nexuiz

Moritz Muehlenhoff jmm at inutil.org
Wed Apr 12 21:44:30 UTC 2006


Bruno Kleinert wrote:
> > Why do you want to split it further? Are there any parts, which might
> > sensibly be separated? (E.g. several different campaigns or something
> > similar)
> 
> no, not really. but if upstream releases a new version, which, let's
> say, exchanges the code of the engine and adds a few new maps but
> nothing else, one could simply upgrade just the engine and the maps
> packages.

If they release engine and game data asynchronously, it might make sense
to split them over two source packages, but I would leave the nexuiz-data
package in one part. Splitting it might/will introduce subtle version
mismatch bugs and causes gratuitious maintainability overhead.

Cheers,
        Moritz



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