Interest in java-package-like contrib packages for proprietary games?

Simon McVittie smcv at ianadd.pseudorandom.co.uk
Wed Jan 9 15:16:47 UTC 2008


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Are people in pkg-games interested in having contrib packages rather
like java-package (that produce non-distributable binary .debs for
proprietary games) in the archive/under team maintenance, and would
some DD be willing to sponsor such packages?

Over Christmas I did some work on FHS-compatible packaging for Epic's
Unreal Tourmament (the original 1999 one); I now have a contrib package called
unrealtournament-assistant (inspired by module-assistant) containing source
tarballs for non-distributable .debs, which can be built using the Loki Games
v436 installer, the UTPG (community-maintained) v451 semi-official patch, and
various freely downloadable mods, plus an Unreal Tournament CD.

The idea is that I'll write a script called unrealtournament-assistant which
will automate the process of producing these .debs (in the same sort of
way as module-assistant). I thought I'd get an idea of how much interest
pkg-games has in this before I filed an ITP, though.

The unrealtournament-assistant source package also produces a contrib package
called unrealtournament, which depends on unrealtournament-bin and
unrealtournament-data (the main non-distributable .debs), and contains
launcher scripts and man pages (written by me rather than by Loki Games, so,
distributable).

Other games that could reasonably get the same treatment include Unreal
Tournament 2003/2004 and Quake 3 (using the ioquake3 engine, which I notice
pkg-games has packages for that aren't in the archive).

Regards,
    Simon
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