Bug#523271: bloboats: segfault at start up
Raphael Geissert
atomo64 at gmail.com
Sun Apr 19 02:10:54 UTC 2009
On Saturday 18 April 2009 17:32:46 Gonéri Le Bouder wrote:
> On Wed, Apr 15, 2009 at 12:08:49AM -0500, Raphael Geissert wrote:
>
> I found the bug. You probably have a screen with a resolution lower than
> 1024x768, the game doesn't react correctly if it fails to open a display.
That's right, 1024x800.
> Can you try to start the game with:
>
> bloboats --resolution=800x600
Yeah, that works (1024x600 as well, as you may assume). Although there's
another bug (not sure if int overflow-related or not) that shows up after a
random amount of time (see attached screenshot) where the text regions and
some decorations turn white.
>
> > By the way, like I mentioned to Barry via IRC, the package doesn't have
> > an un/patch target and doesn't respect the debug and noopt
> > DEB_BUILD_OPTIONS options; you should fix that.
>
> Done on svn.
Thanks
Cheers,
--
Raphael Geissert - Debian Maintainer
www.debian.org - get.debian.net
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