Bug#433671:

Andres Mejia mcitadel at gmail.com
Sun Aug 5 02:36:11 UTC 2007


On 8/4/07, Victor Luchits <vic at quakesrc.org> wrote:
> Filenames for game modules need the arch suffix so that they can be
> distinguished at load time. All game modules for all archs are packed
> into a single .pk3 file which is used for "pure" servers. Clients that
> connect to "pure" servers are forced to download, unpack this .pk3 and
> load the game modules of their arch. A typical modules.pk3 file (which
> is essentially a .zip file) looks something like this:
>
> game_x86.dll
> game_x64.dll
> game_x86.so
> game_x86_x64.so
> ...
>

Why would it be preferable to force the download of these modules,
"pure" or not? Why can't the binaries that ship with the client just
be used?

Also, the Debian packages contain some bug fixes already, and I'm sure
there will be more to come. From what you've said, this means that
clients connecting to these "pure" servers are still going to have a
problem anyways.

Also, Michel has a point. This is a problem when cross compiling.


-- 
Regards,
Andres Mejia




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