Bug#534213: glest: Tail looks garbish
Umarzuki Bin Mochlis Moktar
umarzuki at gmail.com
Mon Jun 22 14:49:47 UTC 2009
Package: glest
Version: 3.2.2-1
Severity: normal
my video card is ati hd3200 with fgrlx driver
the land/tile upon playing custom game looks hideous and deformed, same
with the icons
-- System Information:
Debian Release: squeeze/sid
APT prefers testing
APT policy: (500, 'testing')
Architecture: amd64 (x86_64)
Kernel: Linux 2.6.26-2-amd64 (SMP w/2 CPU cores)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash
Versions of packages glest depends on:
ii glest-data 3.2.1-1 a free 3d real-time customizable s
ii libc6 2.9-12 GNU C Library: Shared libraries
ii libgcc1 1:4.4.0-5 GCC support library
ii libgl1-mesa-glx [libgl1] 7.0.3-7 A free implementation of the OpenG
ii libglu1-mesa [libglu1] 7.0.3-7 The OpenGL utility library (GLU)
ii liblua5.1-0 5.1.4-3 Simple, extensible, embeddable pro
ii libopenal1 1:1.8.466-1 Software implementation of the Ope
ii libsdl1.2debian 1.2.13-4+b1 Simple DirectMedia Layer
ii libstdc++6 4.4.0-5 The GNU Standard C++ Library v3
ii libvorbisfile3 1.2.0.dfsg-5 The Vorbis General Audio Compressi
ii libx11-6 2:1.2.1-1 X11 client-side library
ii libxerces-c28 2.8.0-3+b1 validating XML parser library for
glest recommends no packages.
glest suggests no packages.
-- no debconf information
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