Request for help: Secondlife viewer
Paul "TBBle" Hampson
Paul.Hampson at Pobox.com
Sun Nov 18 23:36:59 UTC 2007
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Robin Cornelius wrote:
> Paul TBBle Hampson wrote:
>> OK, I've finally grabbed your source packages, but I dunno if I'll have
>> time to look at them tonight, in order to be somewhat more helpful in
>> this discussion. ^_^
> Cool, thanks. Which version have you grabbed. Is it from the
> apt-repository at cornelius.demon.co.uk? or the direct downloads on
> byteme.org (which i *must* remove). I am trying to keep the
> apt-repository on cornelius.demon.co.uk as a staging area for latest
> versions of both our packages.
Blast. I grabbed the old one. That's what I get for skimming my own
inbox. >_<
> The latest version is testing against the 1.18.5.0 rc.
[trim]
> Yea, haven't done any changes since your last breif look other that
> going to 1.18.5.0. I know i need to update a lot there.
OK, cool.
>> Anyway, hope that helps. ^_^ I'll look forward to having an SVN
>> repo, and see about getting that PowerPC box up.
> As for SVN should we use the games SVN area on alioth? This gives the
> advantage that DD's can join in as they wan to as well. I will ask the
> games team driectly about this (unless they pickup on this here)
As it happens, I'm now subscribed to debian-devel-games. (I didn't
know about it before, found out about it in response to someone on
pkg-games-devel)
As for SVN, I don't have any issues with using the pkg-games SVN
repo on alioth, as long as this project is kind of moving under the
auspices of the pkg-games project on alioth.
By "auspices", I mean that the maintainer of record would be
pkg-games-devel at lists.alioth.debian.org with appropriate people
listed as uploaders.
I dunno if pkg-games wants that, I guess we'll find out soon.
- --
- -----------------------------------------------------------
Paul "TBBle" Hampson, B.Sc, LPI, MCSE
Very-later-year Asian Studies student, ANU
The Boss, Bubblesworth Pty Ltd (ABN: 51 095 284 361)
Paul.Hampson at Pobox.com
Of course Pacman didn't influence us as kids. If it did,
we'd be running around in darkened rooms, popping pills and
listening to repetitive music.
-- Kristian Wilson, Nintendo, Inc, 1989
License: http://creativecommons.org/licenses/by/2.1/au/
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