Why does Wesnoth stay in experimental?
Andreas Tille
tillea at rki.de
Wed Mar 18 19:37:47 UTC 2009
On Wed, 18 Mar 2009, Gerfried Fuchs wrote:
> Because wesnoth follows the (ancient) kernel appoach of having even
> minor versions for their stable releases and odd versions for their
> devleopment releases.
Sure, I'm able to read. ;-)
> Development releases are often enough incompatible
> with their former version - like I started the campaign The South Guard
> with 1.5.6 or such and now am able to run over walls with some of my
> units because changed statistics to them.
wesnoth.org says:
Wesnoth 1.5.14: Third release candidate for 1.6
> This is *nothing* that we want
> to push anywhere near a stable release.
Huh what????
Are we *really* *near* a *stable* release? Please check your time
travel device - it seems to be terribly broken! ;-))
Or are you talking about Wesnoth stable release. I intended to
say Debian *unstable* has the name for a reason: You should expect
some software which is not perfect there, right?
>> I understood it once Lenny was not released but now it is definitely
>> time for unstable
>
> Not for a 1.5 version.
Well, it's definitely your decision - but there are several prereleases of
much more important software than a game that at best might break your
savegames but not your computer. I followed every version since 1.5.6
and *never* broke anything - savegames were abel to upgrade nicely only
some inofficial (not packaged) campaigns were not able to catch up.
So what?
>> from a Debian point of view and from a Wesnoth development status as well
>
> I doubt that you know very much about the Wesnoth development status -
> I'm quite closely involved with it and have the blessing of the team in
> mostly every form.
If the development team is in doubt this is not really reflected on their
website.
>> because we are even in the prerelease phase which perfectly fits things in
>> Debian which is called *unstable*.
>
> Yes, but still uploads to unstable should be in a state that can get
> considered to be part of a release at some point. The development branch
> of wesnoth isn't.
Sorry, we do not even have a release plan. Do you expect Wesnoth to
need > 12 month from third RC candidate until release?
>> People who are running unstable and might whine about breaking their
>> savegames should be aware of this or just pin their older versions.
>
> That's a quite ignorant statement - with the same reasoning we could
> close all bugreports filed against unstable packages because it's
> unstable.
Well, I learned you to know as a respectable person and I wonder what
makes you drawing this kind of conclusions. It's unreasonable enough
that I fail to find a reasonable answer. Just think about what you
wrote.
>> The reason why I'm writing is that you prevent me from continued tests
>> because I always have to download the source and build myself since
>> wesnoth-core is not autobuilded for my arch (i386)
>
> Erm, beg your pardon? I can't follow that, _at all_. i386 _is_
> autobuilt and in the pool. Can you pretty please check the pool before
> bringing up false reasonings?
Well, I had experimental in my sources.list and either i386 was lagging
two or three days behind or not copied to the mirror I used. At least
my installation was broken for a couple of days until I builded from source
because of missing wesnoth-core package. The day before yesterday I
list my nerves and excluded experimental from my sources.list and that
way you just loose a tester. And no, I'm not interested in digging
the archive why i386 was lagging behind in this concern. Just assume
you are right and I'm wrong in this very issue - but your reasoning
about RC candidates of games in experimental is quite weak.
> Thanks for thinking along. Sorry if this respond sounds a bit harsh -
I can perfectly bear harsh words. I have problems with unreasonable
arguing.
> and in some few hours you might even be pleased because 1.6 gets
> finalized today.
So what was you talking about above? It confuses me even more.
> Oh, and on a different level: Wow, I was extremely impressed by your
> quick fix of the bugreport I opened to one of your packages this
> morning, I guess I must have hit perfect timing.
Well, I do my best for those new packages before a translator might
catch up an outdated version. I'm not that quick with arb because
it is in non-free and translators will not waste their time. I
just try to be fair. ;-)
> Rhonda [who's going to check a last patch for the German language
> wesnoth manual ...]
So even if I do not understand your release policy - thanks for
your work on this nice game
Andreas.
--
http://fam-tille.de
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