Bug#493021: pingus: constantly leaks memory in some levels
Bas Wijnen
wijnen at debian.org
Sat Jan 10 23:29:54 UTC 2009
Hi,
I've built a debugging version and used valgrind on it. It doesn't run
at a playable speed, so I didn't play long, but I did find some memory
leaks and a variable which was used uninitialized anyway. The attached
patch fixes them.
Valgrind still complains about some other things, but these were the
largest blocks of memory lost.
Thanks,
Bas
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diff -urp pingus-0.7.2_orig/src/sprite.cpp pingus-0.7.2/src/sprite.cpp
--- pingus-0.7.2_orig/src/sprite.cpp 2007-09-20 23:04:35.000000000 +0200
+++ pingus-0.7.2/src/sprite.cpp 2009-01-10 22:44:51.000000000 +0100
@@ -389,6 +389,7 @@ Sprite::make_single_user()
new_impl->finished = impl->finished;
new_impl->frame = impl->frame;
new_impl->tick_count = impl->tick_count;
+ new_impl->optimized = impl->optimized;
impl = new_impl;
}
diff -urp pingus-0.7.2_orig/src/surface.cpp pingus-0.7.2/src/surface.cpp
--- pingus-0.7.2_orig/src/surface.cpp 2007-10-30 09:20:36.000000000 +0100
+++ pingus-0.7.2/src/surface.cpp 2009-01-10 22:45:41.000000000 +0100
@@ -73,6 +73,7 @@ Surface::Surface(const Pathname& pathnam
Surface::Surface(int width, int height, SDL_Palette* palette, int colorkey)
: impl(new SurfaceImpl())
{
+ impl->delete_surface = true;
if (colorkey == -1)
{
impl->surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 8,
@@ -91,6 +92,7 @@ Surface::Surface(int width, int height,
Surface::Surface(int width, int height)
: impl(new SurfaceImpl())
{
+ impl->delete_surface = true;
impl->surface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_SRCALPHA, width, height, 32,
0x000000ff,
0x0000ff00,
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