Bug#439999: stuck in the water on stripes

Joey Hess joeyh at debian.org
Wed Aug 29 03:16:39 UTC 2007


Package: hex-a-hop
Version: 0.0.20070315-3
Severity: normal

I'm playing the "stripes" level, and I ended up in a configuration where
I was stuck in the water, but not dead. This happened when I was
standing on the last green hex, and moved to the blue hex, which
causes the raised green hexes to lower. Except despite clicking on the
blue hex, and it breaking half-way, and the raised hexes lowering, the
game apparently forgot to move the girl.

Unfortunatly I didn't take a screenshot and when I replay using the same
sequence of moves (I think) it doesn't reproduce. I've attached a
screenshot of the best I can do to reproduce it. The difference is that
while in the screenshot I'm correctly standing on the last blue hex,
when the bug occurred I was standing in the ocean to the north-east,
where the last green hex had been.

-- System Information:
Debian Release: lenny/sid
  APT prefers unstable
  APT policy: (500, 'unstable'), (500, 'testing'), (1, 'experimental')
Architecture: i386 (i686)

Kernel: Linux 2.6.22-1-686 (SMP w/1 CPU core)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash

Versions of packages hex-a-hop depends on:
ii  libc6                         2.6.1-1+b1 GNU C Library: Shared libraries
ii  libgcc1                       1:4.2.1-4  GCC support library
ii  libsdl-pango1                 0.1.2-1    text rendering with Pango in SDL a
ii  libsdl1.2debian               1.2.11-9   Simple DirectMedia Layer
ii  libstdc++6                    4.2.1-4    The GNU Standard C++ Library v3

hex-a-hop recommends no packages.

-- no debconf information

-- 
see shy jo
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