Bug#534213: glest: Tail looks garbish

Umarzuki Bin Mochlis Moktar umarzuki at gmail.com
Mon Jun 22 14:49:47 UTC 2009


Package: glest
Version: 3.2.2-1
Severity: normal

my video card is ati hd3200 with fgrlx driver

the land/tile upon playing custom game looks hideous and deformed, same 
with the icons

-- System Information:
Debian Release: squeeze/sid
  APT prefers testing
  APT policy: (500, 'testing')
Architecture: amd64 (x86_64)

Kernel: Linux 2.6.26-2-amd64 (SMP w/2 CPU cores)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash

Versions of packages glest depends on:
ii  glest-data                  3.2.1-1      a free 3d real-time customizable s
ii  libc6                       2.9-12       GNU C Library: Shared libraries
ii  libgcc1                     1:4.4.0-5    GCC support library
ii  libgl1-mesa-glx [libgl1]    7.0.3-7      A free implementation of the OpenG
ii  libglu1-mesa [libglu1]      7.0.3-7      The OpenGL utility library (GLU)
ii  liblua5.1-0                 5.1.4-3      Simple, extensible, embeddable pro
ii  libopenal1                  1:1.8.466-1  Software implementation of the Ope
ii  libsdl1.2debian             1.2.13-4+b1  Simple DirectMedia Layer
ii  libstdc++6                  4.4.0-5      The GNU Standard C++ Library v3
ii  libvorbisfile3              1.2.0.dfsg-5 The Vorbis General Audio Compressi
ii  libx11-6                    2:1.2.1-1    X11 client-side library
ii  libxerces-c28               2.8.0-3+b1   validating XML parser library for 

glest recommends no packages.

glest suggests no packages.

-- no debconf information





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