Bug#443822: I've found a fix (for: hex-a-hop: Got bt from a segfault :D)
Jens Seidel
jensseidel at users.sf.net
Mon Dec 17 09:49:49 UTC 2007
tags 443822 +pending
thanks
Hi Roland,
On Sun, Dec 16, 2007 at 02:11:52PM +0100, Roland Clobus wrote:
> I have found a fix for the crashes (Most of them happen on complex laser
> levels).
thank you (and Bas) very much. I applied your patch but still have to
check it. I'm really sorry for ignoring this bug for so long ...
> By adding traces, I've seen that Wipe() is called with currentStage >=
> numStages, which should have been impossible (UpdateCurrent will bring
> currentStage back into range).
>
> This fix will bring currentStage back into range after a call to
> Reset(double t)
>
> The attached patch is written on the fully patched source code.
> --- hex_puzzzle.cpp 2007-12-16 13:19:47.000000000 +0100
> +++ hex_puzzle.fixed.cpp 2007-12-16 13:19:05.000000000 +0100
> @@ -602,6 +602,9 @@
> {
> while (numStages > 0 && time[numStages-1] >= t)
> numStages--;
> + if (currentStage > 0 && currentStage >= numStages) {
> + currentStage = numStages - 1;
> + }
Is this also save if numStages==0? I will try to check it during the
next weekend and play some levels.
Thanks again for the help and expect an upload after Christmas. I
suggest to build now a new package from trunk and to test it ...
Jens
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