Bug#495396: geki2: Background music is garbled after restarting game
William Steve Applegate
wsapplegate at est.un.goret.info
Sun Aug 17 00:14:01 UTC 2008
Package: geki2
Version: 2.0.3-7.0trainer1
Severity: minor
Tags: patch upstream
If you return to the opening screen mid-game, the in-game background music loop
does not stop. Starting a new game then causes another music loop to start,
overlaying the first one. E.g., if you play up to the second level, go back to
the opening screen and start a new game, you will hear the first and second
level's music playing simultaneously. The attached patch fixes this by stopping
all music playback when entering the opening screen.
Cheers,
-- W.
-- System Information:
Debian Release: lenny/sid
APT prefers experimental
APT policy: (600, 'experimental'), (550, 'unstable')
Architecture: i386 (x86_64)
Kernel: Linux 2.6.25-2-amd64 (SMP w/1 CPU core)
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8) (ignored: LC_ALL set to fr_FR.UTF-8)
Shell: /bin/sh linked to /bin/bash
Versions of packages geki2 depends on:
ii libc6 2.8+20080809-1 GNU C Library: Shared libraries
ii libkxl0 1.1.7-13 multimedia library for game develo
ii libx11-6 2:1.1.4-2 X11 client-side library
geki2 recommends no packages.
geki2 suggests no packages.
-- no debconf information
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