Spice Trade

Miriam Ruiz little_miry at yahoo.es
Mon Jan 16 10:31:34 UTC 2006


It's OK for me, it looks quite a cool game :)

I don't have any experience packaging java software but I guess it's something
that sooner or later we'll have to do, as there are more java (and flash)
games every time.

One important decision prior to start, should we use debhelper (i'm openly for
it), and, should we use dpatch or something like that or does it make more
sense to use just .diff for that?

I know it's probably impossible that we all agree on that, but it would be
nice to have a common way of doing things so that every package is not a whole
new world. Ideas? 

Miry


 --- Moritz Muehlenhoff <jmm at inutil.org> escribió:

> Hi,
> "Spice Trade" seems like an excellent candidate for collaborative
> packaging inside the Debian Games Team. It's an adventure/rpg game
> with very polished graphics and completely DFSG-free (The code
> is LGPL with some included portions being BSD-licensed, the game
> media is LGPLed as well). The only disadvantage is that it's
> written in Java, but as the GUI is implemented in AWT instead
> of Swing so it should be fixable to make it run with free Java.
> (Currently it triggers an assert in gdk-pixbuf when run in gij-4.0,
> but that seems fixable with help from the Debian-Java people)
> 
> See http://www.spicetrade.org for more information.
> 
> Cheers,
>         Moritz
> 
> _______________________________________________
> Pkg-games-devel mailing list
> Pkg-games-devel at lists.alioth.debian.org
> http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
> 



		
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