[Pkg-clamav-devel] Bug#1006179: Bug#1006179: Bug#1006179: Bug#1006179: Bug#1006179: Bug#1006179: Bug#1006179: ClamAV 1.0.0 release candidate now available

Scott Kitterman debian at kitterman.com
Fri Dec 30 21:22:21 GMT 2022


On Friday, December 30, 2022 4:09:38 PM EST Sebastian Andrzej Siewior wrote:
> On 2022-12-29 00:37:20 [-0500], Scott Kitterman wrote:
> > I've pushed additional d/copyright changes to the experimental branch. 
> > With those changes, uscan should produce a DFSG free tarball.  Because I
> > ripped out all the Windows specific stuff, the Rust crates don't compile.
> >  I don't know enough about building Rust crates yet to know why it's
> > trying to build the optional windows dependencies.  I brute forced my way
> > out of it with the attached patch.
> 
> I need to check this in a buildd-env but on my sid-vm it works. So there
> are probably some deps missing.
> 
> > With that patch and the d/rules and d/control changes I sent you earlier,
> > that compiles.  It FTBFS in install because that rules was missing a
> > bunch of stuff, but I think this is enough to move forward with.
> > 
> > I'll work on d/copyright changes to document the vendored crates.  Let me
> > know how else I can help.
> 
> I pushed some updates to the exp branch. I checkout your
> clamav-1.*tar.xz. Added a patch to use system's libtfm. This builds now
> when cmake is invoked manually and the testsuite passes. Tomorrow I will
> start fixing d/rules properly.
> 
> Thank you for the d/copyright work.
> We will need to go through the new queue due to libclamav11. I will try
> to get something build-able tomorrow before the new year but I can't
> make a promisse.

Great.  I finished the changes for the embedded crates (it's not perfect 
machine readable copyright format, but it's close and I think it will do for 
the moment) and pushed the change.  It should be a fast forward for you when 
you pull it.

I think the short d/rules file that I sent you earlier has the ~correct build 
options for us, so don't redo that if you don't have to. 

I'll be around this weekend, so if you upload it, I should be able to check it 
through New.  I'll send an email to the release team warning them about our 
need for an upcoming transition slot.

Anything else I can help with?

Scott K
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