wiki page
Bruno Kleinert
fuddl at gmx.de
Wed Jan 18 22:29:16 UTC 2006
On Mon, 16 Jan 2006 19:22:29 +0100 (CET)
Miriam Ruiz <little_miry at yahoo.es> wrote:
>
> --- Ryan Schultz <schultz.ryan at gmail.com> wrote:
>
> > Looks good to me. I'm going to start hacking at a custom DokuWiki template
> > for
> > it. Currently I'm thinking of basing it generally off of this style[0], with
> >
> > the right sidebar being used like so:
> >
> > Debian Games
> > * About
> > * Information
> > * More stuff like that
> > Game Packaging
> > * Common issues
> > * Help
> > * Mailing lists
> > * More
> > Games in Debian
> > * Action
> > * Arcade
> > * Puzzle
> > * More categories
>
> It looks great :)
>
> What do the others think? we continue with our own wiki or we use the common
> one?
>
> > The last part I'm unsure of; do we want to manage the Debian Game Browser
> > idea
> > through the wiki, or via a custom 'web application' separate from it that
> > can
> > use debtags information and such? Or do we need to think more about how to
> > implement that, in general?
>
> I'd use the wiki just for coordination of the group. I think the external web
> pages oriented to gamers should be more colourful, user-oriented and so. Maybe
> a custom application would be OK :)
>
> Some time ago I had a blog about debian games:
>
> http://debian-games.blogspirit.com/
>
> Maybe we could take the descriptions there and the screenshots (I have them
> full-size at home, I hope to find them) to have some data to start with.
>
> Greetings,
> Miry
>
>
>
>
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>
what about inserting some information for upstream game authors in the
wiki? by "stuff" i mean topics like:
- licenses
- build systems
- ...
i mention this because, stumbling through the web i found a lot of
good-looking games - but only on first glance! terrible licenses like
"this is a game i made, it's open source". looking deeper into such
game sources one found non-free texture images or game sounds.
just everything you can imagine... :)
another issue are the (ab)used build systems - ugly copied
configure-scripts, makefiles with hardcoded searchpaths, searching for
headers in /usr/local/libsdl/include, even pre-compiled sdl or alsa
libraries.... brrrr!
in think it could save maintainers' time, if they can give upstream
authors some hints, tips and tricks by referencing to a wiki page about
the above issues.
cheers - fuddl
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