Bug#442183: hex-a-hop: still propable endianness, this time with par

Jens Seidel jensseidel at users.sf.net
Sat Sep 15 16:33:02 UTC 2007


tags 442183 +pending
thanks

On Fri, Sep 14, 2007 at 06:59:40AM +0200, Gerfried Fuchs wrote:
> * Jens Seidel <jensseidel at users.sf.net> [2007-09-14 01:31:10 CEST]:
> 
>  hehe, me too.  Though, I experience sometimes segfaults.  Tried to

Segfaults? I noticed these only if I try to change to fullscreen mode as
640x480 is not a valid mode for my graphic card. The crash happens
somewhere in SDL code, need to file a bug ...

> reproduce them somewhat reliable, to no real avail, neither strace nor
> gdb bt did ring any usefull bell or give something that looked well to
> me.  But I'll try some DEBBUILDOPTS=debug build, hopefully you support
> it. :P

No it isn't supported, but DEB_BUILD_OPTIONS :-) Please try to send me a
backtrace or describe how to reproduce.
 
> > I'm sure it's simple to fix once I have a saved game at this level.

It was indeed simple. Strange that I haven't seen this last week.
Your savegame is still valid, only a read operation was affected.

>  Find it attached.  I don't suggest anyone to use it because of said
> endianness problem, so I guess it's fine with putting it into the bug

No, the save game is not affected. It works well on little endian
systems. The problem was reading the level file and recoding data. 

> report.  Besides, people who want to cheat can do so anyway, the binary
> format doesn't look too complex to me from opening it in vim.

Not sure whether vim will do so but a hex editor will help ...

The author provides also some hints on his homepage. Will ask him
whether it could be distributed with Debian.

Jens





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