Bug#591856: wesnoth-1.8: Does not exit

Gerfried Fuchs rhonda at deb.at
Tue Dec 7 20:40:37 UTC 2010


	Hi!

 First of all, sorry for late response.

* Felipe Sateler <fsateler at debian.org> [2010-08-06 00:24:44 CEST]:
> When closing the window or selecting exit, wesnoth does not exit, but
> instead hangs, waiting for some thread to finish.
> GDB backtrace:
> 
> (gdb) bt
> #0  0x00007ffff4b5bbe5 in pthread_join (threadid=140737062926096, 
>     thread_return=0x0) at pthread_join.c:89
> #1  0x00007ffff72b3c8e in SDL_WaitThread () from /usr/lib/libSDL-1.2.so.0
> #2  0x00007ffff72ab89a in SDL_AudioQuit () from /usr/lib/libSDL-1.2.so.0
> #3  0x00007ffff72aadd5 in SDL_QuitSubSystem () from /usr/lib/libSDL-1.2.so.0
> #4  0x00007ffff79725a5 in Mix_CloseAudio () from /usr/lib/libSDL_mixer-1.2.so.0
> #5  0x0000000000a6a545 in sound::close_sound () at sound.cpp:352
> #6  0x0000000000417de0 in ~game_controller (this=0x7fffffffc7b0, 
>     __in_chrg=<value optimized out>) at game.cpp:1550
> #7  0x0000000000423076 in do_gameloop (argc=<value optimized out>, 
>     argv=0x7fffffffdfd0) at game.cpp:2068
> #8  0x000000000042710d in main (argc=1, argv=0x7fffffffe208) at game.cpp:2099

 What sound setup do you use on your system? Also, which
libsdl1.2debian-* audio package have you installed?

 These information are needed to get better possibilities to help you
out here. I doubt that the culprit is wesnoth itself, there were similar
reports which all were able to get tracked down to the sound setup on
the user's systems, which unfortunately is non-trivial in some cases and
not within the responsibility of wesnoth.

 Thanks,
Rhonda





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