binNMU for gfpoken on mips
Bas Wijnen
wijnen at debian.org
Fri May 30 09:09:43 UTC 2008
Hello mips porters,
Bug #441126 in gfpoken was due to bug #441216 in blender. The latter is
appearantly fixed now (and the fixed version is built on mips). The
former has a workaround which was active during the last build. If it's
rebuilt, it should no longer need it.
Therefore I want to request a binNMU on mips to see if the workaround is
triggered or not. If not, I can remove the workaround in the next
upload, and close the bug.
If you think this is not the proper way to handle this, please let me
know what I should do instead.
Thanks in advance,
Bas Wijnen
Ps: please Cc me and the games list on replies.
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