r421 - in packages/cube/cube-data: . trunk trunk/debian
Gonéri Le Bouder
goneri-guest at costa.debian.org
Mon Apr 3 20:57:00 UTC 2006
Author: goneri-guest
Date: 2006-04-03 20:56:49 +0000 (Mon, 03 Apr 2006)
New Revision: 421
Added:
packages/cube/cube-data/trunk/
packages/cube/cube-data/trunk/debian/
packages/cube/cube-data/trunk/debian/README.Debian
packages/cube/cube-data/trunk/debian/changelog
packages/cube/cube-data/trunk/debian/compat
packages/cube/cube-data/trunk/debian/control
packages/cube/cube-data/trunk/debian/copyright
packages/cube/cube-data/trunk/debian/files
packages/cube/cube-data/trunk/debian/rules
Log:
basic package
Added: packages/cube/cube-data/trunk/debian/README.Debian
===================================================================
--- packages/cube/cube-data/trunk/debian/README.Debian 2006-04-03 20:55:59 UTC (rev 420)
+++ packages/cube/cube-data/trunk/debian/README.Debian 2006-04-03 20:56:49 UTC (rev 421)
@@ -0,0 +1,6 @@
+cube for Debian
+---------------
+
+<possible notes regarding this package - if none, delete this file>
+
+ -- Gonéri Le Bouder <goneri at rulezlan.org>, Sun, 2 Apr 2006 02:31:24 +0200
Added: packages/cube/cube-data/trunk/debian/changelog
===================================================================
--- packages/cube/cube-data/trunk/debian/changelog 2006-04-03 20:55:59 UTC (rev 420)
+++ packages/cube/cube-data/trunk/debian/changelog 2006-04-03 20:56:49 UTC (rev 421)
@@ -0,0 +1,6 @@
+cube-data (2005.08.9-1) unstable; urgency=low
+
+ * Initial release
+
+ -- Gonéri Le Bouder <goneri at rulezlan.org> Sun, 2 Apr 2006 02:31:24 +0200
+
Added: packages/cube/cube-data/trunk/debian/compat
===================================================================
--- packages/cube/cube-data/trunk/debian/compat 2006-04-03 20:55:59 UTC (rev 420)
+++ packages/cube/cube-data/trunk/debian/compat 2006-04-03 20:56:49 UTC (rev 421)
@@ -0,0 +1 @@
+5
Added: packages/cube/cube-data/trunk/debian/control
===================================================================
--- packages/cube/cube-data/trunk/debian/control 2006-04-03 20:55:59 UTC (rev 420)
+++ packages/cube/cube-data/trunk/debian/control 2006-04-03 20:56:49 UTC (rev 421)
@@ -0,0 +1,13 @@
+Source: cube-data
+Section: games
+Priority: optional
+Maintainer: Alioth Games Devel Team <pkg-games-devel at lists.alioth.debian.org>
+Uploaders: Gonéri Le Bouder <goneri at rulezlan.org>
+Build-Depends: debhelper (>= 5.0.0)
+Standards-Version: 3.6.2
+
+Package: cube-data
+Architecture: any
+Depends: ${shlibs:Depends}, ${misc:Depends}
+Description: <insert up to 60 chars description>
+ <insert long description, indented with spaces>
Added: packages/cube/cube-data/trunk/debian/copyright
===================================================================
--- packages/cube/cube-data/trunk/debian/copyright 2006-04-03 20:55:59 UTC (rev 420)
+++ packages/cube/cube-data/trunk/debian/copyright 2006-04-03 20:56:49 UTC (rev 421)
@@ -0,0 +1,209 @@
+This package was debianized by Gonéri Le Bouder <goneri at rulezlan.org> on
+Sun, 2 Apr 2006 02:31:24 +0200.
+
+It was downloaded from http://www.cubeengine.com/
+
+Copyright (C) 2001-2005 Wouter van Oortmerssen.
+
+ Cube is freeware, you may use Cube for any purpose as long as you don't
+ blame me for any damages incurred, and you may freely distribute the cube
+ archive unmodified on any media. If you wish to use the cube source code
+ in any way (available from where you got this), even just a mere build,
+ read the readme.txt file carefully (ZLIB license).
+
+
+## Directory under specific licenses
+*-> packages
+This directory contains "packages" of textures and other materials
+for use with the engine, in their respective subdirectories.
+
+In most cases these are modified/selected sets by me, refer to
+the original readme's how to obtain the full sets, and copyright /
+author information.
+
+*-> packages/jf1
+you may use these textures in your maps, but give me credit if you do.
+You may distribute this zip file on any electronic medium, as long as
+all files remain intact, including this text file in it's unaltered
+form. You may not make any money from these textures. I take no
+responsibility for ANY damage resulting from these textures. I'm
+not sure what kind of damage that could be...
+
+*-> packages/aard
+These textures are completely free to use in any way you like,
+including using them as base for others. I couldn't care less
+if you credit me or not.
+
+*-> packages/base/kkspi*
+You're free to distribute this map if you don't make profit. you can take over the ideas in this map,
+but don't take the map as a base for your own maps. if you distribute this map you have to write down
+the right author name: KREiM (stefan kramer) and the right map name: the old tunnel (kksp1).
+
+*-> packages/base/mpsp2*
+You MAY use this level as a base to build additional levels. Please give credit.
+You MAY distribute (HOUSE OF IDOLS, mpsp1) in any electronic format (BBS, Internet,PC/Game Mag cover-CD, etc) but PLEASE PLEASE inform me before you do this.
+OPPOSITE WORLDS (mpsp2) Readme File
+
+*-> packages/base/mpsp4*
+You MAY distribute (mpsp4.zip) in any electronic format (BBS, Internet,PC/Game Mag cover-CD, etc) but PLEASE PLEASE inform me before you do this.THE ODYSSEY (mpsp5) Readme File
+
+*-> packages/base/mpsp4*
+You MAY distribute (mpsp5.zip) in any electronic format (BBS, Internet,PC/Game Mag cover-CD, etc) but PLEASE PLEASE inform me before you do this.Extract this zip-file into your cube dir.
+
+*-> packages/ik2k
+These textures, either standalone or as a part of a level, mod or other
+product may be freely used and distributed on a non-commercial basis
+via electronic media (Internet, FTP, BBS) only. Commercial use, ie.
+anything that involves any kind of payment from the user, is prohibited.
+The only exception is including levels or mods that use these textures
+on a magazine cover CD. This is accepted, given that the level designer
+or mod author has also given their permission for the magazine to
+include their work.
+
+These textures may also be freely modified by the user, or used as a
+base for additional texture artwork. Any modified versions of the
+textures remain my property, and the above restrictions still apply.
+
+If you want to use these textures as a part of a commercial product,
+a non-exclusive commercial license can be possible.
+
+*-> packages/kurt
+Do what you want with these textures, I don't care.
+
+*-> packages/kurt/sky
+Do what you want with these textures, I don't care.
+
+*-> packages/spen
+Map design is copyright 2004 Bill Spencer.
+You're free to distribute this map pack as you wish as long as: you make no
+profit, and leave the entire archive intact. However, Internet distribution is to be
+only through web sites of my choosing as long as one exists. *Elements* of the map
+may be used only as provided below.
+
+*-> packages/tech1soc
+If you use any of these Tech1 shader/textures I kindly ask
+YOU to give me credit for my work within your README file or
+TEXT file distributed with your map/mod.
+
+*-> packages/payne
+The textures in this file are property of Remedy Entertainment Ltd., and can be used only as long as the
+work is recognized as original artwork by Remedy, and no financial profit is made in the process.
+
+*-> packages/fanatic
+you can do anything with it for non-commercial and non-profit uses.
+
+*-> packages/mitaman
+You MAY NOT use this level as a base to build additional levels.
+You MAY distribute (mpsp5.zip) in any electronic format (BBS, Internet,PC/Game Mag cover-CD, etc) but PLEASE PLEASE inform me before you do this.
+
+*-> packages/ikbase
+These textures, either standalone or as a part of a level, mod or other
+product may be freely used and distributed on a non-commercial basis
+via electronic media (Internet, FTP, BBS) only. Commercial use, ie.
+anything that involves any kind of payment from the user, is prohibited.
+The only exception is including levels or mods that use these textures
+on a magazine cover CD. This is accepted, given that the level designer
+or mod author has also given their permission for the magazine to
+include their work.
+
+These textures may also be freely modified by the user, or used as a
+base for additional texture artwork. Any modified versions of the
+textures remain my property, and the above restrictions still apply.
+
+If you want to use these textures as a part of a commercial product,
+a non-exclusive commercial license can be possible.
+
+*-> packages/than_ind
+You may not use any of these textures as a base for additional materials without first
+contacting the author (than at planetquake.com) for permission. If you do make modified
+textures or need to modify the shader files then PLEASE rename them too to avoid problems
+later on.
+
+*-> packages/models/dcp/*
+copyright: the models were created to use for eveyone who likes
+ to put some of them in his levels. if you want to use
+ them for something else than cube, please drop me a
+ line, i just want to know...
+
+*-> packages/models/gibc
+GPL
+
+*-> packages/models/gibh
+GPL
+
+*-> packages/models/quad
+GPL
+
+*-> packages/models/y_armour
+GPL
+
+*-> packages/models/g_armour
+GPL
+
+*-> packages/models/monster/rat
+QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
+Feel free to edit my model as you see fit, just be sure to mention me
+in the readme file. This model is not to be distributed as part of any
+commercial product.
+
+*-> packages/models/monster/bauul
+QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
+Feel free to edit my model as you see fit, just be sure to mention me
+in the readme file. This model is not to be distributed as part of any
+commercial product.
+
+*-> packages/models/monster/slith
+QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
+
+We (Ryan Butts/Jeramy Cooke) own this model. Don't take credit for it...or we'll publicly humiliate you. other than that....spread it around...ALL around baby.
+
+*-> packages/models/monster/goblin
+QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
+You can't use this model for anything other than gaming, Without asking me first
+
+*-> packages/models/monster/hellpig
+Feel free to use the model in whatever you like, commercial whatever, all I ask is for you to credit me for creating the model if possible, and maybe show me some screenshots, I love to see my models in your projects!!!!!! :)
+
+*-> packages/models/tentus/chains
+So these chains were made by me, tentus, for sprucing up levels. I usually
+have them hanging from ceilings and such, but do whatever you feel like with
+them though. One warning- these guys are pretty high poly, so you may want to
+use the flatchain I made for level that demand resources.
+
+*-> packages/models/tentus/chains/chain
+So these chains were made by me, tentus, for sprucing up levels. I usually
+have them hanging from ceilings and such, but do whatever you feel like with
+them though. One warning- these guys are pretty high poly, so you may want to
+use the flatchain I made for level that demand resources.
+
+*-> packages/models/hudguns/*
+Please ask me bevore you want to change things on it and send me you weapon (so that i can have a look on it :=)
+
+*-> packages/pigcam
+You're free to distribute this map as you wish as long as: you make no profit, and leave the files intact. You're free to use the map's as a base for your own work if you tell me about it and give me credit where due.
+
+*-> packages/dcp_the_core
+all included data is designed for the cube game engine. any other use or any form of redistribution requires my permission.
+
+*-> packages/egyptsoc
+If you use any of these Egyptian shader/textures I kindly ask
+YOU to give me credit for my work within your README file or
+TEXT file distributed with your map/mod.
+
+*-> packages/sounds
+This directory contains game sounds
+
+The "free" ones are sounds taken off the web, from sites
+that guarantee these are free to use & original sounds.
+
+The "awesund" ones are from Sin sound replacement packs,
+see included readme.
+
+The "aard" ones are all 100% original material, often
+created with my own voice or otherwise. They are hereby
+placed in the public domain as well.
+
+awesund/Rifle.wav and free/shotgun.wav were modified by Darthvim.
+
+*-> packages/stecki
+abuse it, lose it, cheat on it, ask for it back, whatever your mind can come up with. All I ask is that if this is used for a TC/PC/Mission Pak/or other form of Quake2 thing, let me know and give me a credit line for it. it would really make me happy to see that. If you use it and make money off it, I'd like a ferrari f40 please. anyways, i'm pretty cool with this crap, just let me know eh?
Added: packages/cube/cube-data/trunk/debian/files
===================================================================
--- packages/cube/cube-data/trunk/debian/files 2006-04-03 20:55:59 UTC (rev 420)
+++ packages/cube/cube-data/trunk/debian/files 2006-04-03 20:56:49 UTC (rev 421)
@@ -0,0 +1 @@
+cube-data_2005.08.9-1_amd64.deb games optional
Added: packages/cube/cube-data/trunk/debian/rules
===================================================================
--- packages/cube/cube-data/trunk/debian/rules 2006-04-03 20:55:59 UTC (rev 420)
+++ packages/cube/cube-data/trunk/debian/rules 2006-04-03 20:56:49 UTC (rev 421)
@@ -0,0 +1,118 @@
+#!/usr/bin/make -f
+# -*- makefile -*-
+# Sample debian/rules that uses debhelper.
+# This file was originally written by Joey Hess and Craig Small.
+# As a special exception, when this file is copied by dh-make into a
+# dh-make output file, you may use that output file without restriction.
+# This special exception was added by Craig Small in version 0.37 of dh-make.
+
+# Uncomment this to turn on verbose mode.
+#export DH_VERBOSE=1
+
+
+
+
+CFLAGS = -Wall -g
+
+ifneq (,$(findstring noopt,$(DEB_BUILD_OPTIONS)))
+ CFLAGS += -O0
+else
+ CFLAGS += -O2
+endif
+
+configure: configure-stamp
+configure-stamp:
+ dh_testdir
+
+ifneq "$(wildcard /usr/share/misc/config.sub)" ""
+ cp -f /usr/share/misc/config.sub config.sub
+endif
+ifneq "$(wildcard /usr/share/misc/config.guess)" ""
+ cp -f /usr/share/misc/config.guess config.guess
+endif
+
+ # Add here commands to configure the package.
+# dos2unix src/* # FIXME Is it useful?
+# cd enet && sh configure
+ touch configure-stamp
+
+
+build: build-stamp
+
+build-stamp: configure-stamp
+ dh_testdir
+
+ # Add here commands to compile the package.
+# cd src && $(MAKE) CXXFLAGS="-fpermissive -O2 -Wall `sdl-config --cflags` -I../enet/include"
+
+ #docbook-to-man debian/cube.sgml > cube.1
+
+ touch build-stamp
+
+clean:
+ dh_testdir
+ dh_testroot
+ rm -f build-stamp configure-stamp
+
+ # Add here commands to clean up after the build process.
+# cd src && $(MAKE) clean
+ rm -f enet/config.sub enet/config.guess enet/config.log
+
+
+ dh_clean
+
+install: build
+ dh_testdir
+ dh_testroot
+ dh_clean -k
+ dh_installdirs
+
+ # Add here commands to install the package into debian/cube.
+# $(MAKE) install DESTDIR=$(CURDIR)/debian/cube
+# dh_install -pcube-client src/cube_client usr/games/cube_client
+ dh_install data usr/share/cube
+ dh_install packages usr/share/cube
+ dh_install docs usr/share/doc/cube
+ dh_install readme.html usr/share/doc/cube/docs
+ dh_install autoexec.cfg usr/share/doc/cube
+ find debian/cube-data -name '*.txt' -exec rm -f {} \;
+
+
+# Build architecture-independent files here.
+binary-indep: build install
+# We have nothing to do by default.
+
+# Build architecture-dependent files here.
+binary-arch: build install
+ dh_testdir
+ dh_testroot
+ dh_installchangelogs
+ dh_installdocs
+ dh_installexamples
+# dh_install
+# dh_installmenu
+# dh_installdebconf
+# dh_installlogrotate
+# dh_installemacsen
+# dh_installpam
+# dh_installmime
+# dh_installinit
+# dh_installcron
+# dh_installinfo
+# dh_installman
+ dh_link
+ dh_strip
+ dh_compress
+ dh_fixperms
+# dh_perl
+# dh_python
+# dh_makeshlibs
+ dh_installdeb
+ dh_shlibdeps
+ dh_gencontrol
+ dh_md5sums
+ dh_builddeb
+
+
+binary: binary-indep binary-arch
+.PHONY: build clean binary-indep binary-arch binary install configure
Property changes on: packages/cube/cube-data/trunk/debian/rules
___________________________________________________________________
Name: svn:executable
+ *
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