Bug#385945: boson: crashes on singleplayer game start
eddy.petrisor at gmail.com
Fri Sep 15 19:20:00 UTC 2006
On 07/09/06, Andreas Beckermann <b_mann at gmx.de> wrote:
> From the backtrace:
> > #7 0x0f6e1318 in __assert_fail () from /lib/tls/libc.so.6
> > #8 0x0de59a18 in __glXPushArrayState () from /usr/lib/libGL.so.1
> > #9 0x0de59a18 in __glXPushArrayState () from /usr/lib/libGL.so.1
> and even clearer in the console log:
> > boson: indirect_vertex_array.c:1359: __indirect_glTexCoordPointer: Assertion
> > `a != ((void *)0)' failed.
> Your OpenGL driver is broken. Since you are using PowerPC/SPARC, I guess you
> use the DRI drivers? Well, "good" is not one of the adjectives I'd use to
> describe DRI drivers when it comes to 3D.
> Try to start boson using
> boson --indirect
> This should start boson without 3d accelleration and thus be very slow.
> However it should start then. If it works, it indeed is a driver bug.
The game crashes with --indirect, too.
> If it works with --indirect, you may want to try to edit
> and replace
> If you're lucky this might fix it for direct mode, too.
I edited the file, even if it crashed, but still it crashes (probably
you expected that).
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