Bug#438800: hex-a-hop: Segfault reading save4.dat on 64 bit platforms
Yuri Kozlov
kozlov.y at gmail.com
Mon Aug 20 17:25:41 UTC 2007
>I think I found the reason for bug 438800: A too short fixed array size.
>Changing char optionSlotName[MAX_GAMESLOT][40]
>to char optionSlotName[MAX_GAMESLOT][400]
>in menus.h:387 should fix it.
No, the same crash.
Jens, I think it happens not from reading save4.dat.
I dont have a dir .hex-a-hop at all.
When translation is absent gfx.cpp
context = SDLPango_CreateContext();
return different context than when translation is exist.
--
Regards,
Yuri Kozlov
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