On-the-wire dependencies
Eddy Petrișor
eddy.petrisor at gmail.com
Wed Jan 31 12:34:23 CET 2007
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
(cc-ing list since I don't know if you are subscribed)
Josef Spillner wrote:
> I wonder what could be done regarding the issue of different release cycles of
> game (server) projects and Debian, including its derivates.
>
> If a game project releases versions X, Y and Z, and is only to host Z on its
> server, what will distros A and B do if they included X and Y and promise
> many years of support for it.
>
> Obviously, depending on specific server versions is a bad idea, but this seems
> to be increasingly common. For example, there are many packages which have
> something to do with Google, and if Google changes its remote APIs then the
> packages will break. They already ceased to offer their SOAP service, and as
> a result, packages such as libnet-google-perl are basically worthless, unless
> someone writes a replacement service for it.
> (Hm, I should file a bug report against it...)
>
> I wonder what can be done about this for games which depend on specific game
> servers. For example, would there be an issue to let new game clients go into
> proposed-updates for a stable Debian release if that happens?
>
> The package dependency management of dpkg is currently entirely unaware of
> such dependencies, but I think at some point one wants to keep track of this.
> Suggestions?
AFAICT, this is currently covered either by backports or unofficial packages
(either client or server).
Another alternative would be placing such packages under the volatile section,
but I doubt it would be accepted by release managers since new server versions.
Another idea would be to have something like games.debian.net as a server for
the games delivered in Debian stable. There have been some discussions around
this topic, but there are things like bandwidth which are a concern.
Yet another idea is (as a user) to pin packages from testing or try to install
via source the game from testing (by means or srcinst which is able to install
packages from source).
I know, neither of these is a good solution, although the games.debian.net
would be the most smart one, IMHO, but the most expensive, too.
- --
Regards,
EddyP
=============================================
"Imagination is more important than knowledge" A.Einstein
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.6 (GNU/Linux)
iD8DBQFFwH6+Y8Chqv3NRNoRAqcAAJ44PohMVdkmSD/GBsJ6qq0Mv9bXewCghpX6
+kz/okPuSdmHNkyn6ePjFMg=
=cI+S
-----END PGP SIGNATURE-----
More information about the Pkg-games-devel
mailing list