<html><head></head><body><div>Hi Michalis and All,</div><div><br></div><div>On Fri, 2022-09-16 at 23:45 +0200, Michalis Kamburelis wrote:</div><blockquote type="cite" style="margin:0 0 0 .8ex; border-left:2px #729fcf solid;padding-left:1ex"><div>1. Big Castle Game Engine update: 7.0-alpha.2.<br></div><div><br></div><div> Major new features in version 7.0-alpha.2: Many new components<br></div><div>(lights, primitives, fonts, sound…), new cameras, terrains, sprite<br></div><div>sheet editor, Delphi, glTF support improvements. The full release<br></div><div>announcement is on<br></div><div><a href="https://castle-engine.io/wp/2022/09/12/castle-game-engine-7-0-alpha-2-release-many-new-components-lights-primitives-fonts-sound-new-cameras-terrains-sprite-sheet-editor-delphi/">https://castle-engine.io/wp/2022/09/12/castle-game-engine-7-0-alpha-2-release-many-new-components-lights-primitives-fonts-sound-new-cameras-terrains-sprite-sheet-editor-delphi/</a><br></div><div>.<br></div></blockquote><div><br></div><div>I've tried to import this but failed with this error.</div><div><div># cge embeds some images from xcf via png into Pascal source files</div><div># First we need to create the pngs</div><div>for pngfile in $(grep \\\.png\$ debian/clean) ; do convert -layers flatten -background transparent ${pngfile%.png}.xcf ${pngfile} ; done</div><div># Then we build the helper function</div><div>/usr/bin/fpc -FE/build/castle-game-engine-7.0~alpha.2+dfsg1/debian/tmp/tmp -dRELEASE @castle-fpc.cfg tools/image-to-pascal/image-to-pascal.lpr</div><div>Compiling Release Version</div><div>Compiling Release Version</div><div>Free Pascal Compiler version 3.2.2+dfsg-15 [2022/08/20] for x86_64</div><div>Copyright (c) 1993-2021 by Florian Klaempfl and others</div><div>Target OS: Linux for x86-64</div><div>Compiling tools/image-to-pascal/image-to-pascal.lpr</div><div>image-to-pascal.lpr(45,61) Warning: Unit "CastleProgress" is deprecated: "use TUIState and WaitForRenderAndCall to display progress of loading operations"</div><div>image-to-pascal.lpr(46,3) Warning: Unit "CastleProgressConsole" is deprecated: "use TUIState and WaitForRenderAndCall to display progress of loading operations"</div><div>image-to-pascal.lpr(157,56) Warning: Symbol "ToRGBImage" is deprecated: "create TRGBImage and use TRGBImage.Assign"</div><div>Linking /build/castle-game-engine-7.0~alpha.2+dfsg1/debian/tmp/tmp/image-to-pascal</div><div>209 lines compiled, 1.1 sec</div><div>3 warning(s) issued</div><div># To finally convert png files to pas file</div><div>PATH=/build/castle-game-engine-7.0~alpha.2+dfsg1/debian/tmp/tmp /usr/bin/make -C src/ui/opengl/gui-images all</div><div>make[2]: Entering directory '/build/castle-game-engine-7.0~alpha.2+dfsg1'</div><div><b>make[2]: *** src/ui/opengl/gui-images: No such file or directory. Stop.</b></div><div>make[2]: Leaving directory '/build/castle-game-engine-7.0~alpha.2+dfsg1'</div><div>make[1]: *** [debian/rules:74: prepare-source-stamp] Error 2</div><div>make[1]: Leaving directory '/build/castle-game-engine-7.0~alpha.2+dfsg1'</div><div>make: *** [debian/rules:54: binary] Error 2</div><div>dpkg-buildpackage: error: debian/rules binary subprocess returned exit status 2</div><div><br></div><div>Any help is welcome.</div>-- <br></div><pre style="caret-color: rgb(46, 52, 54); color: rgb(46, 52, 54); font-variant-caps: normal; letter-spacing: normal; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; widows: auto; word-spacing: 0px; -webkit-tap-highlight-color: rgba(0, 0, 0, 0.4); -webkit-text-stroke-width: 0px; text-decoration: none;">Cheers,
Abou Al Montacir</pre><blockquote type="cite" style="margin:0 0 0 .8ex; border-left:2px #729fcf solid;padding-left:1ex"></blockquote></body></html>