cube Debian package

Gonéri Le Bouder goneri at rulezlan.org
Sat Jul 8 20:56:31 UTC 2006


Le samedi 08 juillet 2006 21:27, vous avez écrit :
Happy to read you! i already began a patch to load personal user dir.
A soon as everything is validated by the Debian Games Team, we will see for an 
upload ok Cube in Debian.

> Ok, I guess that would be acceptable then, if its all relatively automatic
> for the user. Another problem you may have is that it writes to the data
> directory (maps & cfgs etc).. there's no simple way to split this up. So
> the data dir would have to be writeable. Also we make frequent releases.
> I'd hate for a large segment of users to be stuck with old versions.
>
> Wouter
>
> > Le Jeudi 18 Mai 2006 00:35, vous avez écrit :
> >> Sauerbraten is less of a problem because it can/may be built from
> >> source, unlike Cube. It still has the problem though that it includes
> >> non-Free media, and needs to be distributed as a single archive.
> >
> > Hello,
> >
> > The reason why we want to distribute splited package is simple. Debian
> > support 13 differents architectures
> > http://www.us.debian.org/ports/
> > If we provide 13 uniq packages with both binary and data materials we
> > create duplicated files on our mirrors. Since Cube and Sauerbraten come
> > with an important amount of files we don't want to upload uniq package
> > for every architecture but one for data and 13 small packages with just
> > the binary.
> >
> > Of course binary packages depend on the data one so an user can't install
> > the game without the data.
> >
> > Regards,
> >
> >             Gonéri



More information about the Pkg-games-devel mailing list