Bug#568029: wesnoth: Can't start a 1-side multiplayer game.
Dan Greene
dan-greene at wi.rr.com
Tue Feb 2 20:00:50 UTC 2010
Here is a probably the simplest example.
(The actual map should have exactly one starting location.)
[multiplayer]
id="test325923"
name="Test Map"
map_data="{~add-ons/Testing/maps/TestMap.map}"
description="1 player map for testing things."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
victory_when_enemies_defeated=no
experience_modifier=0
[side]
side=1
gold=100
team_name=North
controller=human
canrecruit=1
[ai]
villages_per_scout=0
[/ai]
[/side]
[/multiplayer]
On Tue, Feb 02, 2010 at 08:30:09PM +0100, Mark de Wever wrote:
> On Mon, Feb 01, 2010 at 05:28:48PM -0600, Dan Greene wrote:
> > With the current developent version, starting a 0 or 1 side game in
> > multiplayer is impossible. While there is no reason for starting a 0-sides
> > game (and the engine handles it poorly anyway), there are legitimate reasons
> > to start a 1-side game.
>
> I guess it's a regression introduced when fixing your 0 game issue [1].
> Do you know of an addon that uses a 1-side game? Or could you post your
> sample code, that saves me from making a test scenario.
>
> [1] http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=563310
>
> --
> Regards,
> Mark de Wever
> (Wesnoth developer)
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