply assuming that "defined(IOS) or defined(ANDROID) or defined(CASTLE_NINTENDO_SWITCH)" is true</div><div>Info[2]: Now parsing file ../doc/pasdoc/introduction.pasdoc...</div><div>Info[2]: ... 146 Source File(s) parsed</div><div>Info[2]: Creating links ...</div><div>Info[2]: ... links created</div><div>Warning[2]: Could not find item TAbstractSequencerNode.ForceContinuousValue_Changed</div><div>Warning[2]: Could not find item TAbstractViewpointNode.Orientation</div><div>Warning[2]: Could not find item TAbstractViewpointNode.GravityTransform</div><div>Warning[2]: Could not find item TAbstractViewpointNode.GravityUp</div><div>Warning[2]: Could not find item TTransformNode.Center</div><div>Warning[2]: Could not find item TTransformNode.Rotation</div><div>Warning[2]: Could not find item TTransformNode.Scale</div><div>Warning[2]: Could not find item TTransformNode.ScaleOrientation</div><div>Warning[2]: Could not find item TTransformNode.Translation</div><div>Warning[2]: Could not find item TAbstractShapeNode.Render</div><div>Warning[2]: Could not find item TCommonSurfaceShaderNode.DiffuseTexture</div><div>Warning[2]: Could not find item TCommonSurfaceShaderNode.MultiDiffuseAlphaTexture</div><div>Warning[2]: Could not find item TCommonSurfaceShaderNode.NormalTexture</div><div>Warning[2]: Could not find item TImageBackgroundNode.Texture</div><div>Warning[2]: Could not find item TImageBackgroundNode.Color</div><div>Warning[2]: Could not find item TAbstractX3DGroupingNode.BBox</div><div>Warning[2]: Could not find item TAbstractShapeNode.BBox</div><div>Warning[2]: Could not find item TAbstractComposedGeometryNode.SetTangent</div><div>Warning[2]: Could not find item TBillboardNode.AxisOfRotation</div><div>Warning[2]: Could not find item TAppearanceNode.BlendMode</div><div>Warning[2]: Could not find item TAppearanceNode.Texture</div><div>Warning[2]: Could not find item TAppearanceNode.NormalMap</div><div>Info[2]: Expanding descriptions (pass 1) ...</div><div>Info[2]: Expanding descriptions (pass 2) ...</div><div>Warning[1]: Could not resolve link "AHurtDirection" (from description of "CastleBehaviors.TCastleAliveBehavior.Hurt")</div><div>Warning[1]: Could not resolve link "AHurtDirection" (from description of "CastleBehaviors.TCastleAliveBehavior.HurtStrength")</div><div>Warning[1]: Could not resolve link "TBillboardNode.AxisOfRotation" (from description of "CastleBehaviors.TCastleBillboard.AxisOfRotation")</div><div>Warning[1]: Could not resolve link "TBlendingSort.bs3D" (from description of "CastleBoxes.TBox3D.CompareBackToFront3D")</div><div>Warning[1]: Could not resolve link "TBlendingSort.bs2D" (from description of "CastleBoxes.TBox3D.CompareBackToFront2D")</div><div>Warning[1]: Unknown tag name "url" (in description of "CastleClientServer")</div><div>Warning[1]: Unknown tag name "url" (in description of "CastleClientServer")</div><div>Warning[1]: Could not resolve link "TAbstractColorNode.Mode" (from description of "CastleRenderOptions.TColorMode")</div><div>Warning[1]: Could not resolve link "TAbstractOneSidedMaterialNode.NormalTexture" (from description of "CastleRenderOptions.TCastleRenderOptions.BumpMapping")</div><div>Warning[1]: Could not resolve link "TAbstractOneSidedMaterialNode" (from description of "CastleRenderOptions.TCastleRenderOptions.BumpMapping")</div><div>Warning[1]: Could not resolve link "TMaterialNode" (from description of "CastleRenderOptions.TCastleRenderOptions.BumpMapping")</div><div>Warning[1]: Could not resolve link "TPhysicalMaterialNode" (from description of "CastleRenderOptions.TCastleRenderOptions.BumpMapping")</div><div>Warning[1]: Could not resolve link "TUnlitMaterialNode" (from description of "CastleRenderOptions.TCastleRenderOptions.BumpMapping")</div><div>Warning[1]: Could not resolve link "TAbstractShapeNode.Shading" (from description of "CastleRenderOptions.TCastleRenderOptions.PhongShading")</div><div>Warning[1]: Could not resolve link "TBlendModeNode" (from description of "CastleRenderOptions.TCastleRenderOptions.BlendingSourceFactor")</div><div>Warning[1]: Could not resolve link "TTransformNode.Translation" (from description of "CastleSceneCore.TCastleSceneCore")</div><div>Warning[1]: Could not resolve link "TAbstractX3DGroupingNode.AddChildren" (from description of "CastleSceneCore.TCastleSceneCore")</div><div>Warning[1]: Could not resolve link "BoundingBox" (from description of "CastleSceneCore.TCastleSceneCore")</div><div>Warning[1]: Could not resolve link "TX3DRootNode" (from description of "CastleSceneCore.TCastleSceneCore.Load")</div><div>Warning[1]: Could not resolve link "BoundingBox" (from description of "CastleSceneCore.TCastleSceneCore.InternalUpdateNavigation")</div><div>Warning[1]: Could not resolve link "TTimeSensorNode.FakeTime" (from description of "CastleSceneCore.TCastleSceneCore.ForceAnimationPose")</div><div>Warning[1]: Could not resolve link "TTransformNode.Translation" (from description of "CastleSceneCore.TCastleSceneCore.PlayAnimation")</div><div>Warning[1]: Could not resolve link "TTimeSensorNode.Start" (from description of "CastleSceneCore.TCastleSceneCore.PlayAnimation")</div><div>Warning[1]: Could not resolve link "TTimeSensorNode.Stop" (from description of "CastleSceneCore.TCastleSceneCore.PlayAnimation")</div><div>Warning[1]: Could not resolve link "TTextNode.FontChanged" (from description of "CastleSceneCore.TCastleSceneCore.FontChanged")</div><div>Warning[1]: Could not resolve link "TAsciiTextNode_1.FontChanged" (from description of "CastleSceneCore.TCastleSceneCore.FontChanged")</div><div>Warning[1]: Could not resolve link "TTimeSensorNode.Start" (from description of "CastleSceneCore.TCastleSceneCore.CurrentAnimation")</div><div>Warning[1]: Could not resolve link "TCollisionNode" (from description of "CastleSceneCore.TCastleSceneCore.Spatial")</div><div>Warning[1]: Could not resolve link "Collides" (from description of "CastleSceneCore.TCastleSceneCore.Spatial")</div><div>Warning[1]: Could not resolve link "Collides" (from description of "CastleSceneCore.TCastleSceneCore.Spatial")</div><div>Warning[1]: Could not resolve link "Collides" (from description of "CastleSceneCore.TCastleSceneCore.Spatial")</div><div>Warning[1]: Could not resolve link "Collides" (from description of "CastleSceneCore.TCastleSceneCore.Spatial")</div><div>Warning[1]: Could not resolve link "TX3DNode.KeepExistingBegin" (from description of "CastleScreenEffects.TCastleScreenEffects.AddScreenEffect")</div><div>Warning[1]: Could not resolve link "TScreenEffectNode.Enabled" (from description of "CastleScreenEffects.TCastleScreenEffects.AddScreenEffect")</div><div>Warning[1]: Could not resolve link "TScreenEffectNode.Enabled" (from description of "CastleScreenEffects.TCastleScreenEffects.ScreenEffectsEnable")</div><div>Warning[1]: Could not resolve link "TScreenEffectNode.Enabled" (from description of "CastleScreenEffects.TCastleScreenEffects.ScreenEffectsEnable")</div><div>Warning[1]: Could not resolve link "TAbstractGeometryNode.Proxy" (from description of "CastleShapes.TShape.Geometry")</div><div>Warning[1]: Could not resolve link "TAbstractGeometryNode.Proxy" (from description of "CastleShapes.TShape.State")</div><div>Warning[1]: Could not resolve link "TAbstractGeometryNode" (from description of "CastleShapes.TShape.BoundingSphereCenter")</div><div>Warning[1]: Could not resolve link "TAppearanceNode.AlphaChannel" (from description of "CastleShapes.TShape.AlphaChannel")</div><div>Warning[1]: Could not resolve link "TCollisionNode.Proxy" (from description of "CastleShapes.TShape.Visible")</div><div>Warning[1]: Could not resolve link "TShapeNode.Collision" (from description of "CastleShapes.TShape.Collidable")</div><div>Warning[1]: Could not resolve link "TCollisionNode" (from description of "CastleShapes.TShape.Collidable")</div><div>Warning[1]: Could not resolve link "TCollisionNode.Enabled" (from description of "CastleShapes.TShape.Collidable")</div><div>Warning[1]: Could not resolve link "TCollisionNode.Proxy" (from description of "CastleShapes.TShape.Collidable")</div><div>Warning[1]: Unknown tag name "like" (in description of "CastleSoundEngine.TCastleSound")</div><div>Warning[1]: Could not resolve link "TCastleSoundSource.Play" (from description of "CastleSoundEngine.TCastleSound")</div><div>Warning[1]: Could not resolve link "TTransformNode" (from description of "CastleTransform.TCastleTransform.PointCollision2D")</div><div>Warning[1]: Unknown tag name "url" (in description of "CastleURIUtils.URIExtractSettingsFromAnchor")</div><div>Warning[1]: Unknown tag name "url" (in description of "CastleURIUtils.URIExtractSettingsFromAnchor")</div><div>Warning[1]: Unknown tag name "url" (in description of "CastleURIUtils.URIExtractSettingsFromAnchor")</div><div>Warning[1]: Could not resolve link "CastleVectorsInternalSingle.TGenericVector3.Equals" (from description of "CastleVectors")</div><div>Warning[1]: Could not resolve link "CastleVectorsInternalSingle.TGenericVector3.IsZero" (from description of "CastleVectors")</div><div>Warning[1]: Could not resolve link "CastleVectorsInternalSingle.TGenericVector3.PerfectlyEquals" (from description of "CastleVectors")</div><div>Warning[1]: Could not resolve link "CastleVectorsInternalSingle.TGenericVector3.IsPerfectlyZero" (from description of "CastleVectors")</div><div>Warning[1]: Could not resolve link "TGenericVector2.ToString" (from description of "CastleVectors.Vector2FromStr")</div><div>Warning[1]: Could not resolve link "TGenericVector3.ToString" (from description of "CastleVectors.Vector2FromStr")</div><div>Warning[1]: Could not resolve link "TGenericVector4.ToString" (from description of "CastleVectors.Vector2FromStr")</div><div>Warning[1]: Could not resolve link "TBackgroundNode" (from description of "CastleViewport.TCastleViewport.Transparent")</div><div>Warning[1]: Could not resolve link "TTextureBackgroundNode" (from description of "CastleViewport.TCastleViewport.Transparent")</div><div>Warning[1]: Could not resolve link "TImageBackgroundNode" (from description of "CastleViewport.TCastleViewport.Transparent")</div><div>Info[2]: ... Descriptions expanded</div><div>Info[2]: Writing Docs for unit "CastleActivityRecognition"</div><div>Info[2]: Writing Docs for unit "CastleAds"</div><div>Info[2]: Writing Docs for unit "CastleAnalytics"</div><div>Info[2]: Writing Docs for unit "CastleApplicationProperties"</div><div>Info[2]: Writing Docs for unit "CastleBehaviors"</div><div>Info[2]: Writing Docs for unit "CastleBoxes"</div><div>Info[2]: Writing Docs for unit "CastleCameras"</div><div>Info[2]: Writing Docs for unit "CastleClassUtils"</div><div>Info[2]: Writing Docs for unit "CastleClientServer"</div><div>Info[2]: Writing Docs for unit "CastleColors"</div><div>Info[2]: Writing Docs for unit "CastleComponentSerialize"</div><div>Info[2]: Writing Docs for unit "CastleCompositeImage"</div><div>Info[2]: Writing Docs for unit "CastleConfig"</div><div>Info[2]: Writing Docs for unit "CastleControl"</div><div>Info[2]: Writing Docs for unit "CastleControls"</div><div>Info[2]: Writing Docs for unit "CastleCreatures"</div><div>Info[2]: Writing Docs for unit "CastleCubeMaps"</div><div>Info[2]: Writing Docs for unit "CastleCurves"</div><div>Info[2]: Writing Docs for unit "CastleDataURI"</div><div>Info[2]: Writing Docs for unit "CastleDebugTransform"</div><div>Info[2]: Writing Docs for unit "CastleDialogs"</div><div>Info[2]: Writing Docs for unit "CastleDialogStates"</div><div>Info[2]: Writing Docs for unit "CastleDownload"</div><div>Info[2]: Writing Docs for unit "CastleDynLib"</div><div>Info[2]: Writing Docs for unit "CastleFacebook"</div><div>Info[2]: Writing Docs for unit "CastleFileFilters"</div><div>Info[2]: Writing Docs for unit "CastleFilesUtils"</div><div>Info[2]: Writing Docs for unit "CastleFindFiles"</div><div>Info[2]: Writing Docs for unit "CastleFlashEffect"</div><div>Info[2]: Writing Docs for unit "CastleFMODSoundBackend"</div><div>Info[2]: Writing Docs for unit "CastleFontFamily"</div><div>Info[2]: Writing Docs for unit "CastleFonts"</div><div>Info[2]: Writing Docs for unit "CastleFrustum"</div><div>Info[2]: Writing Docs for unit "CastleGameNotifications"</div><div>Info[2]: Writing Docs for unit "CastleGameService"</div><div>Info[2]: Writing Docs for unit "CastleGiftiz"</div><div>Info[2]: Writing Docs for unit "CastleGLCubeMaps"</div><div>Info[2]: Writing Docs for unit "CastleGLImages"</div><div>Info[2]: Writing Docs for unit "CastleGLShaders"</div><div>Info[2]: Writing Docs for unit "CastleGLUtils"</div><div>Info[2]: Writing Docs for unit "CastleGLVersion"</div><div>Info[2]: Writing Docs for unit "CastleHelpshift"</div><div>Info[2]: Writing Docs for unit "CastleImages"</div><div>Info[2]: Writing Docs for unit "CastleInAppPurchases"</div><div>Info[2]: Writing Docs for unit "CastleInputs"</div><div>Info[2]: Writing Docs for unit "CastleInspectorControl"</div><div>Info[2]: Writing Docs for unit "CastleInterfaces"</div><div>Info[2]: Writing Docs for unit "CastleItems"</div><div>Info[2]: Writing Docs for unit "CastleJoysticks"</div><div>Info[2]: Writing Docs for unit "CastleKeysMouse"</div><div>Info[2]: Writing Docs for unit "CastleLCLRecentFiles"</div><div>Info[2]: Writing Docs for unit "CastleLCLUtils"</div><div>Info[2]: Writing Docs for unit "CastleLevels"</div><div>Info[2]: Writing Docs for unit "CastleLoadGltf"</div><div>Info[2]: Writing Docs for unit "CastleLocalizationGetText"</div><div>Info[2]: Writing Docs for unit "CastleLog"</div><div>Info[2]: Writing Docs for unit "CastleMaterialProperties"</div><div>Info[2]: Writing Docs for unit "CastleMessages"</div><div>Info[2]: Writing Docs for unit "CastleMessaging"</div><div>Info[2]: Writing Docs for unit "CastleNoise"</div><div>Info[2]: Writing Docs for unit "CastleNotifications"</div><div>Info[2]: Writing Docs for unit "CastleNURBS"</div><div>Info[2]: Writing Docs for unit "CastleOnScreenMenu"</div><div>Info[2]: Writing Docs for unit "CastleOpenALSoundBackend"</div><div>Info[2]: Writing Docs for unit "CastleOpenDocument"</div><div>Info[2]: Writing Docs for unit "CastleParameters"</div><div>Info[2]: Writing Docs for unit "CastlePhotoService"</div><div>Info[2]: Writing Docs for unit "CastlePlayer"</div><div>Info[2]: Writing Docs for unit "CastleProgress"</div><div>Info[2]: Writing Docs for unit "CastleProgressConsole"</div><div>Info[2]: Writing Docs for unit "CastleProjection"</div><div>Info[2]: Writing Docs for unit "CastleQuaternions"</div><div>Info[2]: Writing Docs for unit "CastleRandom"</div><div>Info[2]: Writing Docs for unit "CastleRays"</div><div>Info[2]: Writing Docs for unit "CastleRayTracer"</div><div>Info[2]: Writing Docs for unit "CastleRecentFiles"</div><div>Info[2]: Writing Docs for unit "CastleRectangles"</div><div>Info[2]: Writing Docs for unit "CastleRenderContext"</div><div>Info[2]: Writing Docs for unit "CastleRenderOptions"</div><div>Info[2]: Writing Docs for unit "CastleResources"</div><div>Info[2]: Writing Docs for unit "CastleScene"</div><div>Info[2]: Writing Docs for unit "CastleSceneCore"</div><div>Info[2]: Writing Docs for unit "CastleScreenEffects"</div><div>Info[2]: Writing Docs for unit "CastleScript"</div><div>Info[2]: Writing Docs for unit "CastleScriptArrays"</div><div>Info[2]: Writing Docs for unit "CastleScriptCoreFunctions"</div><div>Info[2]: Writing Docs for unit "CastleScriptImages"</div><div>Info[2]: Writing Docs for unit "CastleScriptLexer"</div><div>Info[2]: Writing Docs for unit "CastleScriptParser"</div><div>Info[2]: Writing Docs for unit "CastleScriptVectors"</div><div>Info[2]: Writing Docs for unit "CastleScriptXML"</div><div>Info[2]: Writing Docs for unit "CastleSectors"</div><div>Info[2]: Writing Docs for unit "CastleShapes"</div><div>Info[2]: Writing Docs for unit "CastleSoundBase"</div><div>Info[2]: Writing Docs for unit "CastleSoundEngine"</div><div>Info[2]: Writing Docs for unit "CastleSoundMenu"</div><div>Info[2]: Writing Docs for unit "CastleSpaceFillingCurves"</div><div>Info[2]: Writing Docs for unit "CastleSphereSampling"</div><div>Info[2]: Writing Docs for unit "CastleSphericalHarmonics"</div><div>Info[2]: Writing Docs for unit "CastleStreamUtils"</div><div>Info[2]: Writing Docs for unit "CastleStringUtils"</div><div>Info[2]: Writing Docs for unit "CastleSystemLanguage"</div><div>Info[2]: Writing Docs for unit "CastleTerrain"</div><div>Info[2]: Writing Docs for unit "CastleTestFairy"</div><div>Info[2]: Writing Docs for unit "CastleTextureFontData"</div><div>Info[2]: Writing Docs for unit "CastleTextureImages"</div><div>Info[2]: Writing Docs for unit "CastleThirdPersonNavigation"</div><div>Info[2]: Writing Docs for unit "CastleTiledMap"</div><div>Info[2]: Writing Docs for unit "CastleTimeUtils"</div><div>Info[2]: Writing Docs for unit "CastleTransform"</div><div>Info[2]: Writing Docs for unit "CastleTransformExtra"</div><div>Info[2]: Writing Docs for unit "CastleTriangles"</div><div>Info[2]: Writing Docs for unit "CastleTriangulate"</div><div>Info[2]: Writing Docs for unit "CastleUIControls"</div><div>Info[2]: Writing Docs for unit "CastleUIState"</div><div>Info[2]: Writing Docs for unit "CastleUnicode"</div><div>Info[2]: Writing Docs for unit "CastleURIUtils"</div><div>Info[2]: Writing Docs for unit "CastleUtils"</div><div>Info[2]: Writing Docs for unit "CastleVectors"</div><div>Info[2]: Writing Docs for unit "CastleVideos"</div><div>Info[2]: Writing Docs for unit "CastleViewport"</div><div>Info[2]: Writing Docs for unit "CastleWindow"</div><div>Info[2]: Writing Docs for unit "CastleWindowProgress"</div><div>Info[2]: Writing Docs for unit "CastleWindowRecentFiles"</div><div>Info[2]: Writing Docs for unit "CastleWindowsFonts"</div><div>Info[2]: Writing Docs for unit "CastleXMLConfig"</div><div>Info[2]: Writing Docs for unit "CastleXMLUtils"</div><div>Info[2]: Writing Docs for unit "X3DCameraUtils"</div><div>Info[2]: Writing Docs for unit "X3DCastleScript"</div><div>Info[2]: Writing Docs for unit "X3DFields"</div><div>Info[2]: Writing Docs for unit "X3DLoad"</div><div>Info[2]: Writing Docs for unit "X3DTime"</div><div>Info[2]: Writing Docs for unit "X3DTriangles"</div><div>Info[2]: Writing Docs for Introduction, "introduction"</div><div>Info[2]: Writing additional files for tipue search engine</div><div>Info[1]: Done</div><div>make[2]: *** [Makefile:17: html] Error 1</div><div>make[2]: Leaving directory '/build/castle-game-engine-7.0-alpha.1/doc/pasdoc'</div><div>make[1]: *** [debian/rules:148: override_dh_auto_build-indep] Error 2</div><div>make[1]: Leaving directory '/build/castle-game-engine-7.0-alpha.1'</div><div>make: *** [debian/rules:52: binary] Error 2</div><div>dpkg-buildpackage: error: debian/rules binary subprocess returned exit status 2</div><div>I: copying local configuration</div><div>E: Failed autobuilding of package</div><div>I: unmounting dev/ptmx filesystem</div><div>I: unmounting dev/pts filesystem</div><div>I: unmounting dev/shm filesystem</div><div>I: unmounting proc filesystem</div><div>I: unmounting sys filesystem</div><div>I: Cleaning COW directory</div><div>I: forking: rm -rf /var/cache/pbuilder/build/cow.293442</div><div>gbp:error: 'git-pbuilder' failed: it exited with 1</div><div></div></body></html>