Bug#495396: geki2: Background music is garbled after restarting game

William Steve Applegate wsapplegate at est.un.goret.info
Sun Aug 17 00:14:01 UTC 2008


Package: geki2
Version: 2.0.3-7.0trainer1
Severity: minor
Tags: patch upstream


If you return to the opening screen mid-game, the in-game background music loop
does not stop. Starting a new game then causes another music loop to start,
overlaying the first one. E.g., if you play up to the second level, go back to
the opening screen and start a new game, you will hear the first and second
level's music playing simultaneously. The attached patch fixes this by stopping
all music playback when entering the opening screen.


Cheers,
	-- W.

-- System Information:
Debian Release: lenny/sid
  APT prefers experimental
  APT policy: (600, 'experimental'), (550, 'unstable')
Architecture: i386 (x86_64)

Kernel: Linux 2.6.25-2-amd64 (SMP w/1 CPU core)
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8) (ignored: LC_ALL set to fr_FR.UTF-8)
Shell: /bin/sh linked to /bin/bash

Versions of packages geki2 depends on:
ii  libc6                     2.8+20080809-1 GNU C Library: Shared libraries
ii  libkxl0                   1.1.7-13       multimedia library for game develo
ii  libx11-6                  2:1.1.4-2      X11 client-side library

geki2 recommends no packages.

geki2 suggests no packages.

-- no debconf information
-------------- next part --------------
A non-text attachment was scrubbed...
Name: 098_no_bgm_mixup.diff
Type: text/x-diff
Size: 458 bytes
Desc: not available
Url : http://lists.alioth.debian.org/pipermail/pkg-games-devel/attachments/20080817/fd870e8b/attachment.diff 


More information about the Pkg-games-devel mailing list