Bug#471259: amphetamine: game loop is busy (runs CPU at 100%)
Jon Dowland
jon+bts at alcopop.org
Sun Mar 16 23:02:51 UTC 2008
Package: amphetamine
Version: 0.8.10-12
Severity: minor
I expect a lot of games will operate like this (maybe I
should invent a usertag for them); it will be
non-trivial to make them operate in another manner, and many
people may not consider it a bug. BUT: the central event
loop for this game runs the CPU at 100%. This consumes
battery life faster than necessary and for those of us
unlucky enough to have CPU fans that sound like jetplanes
at full speed, causes a fair amount of environmental noise.
-- System Information:
Debian Release: lenny/sid
APT prefers unstable
APT policy: (990, 'unstable')
Architecture: i386 (i686)
Kernel: Linux 2.6.22-3-686 (SMP w/2 CPU cores)
Locale: LANG=en_GB.UTF-8, LC_CTYPE=en_GB.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash
Versions of packages amphetamine depends on:
ii amphetamine-data 0.8.7-12 data files for the game "Amphetami
ii libc6 2.7-6 GNU C Library: Shared libraries
ii libgcc1 1:4.3-20080112-1 GCC support library
ii libsdl1.2debian 1.2.13-1 Simple DirectMedia Layer
ii libstdc++6 4.3-20080112-1 The GNU Standard C++ Library v3
ii libxpm4 1:3.5.7-1 X11 pixmap library
amphetamine recommends no packages.
-- no debconf information
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