binNMU for gfpoken on mips

Bas Wijnen wijnen at debian.org
Fri May 30 09:09:43 UTC 2008


Hello mips porters,

Bug #441126 in gfpoken was due to bug #441216 in blender.  The latter is
appearantly fixed now (and the fixed version is built on mips).  The
former has a workaround which was active during the last build.  If it's
rebuilt, it should no longer need it.

Therefore I want to request a binNMU on mips to see if the workaround is
triggered or not.  If not, I can remove the workaround in the next
upload, and close the bug.

If you think this is not the proper way to handle this, please let me
know what I should do instead.

Thanks in advance,
Bas Wijnen

Ps: please Cc me and the games list on replies.

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