[Blends-commit] r3214 - /projects/science/trunk/debian-science/tasks/robotics
tille at users.alioth.debian.org
tille at users.alioth.debian.org
Wed Feb 29 15:48:00 UTC 2012
Author: tille
Date: Wed Feb 29 15:47:59 2012
New Revision: 3214
URL: http://svn.debian.org/wsvn/blends/?sc=1&rev=3214
Log:
Added extra information for solid
Modified:
projects/science/trunk/debian-science/tasks/robotics
Modified: projects/science/trunk/debian-science/tasks/robotics
URL: http://svn.debian.org/wsvn/blends/projects/science/trunk/debian-science/tasks/robotics?rev=3214&op=diff
==============================================================================
--- projects/science/trunk/debian-science/tasks/robotics (original)
+++ projects/science/trunk/debian-science/tasks/robotics Wed Feb 29 15:47:59 2012
@@ -21,6 +21,25 @@
Depends: libode-dev
Depends: solid
+WNPP: 500616
+Homepage: http://www.dtecta.com
+License: GPL, QPL
+Language: C++
+Pkg-Description: Software library for collision detection of geometric objects in 3D space.
+ Collision detection is the process of detecting pairs of objects that
+ are intersecting or are within a given proximity of each other. SOLID
+ contains operations for performing intersection tests and proximity
+ queries on a wide variety of shape types, including: deformable triangle
+ meshes, boxes, ellipsoids, and convex polyhedra.
+ .
+ Since it exploits temporal coherence in a number of ways, SOLID is
+ especially useful for detecting collisions between objects that move
+ smoothly over time. The motions of objects are controlled by the client
+ application, and are not determined or affected by SOLID.
+ .
+ Although it can be used for physics-based simulations, SOLID is not a
+ physics engine by itself. SOLID leaves it up to the application
+ programmer how the laws of physics are implemented.
Depends: robot-player
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