Bug#440488: fretsonfire: segfaults as soon as it tries to play a song

Jeremy Lainé jeremy.laine at m4x.org
Sat Jan 5 08:51:53 UTC 2008


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I am also consistently seeing a crash in the same circumstances as those
described by Josh. I am running an up-to-date sid on amd64.

The crash seems to be due to an OpenGL call:

(gdb) bt
#0  0x00002b09b1e3db2d in ?? () from /usr/lib/libGLcore.so.1
#1  0x00002b09b1e3dfee in ?? () from /usr/lib/libGLcore.so.1
#2  0x00002b09b0def98c in ffi_call_unix64 () from /usr/lib/libffi.so.4
#3  0x00002b09b0def837 in ffi_call () from /usr/lib/libffi.so.4
#4  0x00002b09b0bc2f0a in _CallProc () from
/usr/lib/python2.4/site-packages/_ctypes.so
#5  0x00002b09b0bbdfc3 in ?? () from
/usr/lib/python2.4/site-packages/_ctypes.so
#6  0x0000000000415520 in PyObject_Call ()
#7  0x0000000000474bcd in PyEval_EvalFrame ()
#8  0x0000000000477905 in PyEval_EvalCodeEx ()
#9  0x00000000004bf727 in ?? ()


By the way, there is something odd about line 170 in GameEngine.py (glw
is defined but not used):

    glw = int(viewport[2])
    glh = int(viewport[3])
    glViewport(int(viewport[0]), int(viewport[1]), int(glh), int(glh))

Cheers,
Jeremy
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