Bug#421566: vdrift: wrong architecture limitations in debian/control (alpha)

Gonéri Le Bouder goneri at rulezlan.org
Mon Apr 30 09:59:17 UTC 2007


On Mon, Apr 30, 2007 at 11:16:13AM +0300, Eddy Petrișor wrote:
> Steve Langasek wrote:
> > Package: vdrift
> > Version: 0.0.2006.10.06-1
> > Severity: serious
> > Justification: release policy, "Packages must be supported on as many architectures as is reasonably possible"
> > 
> > Hi Gonéri,
> > 
> > The vdrift package is marked as only being buildable on amd64, i386, ia64,
> > and powerpc.  This is wrong; the code builds fine on alpha, arm, and mipsel,
> > and is only prevented from being uploaded by this architecture list.
> > 
> > I see in the bug log of 400596 that a member of the security team has
> > offered the opinion that vdrift should not be built on arm because there's
> > no need for a "3d-intense game" on an embedded arch, but this reasoning does
> > not apply to alpha and mipsel which are not embedded architectures and may
> > very well have suitable 3d-accelerated hardware.
> > 
> > Please reenable the build on alpha and mipsel.  The attached patch should
> > suffice.
> 
> It is highly possible that vdrift will be removed from the archive. We recently found that it contains some non-free
> parts from a commercial game. I am not sure it those parts are so critical that a clean-up wouldn't do it, but Goneri
> already requested its removal (although I raised that question and never got a clear answer, iirc).
All the tracks are derivated material from EA Sports. Upstream know the
problem and as soon as the release a new tarball I will package it and
will add alpha, arm, and mipsel in the arch list.

Cheers,

        Gonéri
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