What to use in packaging
Reinhard Tartler
siretart at tauware.de
Fri Jan 20 14:06:07 UTC 2006
Am Freitag, den 20.01.2006, 14:30 +0100 schrieb Josef Spillner:
> > Allthough most of our packages are independent of each other, there
> > might be packages usefull to group. e.g. if they have several level
> > set's. (There ist for example ppracer, the game and some leverls, and
> > tuxracer-extras, which contains many extra levels).
>
> It might make sense to consider a "get hot new levels" sharing system since
> levels are often volatile per-user data.
I think Alexander was talking about the svn package layout, rather than
providing volatile data like new levels for games.
Alexander: I fully agree. Will do like you propose with boson, which is
already in svn.
> Right now the only such implementations are integrated within the
> applications/games, but I since it was spoken about general game launch tools
> etc. already, I could envision a "get hot new levels" standalone application
> (or having it integrated into the game launcher).
> Depending on which toolkit and/or programming language will be used for its
> implementation, code is already available for this feature.
Where can I look at the code?
--
Reinhard Tartler <siretart at tauware.de>
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