[Pkg-alsa-devel] Bug#815368: libasound2-plugins: Victor Vran game crash with this package installed

Berillions berillions at gmail.com
Sun Feb 21 00:46:27 UTC 2016


Package: libasound2-plugins
Version: 1.1.0-1
Severity: normal

Dear Maintainer,

I bought and downloaded Victor Vran game on GoG.com (
http://www.gog.com/game/victor_vran).
You can see that the game requires libasound2{-data,-plugins}:i386 packages
dependencies.

After to downloaded, installed the game and dependencies, i launch the game
and ... it crashes directly.
The output console for the crash is this :

 ----------
"berillions at debian64-test:/media/Autres/Jeux/Victor Vran$ ./start.sh
Running Victor Vran
Language: French
Voice Language: English
Protocol error: bad 3 (Window); Sequence Number 5
 Opcode (20, 0) = GetProperty
 Bad resource 587630196 (0x23068674)
 at -e line 15.
*** Texture headers: 5568 loaded, 0 newer, 3 ms

*** graphics info
GPU                         GeForce GTX 970M/PCIe/SSE2
API                                opengl
Platform: {
    desktop = true,
    developer = false,
    editor = true,
    gog = true,
    goldmaster = true,
    linux = true,
}

support/gog_com.shlib : ligne 94 : 15328 Erreur de segmentation  (core
dumped)./"${bin_64}""
 ----------

For my first test, i uninstalled the libasound2-plugins package and i
re-launched the game.
Result = The game works but i have no sound in-game so it is unplayable.
The output console when i launch the game without libasound2-plugins
package is this :

 ----------
Running Victor Vran
Language: French
Voice Language: English
Protocol error: bad 3 (Window); Sequence Number 5
 Opcode (20, 0) = GetProperty
 Bad resource 587630196 (0x23068674)
 at -e line 15.
*** Texture headers: 5568 loaded, 0 newer, 4 ms

*** graphics info
GPU                                GeForce GTX 970M/PCIe/SSE2
API                                opengl
Platform: {
    desktop = true,
    developer = false,
    editor = true,
    gog = true,
    goldmaster = true,
    linux = true,
}

ALSA lib conf.c:3357:(snd_config_hooks_call) Cannot open shared library
libasound_module_conf_pulse.so
ALSA lib pcm.c:2266:(snd_pcm_open_noupdate) Unknown PCM default
AL lib: alsa.c:512: Could not open playback device 'default': No such file
or directory
AL lib: oss.c:169: Could not open /dev/dsp: No such file or directory
Lua revision: 201709
Assets revision: 35199
Account storage loaded successfully in 4 ms
DLC cauldron loaded, lua revision 201709, assets revision 35199
DLC highlander loaded, lua revision 201709, assets revision 35199
DLC tome loaded, lua revision 201709, assets revision 35199
DLC wanderer loaded, lua revision 201709, assets revision 35199
VideoImpl::Init(Movies/MainMenu.ivf)
New UA mode "Game" set in 0 ms


Stopping the game threads from the Lua side.



Stopping the game threads after receiving WM_QUIT.

Hook 'Shader :: CompileEffect' not found!
DestroyVideos: 1 videos not cleaned up
StrID statistics:
Arena allocator stats: 13426 allocs, 312990 bytes out of 1048576 total (29%)
 ----------

In conclusion, the game crash with libasound2-plugins:i386 package
installed and works without it BUT there isn't sound in-game.
I tested the game on my PC with Archlinux and the game works without
problem (same version from GoG)

I hope that i given good explanations about the problems and thanks for
your help.

Best regards,
Maxime

PS : Sorry, even after to configure reportbug with my gmail account as
explained in the Debian Wiki, i had an authentification failure when i
tried to send the report.

-- System Information:
Debian Release: stretch/sid
  APT prefers unstable
  APT policy: (500, 'unstable'), (500, 'testing')
Architecture: amd64 (x86_64)
Foreign Architectures: i386

Kernel: Linux 4.4.0-1-amd64 (SMP w/8 CPU cores)
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)
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