Bug#585669: Segfault on game launch/startup, in glcRenderCharTexture
Cyrille Chépélov
cyrille at chepelov.org
Tue Jun 22 22:35:16 UTC 2010
Package: warzone2100
Version: 2.3.1-1
Severity: normal
the issue still occurs. Dump is below
-- System Information:
Debian Release: squeeze/sid
APT prefers testing
APT policy: (800, 'testing'), (600, 'unstable')
Architecture: amd64 (x86_64)
Kernel: Linux 2.6.34-1-amd64 (SMP w/2 CPU cores)
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8) (ignored: LC_ALL set to fr_FR.UTF-8)
Shell: /bin/sh linked to /bin/bash
Versions of packages warzone2100 depends on:
ii libc6 2.11.1-3 Embedded GNU C Library: Shared lib
ii libgcc1 1:4.4.4-5 GCC support library
ii libgl1-mesa-glx [libgl1] 7.7.1-3 A free implementation of the OpenG
ii libglc0 0.7.2-3 QuesoGLC GLC implementation
ii libglee0d1 5.4.0-1 extension loading library for Open
ii libglu1-mesa [libglu1] 7.7.1-3 The OpenGL utility library (GLU)
ii libogg0 1.2.0~dfsg-1 Ogg bitstream library
ii libopenal1 1:1.12.854-2 Software implementation of the Ope
ii libphysfs1 2.0.1-1 filesystem abstraction library for
ii libpng12-0 1.2.43-1 PNG library - runtime
ii libpopt0 1.16-1 lib for parsing cmdline parameters
ii libsdl1.2debian 1.2.14-6 Simple DirectMedia Layer
ii libstdc++6 4.4.4-5 The GNU Standard C++ Library v3
ii libtheora0 1.1.1+dfsg.1-3 The Theora Video Compression Codec
ii libvorbis0a 1.3.1-1 The Vorbis General Audio Compressi
ii libvorbisfile3 1.3.1-1 The Vorbis General Audio Compressi
ii libx11-6 2:1.3.3-3 X11 client-side library
ii warzone2100-data 2.3.1-1 data files for warzone2100
Versions of packages warzone2100 recommends:
ii warzone2100-music 2.3.1-1 official music for warzone2100
warzone2100 suggests no packages.
-- no debconf information
Program: /usr/games/warzone2100(warzone2100)
Command line: "warzone2100"
Version: Version 2.3.1
Distributor: Debian
Compiled on: Jun 20 2010 15:22:16
Compiled by: GCC 4.4.4
Compiled mode: Release build
Executed on: Wed Jun 23 00:33:39 2010
Operating system: Linux
Node name: hestia
Release: 2.6.34-1-amd64
Version: #1 SMP Sun Jun 6 22:29:25 UTC 2010
Machine: x86_64
Pointers: 64bit
Compiled against PhysicsFS version: 2.0.1
Running with PhysicsFS version: 2.0.1
Misc Data:
[00:33:41]OpenGL Vendor : Mesa Project
[00:33:41]OpenGL Renderer : Software Rasterizer
[00:33:41]OpenGL Version : 2.1 Mesa 7.7.1
[00:33:41]OpenGL GLSL Version : 1.20
[00:33:41]Video Mode 640 x 480 (32 bpp) (fullscreen)
[00:33:42]OpenAL Vendor: OpenAL Community
[00:33:42]OpenAL Version: 1.1 ALSOFT 1.12.854
[00:33:42]OpenAL Renderer: OpenAL Soft
[00:33:42]OpenAL Extensions: AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_mode
[00:33:44]Using language: Langage du système
Dump caused by signal: SIGSEGV: Invalid memory reference: Address not mapped to object
GLIBC raw backtrace:
warzone2100[0x59e9f0]
/lib/libc.so.6(+0x321f0)[0x7f6e7082c1f0]
/usr/lib/libGLC.so.0(__glcRenderCharTexture+0xa80)[0x7f6e7200d3f0]
/usr/lib/libGLC.so.0(+0x13c2e)[0x7f6e7200ac2e]
/usr/lib/libGLC.so.0(__glcProcessChar+0xaf)[0x7f6e7200472f]
/usr/lib/libGLC.so.0(+0x1347a)[0x7f6e7200a47a]
/usr/lib/libGLC.so.0(glcRenderString+0x55)[0x7f6e7200a635]
warzone2100(iV_DrawTextRotated+0xfa)[0x5876fa]
warzone2100[0x48507b]
warzone2100[0x54f41c]
warzone2100[0x54f47c]
warzone2100(widgDisplayScreen+0x10)[0x54f4f0]
warzone2100(runTitleMenu+0x44)[0x4868a4]
warzone2100(titleLoop+0x235)[0x547ba5]
warzone2100(main+0x956)[0x4c57c6]
/lib/libc.so.6(__libc_start_main+0xfd)[0x7f6e70818c4d]
warzone2100[0x43fed9]
GDB extended backtrace:
GNU gdb (GDB) 7.0.1-debian
Copyright (C) 2009 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /usr/games/warzone2100...Reading symbols from /usr/lib/debug/usr/games/warzone2100...done.
(no debugging symbols found)...done.
Attaching to program: /usr/games/warzone2100, process 4244
Reading symbols from /usr/lib/libSDL-1.2.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libSDL-1.2.so.0
Reading symbols from /usr/lib/libphysfs.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libphysfs.so.1
Reading symbols from /lib/libpng12.so.0...(no debugging symbols found)...done.
Loaded symbols for /lib/libpng12.so.0
Reading symbols from /usr/lib/libvorbisfile.so.3...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvorbisfile.so.3
Reading symbols from /usr/lib/libvorbis.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvorbis.so.0
Reading symbols from /usr/lib/libogg.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libogg.so.0
Reading symbols from /usr/lib/libtheora.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libtheora.so.0
Reading symbols from /usr/lib/libopenal.so.1...Reading symbols from /usr/lib/debug/usr/lib/libopenal.so.1.12.854...done.
(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libopenal.so.1
Reading symbols from /usr/lib/libGLC.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGLC.so.0
Reading symbols from /usr/lib/libGL.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGL.so.1
Reading symbols from /usr/local/xorg/lib/libGLU.so.1...done.
Loaded symbols for /usr/local/xorg/lib/libGLU.so.1
Reading symbols from /lib/libpopt.so.0...(no debugging symbols found)...done.
Loaded symbols for /lib/libpopt.so.0
Reading symbols from /usr/lib/libX11.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libX11.so.6
Reading symbols from /usr/lib/libglee.so.0d1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libglee.so.0d1
Reading symbols from /usr/lib/libstdc++.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libstdc++.so.6
Reading symbols from /lib/libm.so.6...Reading symbols from /usr/lib/debug/lib/libm-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /lib/libgcc_s.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libgcc_s.so.1
Reading symbols from /lib/libc.so.6...Reading symbols from /usr/lib/debug/lib/libc-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/libpthread.so.0...Reading symbols from /usr/lib/debug/lib/libpthread-2.11.1.so...done.
[Thread debugging using libthread_db enabled]
[New Thread 0x7f6e63dae710 (LWP 4262)]
[New Thread 0x7f6e685b0710 (LWP 4256)]
[New Thread 0x7f6e6a0ed710 (LWP 4253)]
(no debugging symbols found)...done.
Loaded symbols for /lib/libpthread.so.0
Reading symbols from /lib/libdl.so.2...Reading symbols from /usr/lib/debug/lib/libdl-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /usr/lib/libpulse-simple.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libpulse-simple.so.0
Reading symbols from /usr/lib/libpulse.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libpulse.so.0
Reading symbols from /usr/lib/libdirectfb-1.2.so.9...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libdirectfb-1.2.so.9
Reading symbols from /usr/lib/libfusion-1.2.so.9...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfusion-1.2.so.9
Reading symbols from /usr/lib/libdirect-1.2.so.9...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libdirect-1.2.so.9
Reading symbols from /usr/lib/libvga.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvga.so.1
Reading symbols from /usr/lib/libz.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/librt.so.1...Reading symbols from /usr/lib/debug/lib/librt-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/librt.so.1
Reading symbols from /usr/lib/libfontconfig.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfontconfig.so.1
Reading symbols from /usr/lib/libfreetype.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfreetype.so.6
Reading symbols from /usr/lib/libfribidi.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libfribidi.so.0
Reading symbols from /usr/lib/libGLEWmx.so.1.5...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libGLEWmx.so.1.5
Reading symbols from /lib64/ld-linux-x86-64.so.2...Reading symbols from /usr/lib/debug/lib/ld-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib64/ld-linux-x86-64.so.2
Reading symbols from /usr/lib/libXext.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXext.so.6
Reading symbols from /usr/lib/libXxf86vm.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXxf86vm.so.1
Reading symbols from /usr/lib/libXdamage.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXdamage.so.1
Reading symbols from /usr/lib/libXfixes.so.3...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXfixes.so.3
Reading symbols from /usr/local/xorg/lib/libdrm.so.2...done.
Loaded symbols for /usr/local/xorg/lib/libdrm.so.2
Reading symbols from /usr/lib/libxcb.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libxcb.so.1
Reading symbols from /usr/lib/libpulsecommon-0.9.21.so...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libpulsecommon-0.9.21.so
Reading symbols from /usr/lib/libICE.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libICE.so.6
Reading symbols from /usr/lib/libSM.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libSM.so.6
Reading symbols from /usr/lib/libXtst.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXtst.so.6
Reading symbols from /lib/libwrap.so.0...(no debugging symbols found)...done.
Loaded symbols for /lib/libwrap.so.0
Reading symbols from /usr/lib/libsndfile.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libsndfile.so.1
Reading symbols from /usr/lib/libasyncns.so.0...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libasyncns.so.0
Reading symbols from /lib/libdbus-1.so.3...(no debugging symbols found)...done.
Loaded symbols for /lib/libdbus-1.so.3
Reading symbols from /usr/lib/libgdbm.so.3...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libgdbm.so.3
Reading symbols from /lib/libcap.so.2...(no debugging symbols found)...done.
Loaded symbols for /lib/libcap.so.2
Reading symbols from /lib/libx86.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libx86.so.1
Reading symbols from /usr/lib/libexpat.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libexpat.so.1
Reading symbols from /usr/lib/libXmu.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXmu.so.6
Reading symbols from /usr/lib/libXi.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXi.so.6
Reading symbols from /usr/lib/libXau.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXau.so.6
Reading symbols from /usr/lib/libXdmcp.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXdmcp.so.6
Reading symbols from /lib/libuuid.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libuuid.so.1
Reading symbols from /lib/libnsl.so.1...Reading symbols from /usr/lib/debug/lib/libnsl-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /usr/lib/libFLAC.so.8...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libFLAC.so.8
Reading symbols from /usr/lib/libvorbisenc.so.2...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libvorbisenc.so.2
Reading symbols from /lib/libresolv.so.2...Reading symbols from /usr/lib/debug/lib/libresolv-2.11.1.so...done.
(no debugging symbols found)...done.
Loaded symbols for /lib/libresolv.so.2
Reading symbols from /lib/libattr.so.1...(no debugging symbols found)...done.
Loaded symbols for /lib/libattr.so.1
Reading symbols from /usr/lib/libXt.so.6...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXt.so.6
Reading symbols from /usr/lib/libXrender.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXrender.so.1
Reading symbols from /usr/lib/libXrandr.so.2...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXrandr.so.2
Reading symbols from /usr/lib/libXcursor.so.1...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/libXcursor.so.1
Reading symbols from /usr/lib/dri/swrast_dri.so...(no debugging symbols found)...done.
Loaded symbols for /usr/lib/dri/swrast_dri.so
0x00007f6e7089a3cd in __libc_waitpid (pid=4270,
stat_loc=<value optimized out>, options=0)
at ../sysdeps/unix/sysv/linux/waitpid.c:41
in ../sysdeps/unix/sysv/linux/waitpid.c
(gdb) #0 0x00007f6e7089a3cd in __libc_waitpid (pid=4270,
stat_loc=<value optimized out>, options=0)
at ../sysdeps/unix/sysv/linux/waitpid.c:41
_a3 = 0
_a1 = 4270
resultvar = <value optimized out>
_a4 = 0
_a2 = 140733692581964
oldtype = 0
result = <value optimized out>
#1 0x000000000059ef61 in gdbExtendedBacktrace (signum=11,
siginfo=<value optimized out>, sigcontext=<value optimized out>)
at exceptionhandler.c:560
gdbPipe = 13
status = <value optimized out>
wpid = <value optimized out>
#2 posixExceptionHandler (signum=11, siginfo=<value optimized out>,
sigcontext=<value optimized out>) at exceptionhandler.c:671
allreadyRunning = 1
btBuffer = {0x59e9f0, 0x7f6e7082c1f0, 0x7f6e7200d3f0, 0x7f6e7200ac2e,
0x7f6e7200472f, 0x7f6e7200a47a, 0x7f6e7200a635, 0x5876fa, 0x48507b,
0x54f41c, 0x54f47c, 0x54f4f0, 0x4868a4, 0x547ba5, 0x4c57c6,
0x7f6e70818c4d, 0x43fed9, 0x0, 0x0, 0x0}
dumpFilename = "/tmp/warzone2100.gdmp-Dq0ScG"
dumpFile = 11
signal = <value optimized out>
#3 <signal handler called>
No symbol table info available.
#4 0x00007f6e7200d3f0 in __glcRenderCharTexture () from /usr/lib/libGLC.so.0
No symbol table info available.
#5 0x00007f6e7200ac2e in ?? () from /usr/lib/libGLC.so.0
No symbol table info available.
#6 0x00007f6e7200472f in __glcProcessChar () from /usr/lib/libGLC.so.0
No symbol table info available.
#7 0x00007f6e7200a47a in ?? () from /usr/lib/libGLC.so.0
No symbol table info available.
#8 0x00007f6e7200a635 in glcRenderString () from /usr/lib/libGLC.so.0
No symbol table info available.
#9 0x00000000005876fa in iV_DrawTextRotated (
string=0xc1a700 "Version 2.3.1", XPos=<value optimized out>,
YPos=<value optimized out>, rotation=<value optimized out>)
at textdraw.c:648
matrix_mode = 5888
#10 0x000000000048507b in displayTitleBitmap (psWidget=<value optimized out>,
xOffset=<value optimized out>, yOffset=<value optimized out>,
pColours=<value optimized out>) at frontend.c:1705
No locals.
#11 0x000000000054f41c in widgDisplayForm (psForm=0x1b046e0,
xOffset=28155616, yOffset=4294967256) at widget.c:1510
psCurr = <value optimized out>
xOrigin = 0
yOrigin = 0
#12 0x000000000054f47c in widgDisplayForm (psForm=<value optimized out>,
xOffset=0, yOffset=0) at widget.c:1542
psCurr = <value optimized out>
xOrigin = 0
yOrigin = 0
#13 0x000000000054f4f0 in widgDisplayScreen (psScreen=<value optimized out>)
at widget.c:1560
No locals.
#14 0x00000000004868a4 in runTitleMenu () at frontend.c:298
id = 0
#15 0x0000000000547ba5 in titleLoop () at wrappers.c:183
RetCode = <value optimized out>
__FUNCTION__ = "titleLoop"
#16 0x00000000004c57c6 in runTitleLoop (argc=<value optimized out>,
argv=<value optimized out>) at main.c:860
No locals.
#17 mainLoop (argc=<value optimized out>, argv=<value optimized out>)
at main.c:1020
event = {type = 4 '\004', active = {type = 4 '\004', gain = 0 '\000',
state = 0 '\000'}, key = {type = 4 '\004', which = 0 '\000',
state = 0 '\000', keysym = {scancode = 64 '@', sym = 15728960,
mod = KMOD_NONE, unicode = 0}}, motion = {type = 4 '\004',
which = 0 '\000', state = 0 '\000', x = 320, y = 240, xrel = 320,
yrel = 240}, button = {type = 4 '\004', which = 0 '\000',
button = 0 '\000', state = 0 '\000', x = 320, y = 240}, jaxis = {
type = 4 '\004', which = 0 '\000', axis = 0 '\000', value = 320},
jball = {type = 4 '\004', which = 0 '\000', ball = 0 '\000',
xrel = 320, yrel = 240}, jhat = {type = 4 '\004',
which = 0 '\000', hat = 0 '\000', value = 0 '\000'}, jbutton = {
type = 4 '\004', which = 0 '\000', button = 0 '\000',
state = 0 '\000'}, resize = {type = 4 '\004', w = 15728960,
h = 15728960}, expose = {type = 4 '\004'}, quit = {
type = 4 '\004'}, user = {type = 4 '\004', code = 15728960,
data1 = 0xf00140, data2 = 0x0}, syswm = {type = 4 '\004',
msg = 0xf00140}}
#18 main (argc=<value optimized out>, argv=<value optimized out>)
at main.c:1259
__FUNCTION__ = "main"
(gdb) #4 0x00007f6e7200d3f0 in __glcRenderCharTexture () from /usr/lib/libGLC.so.0
(gdb) Dump of assembler code for function __glcRenderCharTexture:
0x00007f6e7200c970 <__glcRenderCharTexture+0>: push %r15
0x00007f6e7200c972 <__glcRenderCharTexture+2>: push %r14
0x00007f6e7200c974 <__glcRenderCharTexture+4>: push %r13
0x00007f6e7200c976 <__glcRenderCharTexture+6>: push %r12
0x00007f6e7200c978 <__glcRenderCharTexture+8>: mov %rdi,%r12
0x00007f6e7200c97b <__glcRenderCharTexture+11>: push %rbp
0x00007f6e7200c97c <__glcRenderCharTexture+12>: push %rbx
0x00007f6e7200c97d <__glcRenderCharTexture+13>: mov %rsi,%rbx
0x00007f6e7200c980 <__glcRenderCharTexture+16>: sub $0xa8,%rsp
0x00007f6e7200c987 <__glcRenderCharTexture+23>: movss %xmm0,0x70(%rsp)
0x00007f6e7200c98d <__glcRenderCharTexture+29>: mov %rdx,0x78(%rsp)
0x00007f6e7200c992 <__glcRenderCharTexture+34>: movl $0x0,0x9c(%rsp)
0x00007f6e7200c99d <__glcRenderCharTexture+45>: movss %xmm1,0x74(%rsp)
0x00007f6e7200c9a3 <__glcRenderCharTexture+51>: movl $0x0,0x98(%rsp)
0x00007f6e7200c9ae <__glcRenderCharTexture+62>: movl $0x0,0x80(%rsp)
0x00007f6e7200c9b9 <__glcRenderCharTexture+73>: movl $0x0,0x84(%rsp)
0x00007f6e7200c9c4 <__glcRenderCharTexture+84>: movl $0x0,0x88(%rsp)
0x00007f6e7200c9cf <__glcRenderCharTexture+95>: movl $0x0,0x8c(%rsp)
0x00007f6e7200c9da <__glcRenderCharTexture+106>: callq 0x7f6e71fff5f0 <glewGetContext at plt>
0x00007f6e7200c9df <__glcRenderCharTexture+111>: cmpb $0x0,0x1(%rax)
0x00007f6e7200c9e3 <__glcRenderCharTexture+115>: je 0x7f6e7200d488 <__glcRenderCharTexture+2840>
0x00007f6e7200c9e9 <__glcRenderCharTexture+121>: movl $0x2,0x54(%rsp)
0x00007f6e7200c9f1 <__glcRenderCharTexture+129>: cmpb $0x0,0x47(%rbx)
0x00007f6e7200c9f5 <__glcRenderCharTexture+133>: jne 0x7f6e7200d3c0 <__glcRenderCharTexture+2640>
0x00007f6e7200c9fb <__glcRenderCharTexture+139>: lea 0x27c(%rbx),%rdx
0x00007f6e7200ca02 <__glcRenderCharTexture+146>: lea 0x80(%rsp),%rcx
0x00007f6e7200ca0a <__glcRenderCharTexture+154>: lea 0x94(%rsp),%rax
0x00007f6e7200ca12 <__glcRenderCharTexture+162>: lea 0x98(%rsp),%r14
0x00007f6e7200ca1a <__glcRenderCharTexture+170>: lea 0x9c(%rsp),%r15
0x00007f6e7200ca22 <__glcRenderCharTexture+178>: xor %r8d,%r8d
0x00007f6e7200ca25 <__glcRenderCharTexture+181>: mov %rdx,0x68(%rsp)
0x00007f6e7200ca2a <__glcRenderCharTexture+186>: mov %rcx,0x60(%rsp)
0x00007f6e7200ca2f <__glcRenderCharTexture+191>: mov %rax,0x58(%rsp)
0x00007f6e7200ca34 <__glcRenderCharTexture+196>: mov 0x8(%r12),%rdi
0x00007f6e7200ca39 <__glcRenderCharTexture+201>: mov 0x60(%rsp),%rcx
0x00007f6e7200ca3e <__glcRenderCharTexture+206>: mov %rbx,%r9
0x00007f6e7200ca41 <__glcRenderCharTexture+209>: movss 0x74(%rsp),%xmm1
0x00007f6e7200ca47 <__glcRenderCharTexture+215>: mov %r14,%rdx
0x00007f6e7200ca4a <__glcRenderCharTexture+218>: movss 0x70(%rsp),%xmm0
0x00007f6e7200ca50 <__glcRenderCharTexture+224>: mov %r15,%rsi
0x00007f6e7200ca53 <__glcRenderCharTexture+227>: callq 0x7f6e71fff380 <__glcFaceDescGetBitmapSize at plt>
0x00007f6e7200ca58 <__glcRenderCharTexture+232>: test %al,%al
0x00007f6e7200ca5a <__glcRenderCharTexture+234>: je 0x7f6e7200d080 <__glcRenderCharTexture+1808>
0x00007f6e7200ca60 <__glcRenderCharTexture+240>: movl $0x0,0x94(%rsp)
0x00007f6e7200ca6b <__glcRenderCharTexture+251>: mov 0x27c(%rbx),%r9d
0x00007f6e7200ca72 <__glcRenderCharTexture+258>: mov 0x98(%rsp),%r13d
0x00007f6e7200ca7a <__glcRenderCharTexture+266>: mov 0x9c(%rsp),%ebp
0x00007f6e7200ca81 <__glcRenderCharTexture+273>: test %r9d,%r9d
0x00007f6e7200ca84 <__glcRenderCharTexture+276>: je 0x7f6e7200cae4 <__glcRenderCharTexture+372>
0x00007f6e7200ca86 <__glcRenderCharTexture+278>: mov 0x280(%rbx),%eax
0x00007f6e7200ca8c <__glcRenderCharTexture+284>: cmp %eax,%ebp
0x00007f6e7200ca8e <__glcRenderCharTexture+286>: jg 0x7f6e7200ca9f <__glcRenderCharTexture+303>
0x00007f6e7200ca90 <__glcRenderCharTexture+288>: mov 0x284(%rbx),%edx
0x00007f6e7200ca96 <__glcRenderCharTexture+294>: cmp %edx,%r13d
0x00007f6e7200ca99 <__glcRenderCharTexture+297>: jle 0x7f6e7200cc6c <__glcRenderCharTexture+764>
0x00007f6e7200ca9f <__glcRenderCharTexture+303>: mov 0x68(%rsp),%rsi
0x00007f6e7200caa4 <__glcRenderCharTexture+308>: mov $0x1,%edi
0x00007f6e7200caa9 <__glcRenderCharTexture+313>: callq 0x7f6e71fff310 <glDeleteTextures at plt>
0x00007f6e7200caae <__glcRenderCharTexture+318>: mov 0x280(%rbx),%eax
0x00007f6e7200cab4 <__glcRenderCharTexture+324>: movl $0x0,0x27c(%rbx)
0x00007f6e7200cabe <__glcRenderCharTexture+334>: movl $0x0,0x280(%rbx)
0x00007f6e7200cac8 <__glcRenderCharTexture+344>: cmp %eax,%ebp
0x00007f6e7200caca <__glcRenderCharTexture+346>: cmovl %eax,%ebp
0x00007f6e7200cacd <__glcRenderCharTexture+349>: mov 0x284(%rbx),%eax
0x00007f6e7200cad3 <__glcRenderCharTexture+355>: movl $0x0,0x284(%rbx)
0x00007f6e7200cadd <__glcRenderCharTexture+365>: cmp %eax,%r13d
0x00007f6e7200cae0 <__glcRenderCharTexture+368>: cmovl %eax,%r13d
0x00007f6e7200cae4 <__glcRenderCharTexture+372>: callq 0x7f6e71fff5f0 <glewGetContext at plt>
0x00007f6e7200cae9 <__glcRenderCharTexture+377>: cmpb $0x0,0x3e(%rax)
0x00007f6e7200caed <__glcRenderCharTexture+381>: jne 0x7f6e7200d098 <__glcRenderCharTexture+1832>
0x00007f6e7200caf3 <__glcRenderCharTexture+387>: xor %r9d,%r9d
0x00007f6e7200caf6 <__glcRenderCharTexture+390>: mov %r13d,%r8d
0x00007f6e7200caf9 <__glcRenderCharTexture+393>: xor %esi,%esi
0x00007f6e7200cafb <__glcRenderCharTexture+395>: mov %ebp,%ecx
0x00007f6e7200cafd <__glcRenderCharTexture+397>: mov $0x803c,%edx
0x00007f6e7200cb02 <__glcRenderCharTexture+402>: mov $0x8064,%edi
0x00007f6e7200cb07 <__glcRenderCharTexture+407>: movq $0x0,0x10(%rsp)
0x00007f6e7200cb10 <__glcRenderCharTexture+416>: movl $0x1401,0x8(%rsp)
0x00007f6e7200cb18 <__glcRenderCharTexture+424>: movl $0x1906,(%rsp)
0x00007f6e7200cb1f <__glcRenderCharTexture+431>: callq 0x7f6e71fff590 <glTexImage2D at plt>
0x00007f6e7200cb24 <__glcRenderCharTexture+436>: mov 0x58(%rsp),%rcx
0x00007f6e7200cb29 <__glcRenderCharTexture+441>: xor %esi,%esi
0x00007f6e7200cb2b <__glcRenderCharTexture+443>: mov $0x1003,%edx
0x00007f6e7200cb30 <__glcRenderCharTexture+448>: mov $0x8064,%edi
0x00007f6e7200cb35 <__glcRenderCharTexture+453>: callq 0x7f6e71fff8b0 <glGetTexLevelParameteriv at plt>
0x00007f6e7200cb3a <__glcRenderCharTexture+458>: mov 0x94(%rsp),%r8d
0x00007f6e7200cb42 <__glcRenderCharTexture+466>: test %r8d,%r8d
0x00007f6e7200cb45 <__glcRenderCharTexture+469>: jne 0x7f6e7200cb70 <__glcRenderCharTexture+512>
0x00007f6e7200cb47 <__glcRenderCharTexture+471>: mov 0x2077d2(%rip),%rax # 0x7f6e72214320
0x00007f6e7200cb4e <__glcRenderCharTexture+478>: mov %fs:0x8(%rax),%ebp
0x00007f6e7200cb52 <__glcRenderCharTexture+482>: test %ebp,%ebp
0x00007f6e7200cb54 <__glcRenderCharTexture+484>: jne 0x7f6e7200cb5e <__glcRenderCharTexture+494>
0x00007f6e7200cb56 <__glcRenderCharTexture+486>: movl $0x41,%fs:0x8(%rax)
0x00007f6e7200cb5e <__glcRenderCharTexture+494>: mov $0x1,%r8d
0x00007f6e7200cb64 <__glcRenderCharTexture+500>: jmpq 0x7f6e7200ca34 <__glcRenderCharTexture+196>
0x00007f6e7200cb69 <__glcRenderCharTexture+505>: nopl 0x0(%rax)
0x00007f6e7200cb70 <__glcRenderCharTexture+512>: mov 0x68(%rsp),%rsi
0x00007f6e7200cb75 <__glcRenderCharTexture+517>: mov $0x1,%edi
0x00007f6e7200cb7a <__glcRenderCharTexture+522>: callq 0x7f6e71fffb40 <glGenTextures at plt>
0x00007f6e7200cb7f <__glcRenderCharTexture+527>: mov 0x27c(%rbx),%esi
0x00007f6e7200cb85 <__glcRenderCharTexture+533>: mov $0xde1,%edi
0x00007f6e7200cb8a <__glcRenderCharTexture+538>: callq 0x7f6e71fff260 <glBindTexture at plt>
0x00007f6e7200cb8f <__glcRenderCharTexture+543>: xor %r9d,%r9d
0x00007f6e7200cb92 <__glcRenderCharTexture+546>: mov %r13d,%r8d
0x00007f6e7200cb95 <__glcRenderCharTexture+549>: mov %ebp,%ecx
0x00007f6e7200cb97 <__glcRenderCharTexture+551>: xor %esi,%esi
0x00007f6e7200cb99 <__glcRenderCharTexture+553>: mov $0x803c,%edx
0x00007f6e7200cb9e <__glcRenderCharTexture+558>: mov $0xde1,%edi
0x00007f6e7200cba3 <__glcRenderCharTexture+563>: movq $0x0,0x10(%rsp)
0x00007f6e7200cbac <__glcRenderCharTexture+572>: movl $0x1401,0x8(%rsp)
0x00007f6e7200cbb4 <__glcRenderCharTexture+580>: movl $0x1906,(%rsp)
0x00007f6e7200cbbb <__glcRenderCharTexture+587>: callq 0x7f6e71fff590 <glTexImage2D at plt>
0x00007f6e7200cbc0 <__glcRenderCharTexture+592>: mov $0x2601,%edx
0x00007f6e7200cbc5 <__glcRenderCharTexture+597>: mov $0x2801,%esi
0x00007f6e7200cbca <__glcRenderCharTexture+602>: mov $0xde1,%edi
0x00007f6e7200cbcf <__glcRenderCharTexture+607>: callq 0x7f6e71fffab0 <glTexParameteri at plt>
0x00007f6e7200cbd4 <__glcRenderCharTexture+612>: mov $0x2601,%edx
0x00007f6e7200cbd9 <__glcRenderCharTexture+617>: mov $0x2800,%esi
0x00007f6e7200cbde <__glcRenderCharTexture+622>: mov $0xde1,%edi
0x00007f6e7200cbe3 <__glcRenderCharTexture+627>: callq 0x7f6e71fffab0 <glTexParameteri at plt>
0x00007f6e7200cbe8 <__glcRenderCharTexture+632>: mov $0x2900,%edx
0x00007f6e7200cbed <__glcRenderCharTexture+637>: mov $0x2802,%esi
0x00007f6e7200cbf2 <__glcRenderCharTexture+642>: mov $0xde1,%edi
0x00007f6e7200cbf7 <__glcRenderCharTexture+647>: callq 0x7f6e71fffab0 <glTexParameteri at plt>
0x00007f6e7200cbfc <__glcRenderCharTexture+652>: mov $0x2900,%edx
0x00007f6e7200cc01 <__glcRenderCharTexture+657>: mov $0x2803,%esi
0x00007f6e7200cc06 <__glcRenderCharTexture+662>: mov $0xde1,%edi
0x00007f6e7200cc0b <__glcRenderCharTexture+667>: callq 0x7f6e71fffab0 <glTexParameteri at plt>
0x00007f6e7200cc10 <__glcRenderCharTexture+672>: mov %ebp,0x280(%rbx)
0x00007f6e7200cc16 <__glcRenderCharTexture+678>: mov %r13d,0x284(%rbx)
0x00007f6e7200cc1d <__glcRenderCharTexture+685>: callq 0x7f6e71fff5f0 <glewGetContext at plt>
0x00007f6e7200cc22 <__glcRenderCharTexture+690>: cmpb $0x0,0x3e(%rax)
0x00007f6e7200cc26 <__glcRenderCharTexture+694>: je 0x7f6e7200cc60 <__glcRenderCharTexture+752>
0x00007f6e7200cc28 <__glcRenderCharTexture+696>: mov 0x288(%rbx),%esi
0x00007f6e7200cc2e <__glcRenderCharTexture+702>: test %esi,%esi
0x00007f6e7200cc30 <__glcRenderCharTexture+704>: je 0x7f6e7200d0b0 <__glcRenderCharTexture+1856>
0x00007f6e7200cc36 <__glcRenderCharTexture+710>: mov 0x2076fb(%rip),%rax # 0x7f6e72214338
0x00007f6e7200cc3d <__glcRenderCharTexture+717>: mov $0x88ec,%edi
0x00007f6e7200cc42 <__glcRenderCharTexture+722>: imul %r13d,%ebp
0x00007f6e7200cc46 <__glcRenderCharTexture+726>: callq *(%rax)
0x00007f6e7200cc48 <__glcRenderCharTexture+728>: mov 0x2076e1(%rip),%rax # 0x7f6e72214330
0x00007f6e7200cc4f <__glcRenderCharTexture+735>: movslq %ebp,%rsi
0x00007f6e7200cc52 <__glcRenderCharTexture+738>: mov $0x88e0,%ecx
0x00007f6e7200cc57 <__glcRenderCharTexture+743>: xor %edx,%edx
0x00007f6e7200cc59 <__glcRenderCharTexture+745>: mov $0x88ec,%edi
0x00007f6e7200cc5e <__glcRenderCharTexture+750>: callq *(%rax)
0x00007f6e7200cc60 <__glcRenderCharTexture+752>: mov 0x280(%rbx),%eax
0x00007f6e7200cc66 <__glcRenderCharTexture+758>: mov 0x284(%rbx),%edx
0x00007f6e7200cc6c <__glcRenderCharTexture+764>: mov 0x288(%rbx),%esi
0x00007f6e7200cc72 <__glcRenderCharTexture+770>: cvtsi2ss %eax,%xmm0
0x00007f6e7200cc76 <__glcRenderCharTexture+774>: xor %r15d,%r15d
0x00007f6e7200cc79 <__glcRenderCharTexture+777>: cvtsi2ss %edx,%xmm1
0x00007f6e7200cc7d <__glcRenderCharTexture+781>: xor %r14d,%r14d
0x00007f6e7200cc80 <__glcRenderCharTexture+784>: movss %xmm0,0x68(%rsp)
0x00007f6e7200cc86 <__glcRenderCharTexture+790>: movss %xmm1,0x58(%rsp)
0x00007f6e7200cc8c <__glcRenderCharTexture+796>: test %esi,%esi
0x00007f6e7200cc8e <__glcRenderCharTexture+798>: je 0x7f6e7200cc99 <__glcRenderCharTexture+809>
0x00007f6e7200cc90 <__glcRenderCharTexture+800>: xor %r13d,%r13d
0x00007f6e7200cc93 <__glcRenderCharTexture+803>: cmpb $0x0,0x47(%rbx)
0x00007f6e7200cc97 <__glcRenderCharTexture+807>: je 0x7f6e7200ccbc <__glcRenderCharTexture+844>
0x00007f6e7200cc99 <__glcRenderCharTexture+809>: mov 0x98(%rsp),%edi
0x00007f6e7200cca0 <__glcRenderCharTexture+816>: imul 0x9c(%rsp),%edi
0x00007f6e7200cca8 <__glcRenderCharTexture+824>: movslq %edi,%rdi
0x00007f6e7200ccab <__glcRenderCharTexture+827>: callq 0x7f6e71fff120 <__glcMalloc at plt>
0x00007f6e7200ccb0 <__glcRenderCharTexture+832>: test %rax,%rax
0x00007f6e7200ccb3 <__glcRenderCharTexture+835>: mov %rax,%r13
0x00007f6e7200ccb6 <__glcRenderCharTexture+838>: je 0x7f6e7200d120 <__glcRenderCharTexture+1968>
0x00007f6e7200ccbc <__glcRenderCharTexture+844>: mov $0x1,%edi
0x00007f6e7200ccc1 <__glcRenderCharTexture+849>: xor %ebp,%ebp
0x00007f6e7200ccc3 <__glcRenderCharTexture+851>: callq 0x7f6e71ffed20 <glPushClientAttrib at plt>
0x00007f6e7200ccc8 <__glcRenderCharTexture+856>: xor %esi,%esi
0x00007f6e7200ccca <__glcRenderCharTexture+858>: mov $0xcf1,%edi
0x00007f6e7200cccf <__glcRenderCharTexture+863>: callq 0x7f6e71fff3b0 <glPixelStorei at plt>
0x00007f6e7200ccd4 <__glcRenderCharTexture+868>: xor %esi,%esi
0x00007f6e7200ccd6 <__glcRenderCharTexture+870>: mov $0xcf2,%edi
0x00007f6e7200ccdb <__glcRenderCharTexture+875>: callq 0x7f6e71fff3b0 <glPixelStorei at plt>
0x00007f6e7200cce0 <__glcRenderCharTexture+880>: xor %esi,%esi
0x00007f6e7200cce2 <__glcRenderCharTexture+882>: mov $0xcf4,%edi
0x00007f6e7200cce7 <__glcRenderCharTexture+887>: callq 0x7f6e71fff3b0 <glPixelStorei at plt>
0x00007f6e7200ccec <__glcRenderCharTexture+892>: xor %esi,%esi
0x00007f6e7200ccee <__glcRenderCharTexture+894>: mov $0xcf3,%edi
0x00007f6e7200ccf3 <__glcRenderCharTexture+899>: callq 0x7f6e71fff3b0 <glPixelStorei at plt>
0x00007f6e7200ccf8 <__glcRenderCharTexture+904>: mov $0x1,%esi
0x00007f6e7200ccfd <__glcRenderCharTexture+909>: mov $0xcf5,%edi
0x00007f6e7200cd02 <__glcRenderCharTexture+914>: callq 0x7f6e71fff3b0 <glPixelStorei at plt>
0x00007f6e7200cd07 <__glcRenderCharTexture+919>: callq 0x7f6e71fff5f0 <glewGetContext at plt>
0x00007f6e7200cd0c <__glcRenderCharTexture+924>: cmpb $0x0,0x3e(%rax)
0x00007f6e7200cd10 <__glcRenderCharTexture+928>: je 0x7f6e7200cd1c <__glcRenderCharTexture+940>
0x00007f6e7200cd12 <__glcRenderCharTexture+930>: cmpb $0x0,0x47(%rbx)
0x00007f6e7200cd16 <__glcRenderCharTexture+934>: je 0x7f6e7200d100 <__glcRenderCharTexture+1936>
0x00007f6e7200cd1c <__glcRenderCharTexture+940>: mov 0x8(%r12),%rdi
0x00007f6e7200cd21 <__glcRenderCharTexture+945>: mov 0x98(%rsp),%edx
0x00007f6e7200cd28 <__glcRenderCharTexture+952>: mov %rbx,%r8
0x00007f6e7200cd2b <__glcRenderCharTexture+955>: mov 0x9c(%rsp),%esi
0x00007f6e7200cd32 <__glcRenderCharTexture+962>: mov %r13,%rcx
0x00007f6e7200cd35 <__glcRenderCharTexture+965>: callq 0x7f6e71fff850 <__glcFaceDescGetBitmap at plt>
0x00007f6e7200cd3a <__glcRenderCharTexture+970>: test %al,%al
0x00007f6e7200cd3c <__glcRenderCharTexture+972>: je 0x7f6e7200d640 <__glcRenderCharTexture+3280>
0x00007f6e7200cd42 <__glcRenderCharTexture+978>: callq 0x7f6e71fff5f0 <glewGetContext at plt>
0x00007f6e7200cd47 <__glcRenderCharTexture+983>: cmpb $0x0,0x3e(%rax)
0x00007f6e7200cd4b <__glcRenderCharTexture+987>: je 0x7f6e7200cd57 <__glcRenderCharTexture+999>
0x00007f6e7200cd4d <__glcRenderCharTexture+989>: cmpb $0x0,0x47(%rbx)
0x00007f6e7200cd51 <__glcRenderCharTexture+993>: je 0x7f6e7200d140 <__glcRenderCharTexture+2000>
0x00007f6e7200cd57 <__glcRenderCharTexture+999>: mov %ebp,%ecx
0x00007f6e7200cd59 <__glcRenderCharTexture+1001>: mov %r15d,%eax
0x00007f6e7200cd5c <__glcRenderCharTexture+1004>: mov 0x98(%rsp),%r9d
0x00007f6e7200cd64 <__glcRenderCharTexture+1012>: mov 0x9c(%rsp),%r8d
0x00007f6e7200cd6c <__glcRenderCharTexture+1020>: sar %cl,%eax
0x00007f6e7200cd6e <__glcRenderCharTexture+1022>: mov %r14d,%edx
0x00007f6e7200cd71 <__glcRenderCharTexture+1025>: sar %cl,%edx
0x00007f6e7200cd73 <__glcRenderCharTexture+1027>: mov %ebp,%esi
0x00007f6e7200cd75 <__glcRenderCharTexture+1029>: mov %eax,%ecx
0x00007f6e7200cd77 <__glcRenderCharTexture+1031>: mov $0xde1,%edi
0x00007f6e7200cd7c <__glcRenderCharTexture+1036>: mov %r13,0x10(%rsp)
0x00007f6e7200cd81 <__glcRenderCharTexture+1041>: movl $0x1401,0x8(%rsp)
0x00007f6e7200cd89 <__glcRenderCharTexture+1049>: movl $0x1906,(%rsp)
0x00007f6e7200cd90 <__glcRenderCharTexture+1056>: callq 0x7f6e71fff780 <glTexSubImage2D at plt>
0x00007f6e7200cd95 <__glcRenderCharTexture+1061>: cmpb $0x0,0x48(%rbx)
0x00007f6e7200cd99 <__glcRenderCharTexture+1065>: je 0x7f6e7200ce10 <__glcRenderCharTexture+1184>
0x00007f6e7200cd9b <__glcRenderCharTexture+1067>: cmpb $0x0,0x47(%rbx)
0x00007f6e7200cd9f <__glcRenderCharTexture+1071>: je 0x7f6e7200ce10 <__glcRenderCharTexture+1184>
0x00007f6e7200cda1 <__glcRenderCharTexture+1073>: mov 0x9c(%rsp),%eax
0x00007f6e7200cda8 <__glcRenderCharTexture+1080>: mov 0x98(%rsp),%edx
0x00007f6e7200cdaf <__glcRenderCharTexture+1087>: add $0x1,%ebp
0x00007f6e7200cdb2 <__glcRenderCharTexture+1090>: sar %eax
0x00007f6e7200cdb4 <__glcRenderCharTexture+1092>: sar %edx
0x00007f6e7200cdb6 <__glcRenderCharTexture+1094>: cmp %eax,0x54(%rsp)
0x00007f6e7200cdba <__glcRenderCharTexture+1098>: mov %eax,0x9c(%rsp)
0x00007f6e7200cdc1 <__glcRenderCharTexture+1105>: mov %edx,0x98(%rsp)
0x00007f6e7200cdc8 <__glcRenderCharTexture+1112>: jge 0x7f6e7200cdd4 <__glcRenderCharTexture+1124>
0x00007f6e7200cdca <__glcRenderCharTexture+1114>: cmp %edx,0x54(%rsp)
0x00007f6e7200cdce <__glcRenderCharTexture+1118>: jl 0x7f6e7200cd07 <__glcRenderCharTexture+919>
0x00007f6e7200cdd4 <__glcRenderCharTexture+1124>: cmpb $0x0,0x48(%rbx)
0x00007f6e7200cdd8 <__glcRenderCharTexture+1128>: je 0x7f6e7200ce10 <__glcRenderCharTexture+1184>
0x00007f6e7200cdda <__glcRenderCharTexture+1130>: cmpb $0x0,0x47(%rbx)
0x00007f6e7200cdde <__glcRenderCharTexture+1134>: xchg %ax,%ax
0x00007f6e7200cde0 <__glcRenderCharTexture+1136>: je 0x7f6e7200ce10 <__glcRenderCharTexture+1184>
0x00007f6e7200cde2 <__glcRenderCharTexture+1138>: nopw 0x0(%rax,%rax,1)
0x00007f6e7200cde8 <__glcRenderCharTexture+1144>: callq 0x7f6e71fff5f0 <glewGetContext at plt>
0x00007f6e7200cded <__glcRenderCharTexture+1149>: cmpb $0x0,0x1(%rax)
0x00007f6e7200cdf1 <__glcRenderCharTexture+1153>: je 0x7f6e7200d66a <__glcRenderCharTexture+3322>
0x00007f6e7200cdf7 <__glcRenderCharTexture+1159>: lea -0x1(%rbp),%edx
0x00007f6e7200cdfa <__glcRenderCharTexture+1162>: mov $0x813d,%esi
0x00007f6e7200cdff <__glcRenderCharTexture+1167>: mov $0xde1,%edi
0x00007f6e7200ce04 <__glcRenderCharTexture+1172>: callq 0x7f6e71fffab0 <glTexParameteri at plt>
0x00007f6e7200ce09 <__glcRenderCharTexture+1177>: nopl 0x0(%rax)
0x00007f6e7200ce10 <__glcRenderCharTexture+1184>: callq 0x7f6e71fff180 <glPopClientAttrib at plt>
0x00007f6e7200ce15 <__glcRenderCharTexture+1189>: test %r13,%r13
0x00007f6e7200ce18 <__glcRenderCharTexture+1192>: je 0x7f6e7200ce22 <__glcRenderCharTexture+1202>
0x00007f6e7200ce1a <__glcRenderCharTexture+1194>: mov %r13,%rdi
0x00007f6e7200ce1d <__glcRenderCharTexture+1197>: callq 0x7f6e71fff2a0 <__glcFree at plt>
0x00007f6e7200ce22 <__glcRenderCharTexture+1202>: cmpb $0x0,0x47(%rbx)
0x00007f6e7200ce26 <__glcRenderCharTexture+1206>: je 0x7f6e7200d270 <__glcRenderCharTexture+2304>
0x00007f6e7200ce2c <__glcRenderCharTexture+1212>: callq 0x7f6e71fff5f0 <glewGetContext at plt>
0x00007f6e7200ce31 <__glcRenderCharTexture+1217>: cmpb $0x0,0x61(%rax)
0x00007f6e7200ce35 <__glcRenderCharTexture+1221>: je 0x7f6e7200d160 <__glcRenderCharTexture+2032>
0x00007f6e7200ce3b <__glcRenderCharTexture+1227>: mov 0x78(%rsp),%rax
0x00007f6e7200ce40 <__glcRenderCharTexture+1232>: mov 0x28(%rax),%r12
0x00007f6e7200ce44 <__glcRenderCharTexture+1236>: mov 0x2b0(%rbx),%eax
0x00007f6e7200ce4a <__glcRenderCharTexture+1242>: imul 0x2b4(%rbx),%eax
0x00007f6e7200ce51 <__glcRenderCharTexture+1249>: lea (%rax,%rax,4),%eax
0x00007f6e7200ce54 <__glcRenderCharTexture+1252>: lea 0x0(,%rax,4),%edi
0x00007f6e7200ce5b <__glcRenderCharTexture+1259>: movslq %edi,%rdi
0x00007f6e7200ce5e <__glcRenderCharTexture+1262>: shl $0x2,%rdi
0x00007f6e7200ce62 <__glcRenderCharTexture+1266>: callq 0x7f6e71fff120 <__glcMalloc at plt>
0x00007f6e7200ce67 <__glcRenderCharTexture+1271>: test %rax,%rax
0x00007f6e7200ce6a <__glcRenderCharTexture+1274>: mov %rax,%rbp
0x00007f6e7200ce6d <__glcRenderCharTexture+1277>: je 0x7f6e7200d120 <__glcRenderCharTexture+1968>
0x00007f6e7200ce73 <__glcRenderCharTexture+1283>: mov 0x78(%rsp),%rdx
0x00007f6e7200ce78 <__glcRenderCharTexture+1288>: movl $0xffffffff,0x34(%rdx)
0x00007f6e7200ce7f <__glcRenderCharTexture+1295>: cmpl $0x1,0x2b8(%rbx)
0x00007f6e7200ce86 <__glcRenderCharTexture+1302>: jle 0x7f6e7200ced0 <__glcRenderCharTexture+1376>
0x00007f6e7200ce88 <__glcRenderCharTexture+1304>: mov 0x2074b1(%rip),%rax # 0x7f6e72214340
0x00007f6e7200ce8f <__glcRenderCharTexture+1311>: mov $0x88b8,%esi
0x00007f6e7200ce94 <__glcRenderCharTexture+1316>: mov $0x8892,%edi
0x00007f6e7200ce99 <__glcRenderCharTexture+1321>: callq *(%rax)
0x00007f6e7200ce9b <__glcRenderCharTexture+1323>: test %rax,%rax
0x00007f6e7200ce9e <__glcRenderCharTexture+1326>: je 0x7f6e7200d735 <__glcRenderCharTexture+3525>
0x00007f6e7200cea4 <__glcRenderCharTexture+1332>: mov 0x2b8(%rbx),%edx
0x00007f6e7200ceaa <__glcRenderCharTexture+1338>: mov %rbp,%rdi
0x00007f6e7200cead <__glcRenderCharTexture+1341>: mov %rax,%rsi
0x00007f6e7200ceb0 <__glcRenderCharTexture+1344>: lea (%rdx,%rdx,4),%edx
0x00007f6e7200ceb3 <__glcRenderCharTexture+1347>: shl $0x2,%edx
0x00007f6e7200ceb6 <__glcRenderCharTexture+1350>: movslq %edx,%rdx
0x00007f6e7200ceb9 <__glcRenderCharTexture+1353>: shl $0x2,%rdx
0x00007f6e7200cebd <__glcRenderCharTexture+1357>: callq 0x7f6e71fff450 <memcpy at plt>
0x00007f6e7200cec2 <__glcRenderCharTexture+1362>: mov 0x20743f(%rip),%rax # 0x7f6e72214308
0x00007f6e7200cec9 <__glcRenderCharTexture+1369>: mov $0x8892,%edi
0x00007f6e7200cece <__glcRenderCharTexture+1374>: callq *(%rax)
0x00007f6e7200ced0 <__glcRenderCharTexture+1376>: cvtsi2ss %r15d,%xmm2
0x00007f6e7200ced5 <__glcRenderCharTexture+1381>: cvtsi2sdl 0x84(%rsp),%xmm4
0x00007f6e7200cede <__glcRenderCharTexture+1390>: mov 0x18(%r12),%eax
0x00007f6e7200cee3 <__glcRenderCharTexture+1395>: movsd 0x3d5d(%rip),%xmm1 # 0x7f6e72010c48
0x00007f6e7200ceeb <__glcRenderCharTexture+1403>: add $0x3f,%r15d
0x00007f6e7200ceef <__glcRenderCharTexture+1407>: cvtsi2sdl 0x80(%rsp),%xmm3
0x00007f6e7200cef8 <__glcRenderCharTexture+1416>: cvtsi2ss %r14d,%xmm5
0x00007f6e7200cefd <__glcRenderCharTexture+1421>: add $0x3f,%r14d
0x00007f6e7200cf01 <__glcRenderCharTexture+1425>: mulsd %xmm1,%xmm4
0x00007f6e7200cf05 <__glcRenderCharTexture+1429>: lea (%rax,%rax,4),%eax
0x00007f6e7200cf08 <__glcRenderCharTexture+1432>: mov $0x88e4,%ecx
0x00007f6e7200cf0d <__glcRenderCharTexture+1437>: cvtsi2ss %r14d,%xmm6
0x00007f6e7200cf12 <__glcRenderCharTexture+1442>: mulsd %xmm1,%xmm3
0x00007f6e7200cf16 <__glcRenderCharTexture+1446>: shl $0x2,%eax
0x00007f6e7200cf19 <__glcRenderCharTexture+1449>: mov %rbp,%rdx
0x00007f6e7200cf1c <__glcRenderCharTexture+1452>: mov $0x8892,%edi
0x00007f6e7200cf21 <__glcRenderCharTexture+1457>: cltq
0x00007f6e7200cf23 <__glcRenderCharTexture+1459>: mulsd %xmm1,%xmm4
0x00007f6e7200cf27 <__glcRenderCharTexture+1463>: lea 0x0(%rbp,%rax,4),%rax
0x00007f6e7200cf2c <__glcRenderCharTexture+1468>: mulsd %xmm1,%xmm3
0x00007f6e7200cf30 <__glcRenderCharTexture+1472>: divss 0x58(%rsp),%xmm2
0x00007f6e7200cf36 <__glcRenderCharTexture+1478>: unpcklpd %xmm4,%xmm4
0x00007f6e7200cf3a <__glcRenderCharTexture+1482>: divss 0x68(%rsp),%xmm5
0x00007f6e7200cf40 <__glcRenderCharTexture+1488>: cvtpd2ps %xmm4,%xmm7
0x00007f6e7200cf44 <__glcRenderCharTexture+1492>: movss %xmm7,0xc(%rax)
0x00007f6e7200cf49 <__glcRenderCharTexture+1497>: movss %xmm2,0x4(%rax)
0x00007f6e7200cf4e <__glcRenderCharTexture+1502>: movss %xmm2,0x18(%rax)
0x00007f6e7200cf53 <__glcRenderCharTexture+1507>: cvtsi2sdl 0x88(%rsp),%xmm2
0x00007f6e7200cf5c <__glcRenderCharTexture+1516>: unpcklpd %xmm4,%xmm4
0x00007f6e7200cf60 <__glcRenderCharTexture+1520>: mulsd %xmm1,%xmm2
0x00007f6e7200cf64 <__glcRenderCharTexture+1524>: divss 0x68(%rsp),%xmm6
0x00007f6e7200cf6a <__glcRenderCharTexture+1530>: cvtpd2ps %xmm4,%xmm4
0x00007f6e7200cf6e <__glcRenderCharTexture+1534>: movss %xmm4,0x20(%rax)
0x00007f6e7200cf73 <__glcRenderCharTexture+1539>: cvtsi2ss %r15d,%xmm4
0x00007f6e7200cf78 <__glcRenderCharTexture+1544>: movss %xmm5,(%rax)
0x00007f6e7200cf7c <__glcRenderCharTexture+1548>: movss %xmm5,0x3c(%rax)
0x00007f6e7200cf81 <__glcRenderCharTexture+1553>: divss 0x58(%rsp),%xmm4
0x00007f6e7200cf87 <__glcRenderCharTexture+1559>: movss %xmm6,0x14(%rax)
0x00007f6e7200cf8c <__glcRenderCharTexture+1564>: movss %xmm6,0x28(%rax)
0x00007f6e7200cf91 <__glcRenderCharTexture+1569>: mulsd %xmm1,%xmm2
0x00007f6e7200cf95 <__glcRenderCharTexture+1573>: unpcklpd %xmm3,%xmm3
0x00007f6e7200cf99 <__glcRenderCharTexture+1577>: unpcklpd %xmm2,%xmm2
0x00007f6e7200cf9d <__glcRenderCharTexture+1581>: cvtpd2ps %xmm3,%xmm0
0x00007f6e7200cfa1 <__glcRenderCharTexture+1585>: movss %xmm0,0x8(%rax)
0x00007f6e7200cfa6 <__glcRenderCharTexture+1590>: unpcklpd %xmm3,%xmm3
0x00007f6e7200cfaa <__glcRenderCharTexture+1594>: movss %xmm4,0x2c(%rax)
0x00007f6e7200cfaf <__glcRenderCharTexture+1599>: xorps %xmm0,%xmm0
0x00007f6e7200cfb2 <__glcRenderCharTexture+1602>: movss %xmm4,0x40(%rax)
0x00007f6e7200cfb7 <__glcRenderCharTexture+1607>: cvtpd2ps %xmm2,%xmm7
0x00007f6e7200cfbb <__glcRenderCharTexture+1611>: movaps %xmm7,%xmm2
0x00007f6e7200cfbe <__glcRenderCharTexture+1614>: movss %xmm7,0x1c(%rax)
0x00007f6e7200cfc3 <__glcRenderCharTexture+1619>: cvtpd2ps %xmm3,%xmm3
0x00007f6e7200cfc7 <__glcRenderCharTexture+1623>: movss %xmm3,0x44(%rax)
0x00007f6e7200cfcc <__glcRenderCharTexture+1628>: movss %xmm2,0x30(%rax)
0x00007f6e7200cfd1 <__glcRenderCharTexture+1633>: cvtsi2sdl 0x8c(%rsp),%xmm2
0x00007f6e7200cfda <__glcRenderCharTexture+1642>: mulsd %xmm1,%xmm2
0x00007f6e7200cfde <__glcRenderCharTexture+1646>: movss %xmm0,0x10(%rax)
0x00007f6e7200cfe3 <__glcRenderCharTexture+1651>: movss %xmm0,0x24(%rax)
0x00007f6e7200cfe8 <__glcRenderCharTexture+1656>: movss %xmm0,0x38(%rax)
0x00007f6e7200cfed <__glcRenderCharTexture+1661>: mulsd %xmm1,%xmm2
0x00007f6e7200cff1 <__glcRenderCharTexture+1665>: movss %xmm0,0x4c(%rax)
0x00007f6e7200cff6 <__glcRenderCharTexture+1670>: unpcklpd %xmm2,%xmm2
0x00007f6e7200cffa <__glcRenderCharTexture+1674>: cvtpd2ps %xmm2,%xmm1
0x00007f6e7200cffe <__glcRenderCharTexture+1678>: movaps %xmm1,%xmm2
0x00007f6e7200d001 <__glcRenderCharTexture+1681>: movss %xmm1,0x34(%rax)
0x00007f6e7200d006 <__glcRenderCharTexture+1686>: movss %xmm2,0x48(%rax)
0x00007f6e7200d00b <__glcRenderCharTexture+1691>: mov 0x2b0(%rbx),%eax
0x00007f6e7200d011 <__glcRenderCharTexture+1697>: imul 0x2b4(%rbx),%eax
0x00007f6e7200d018 <__glcRenderCharTexture+1704>: lea (%rax,%rax,4),%eax
0x00007f6e7200d01b <__glcRenderCharTexture+1707>: lea 0x0(,%rax,4),%esi
0x00007f6e7200d022 <__glcRenderCharTexture+1714>: mov 0x207307(%rip),%rax # 0x7f6e72214330
0x00007f6e7200d029 <__glcRenderCharTexture+1721>: movss %xmm0,0x30(%rsp)
0x00007f6e7200d02f <__glcRenderCharTexture+1727>: movslq %esi,%rsi
0x00007f6e7200d032 <__glcRenderCharTexture+1730>: shl $0x2,%rsi
0x00007f6e7200d036 <__glcRenderCharTexture+1734>: callq *(%rax)
0x00007f6e7200d038 <__glcRenderCharTexture+1736>: mov %rbp,%rdi
0x00007f6e7200d03b <__glcRenderCharTexture+1739>: callq 0x7f6e71fff2a0 <__glcFree at plt>
0x00007f6e7200d040 <__glcRenderCharTexture+1744>: xor %edx,%edx
0x00007f6e7200d042 <__glcRenderCharTexture+1746>: xor %esi,%esi
0x00007f6e7200d044 <__glcRenderCharTexture+1748>: mov $0x2a27,%edi
0x00007f6e7200d049 <__glcRenderCharTexture+1753>: callq 0x7f6e71fff550 <glInterleavedArrays at plt>
0x00007f6e7200d04e <__glcRenderCharTexture+1758>: movss 0x30(%rsp),%xmm0
0x00007f6e7200d054 <__glcRenderCharTexture+1764>: movaps %xmm0,%xmm1
0x00007f6e7200d057 <__glcRenderCharTexture+1767>: movss 0x3bf9(%rip),%xmm2 # 0x7f6e72010c58
0x00007f6e7200d05f <__glcRenderCharTexture+1775>: callq 0x7f6e71ffec90 <glNormal3f at plt>
0x00007f6e7200d064 <__glcRenderCharTexture+1780>: mov 0x18(%r12),%esi
0x00007f6e7200d069 <__glcRenderCharTexture+1785>: mov $0x4,%edx
0x00007f6e7200d06e <__glcRenderCharTexture+1790>: mov $0x7,%edi
0x00007f6e7200d073 <__glcRenderCharTexture+1795>: shl $0x2,%esi
0x00007f6e7200d076 <__glcRenderCharTexture+1798>: callq 0x7f6e71fff650 <glDrawArrays at plt>
0x00007f6e7200d07b <__glcRenderCharTexture+1803>: nopl 0x0(%rax,%rax,1)
0x00007f6e7200d080 <__glcRenderCharTexture+1808>: add $0xa8,%rsp
0x00007f6e7200d087 <__glcRenderCharTexture+1815>: pop %rbx
0x00007f6e7200d088 <__glcRenderCharTexture+1816>: pop %rbp
0x00007f6e7200d089 <__glcRenderCharTexture+1817>: pop %r12
0x00007f6e7200d08b <__glcRenderCharTexture+1819>: pop %r13
0x00007f6e7200d08d <__glcRenderCharTexture+1821>: pop %r14
0x00007f6e7200d08f <__glcRenderCharTexture+1823>: pop %r15
0x00007f6e7200d091 <__glcRenderCharTexture+1825>: retq
0x00007f6e7200d092 <__glcRenderCharTexture+1826>: nopw 0x0(%rax,%rax,1)
0x00007f6e7200d098 <__glcRenderCharTexture+1832>: mov 0x207299(%rip),%rax # 0x7f6e72214338
0x00007f6e7200d09f <__glcRenderCharTexture+1839>: xor %esi,%esi
0x00007f6e7200d0a1 <__glcRenderCharTexture+1841>: mov $0x88ec,%edi
0x00007f6e7200d0a6 <__glcRenderCharTexture+1846>: callq *(%rax)
0x00007f6e7200d0a8 <__glcRenderCharTexture+1848>: jmpq 0x7f6e7200caf3 <__glcRenderCharTexture+387>
0x00007f6e7200d0ad <__glcRenderCharTexture+1853>: nopl (%rax)
0x00007f6e7200d0b0 <__glcRenderCharTexture+1856>: mov 0x207239(%rip),%rax # 0x7f6e722142f0
0x00007f6e7200d0b7 <__glcRenderCharTexture+1863>: lea 0x288(%rbx),%rsi
0x00007f6e7200d0be <__glcRenderCharTexture+1870>: mov $0x1,%edi
0x00007f6e7200d0c3 <__glcRenderCharTexture+1875>: callq *(%rax)
0x00007f6e7200d0c5 <__glcRenderCharTexture+1877>: mov 0x288(%rbx),%esi
0x00007f6e7200d0cb <__glcRenderCharTexture+1883>: test %esi,%esi
0x00007f6e7200d0cd <__glcRenderCharTexture+1885>: jne 0x7f6e7200cc36 <__glcRenderCharTexture+710>
0x00007f6e7200d0d3 <__glcRenderCharTexture+1891>: mov 0x207246(%rip),%rax # 0x7f6e72214320
0x00007f6e7200d0da <__glcRenderCharTexture+1898>: mov %fs:0x8(%rax),%edi
0x00007f6e7200d0de <__glcRenderCharTexture+1902>: test %edi,%edi
0x00007f6e7200d0e0 <__glcRenderCharTexture+1904>: je 0x7f6e7200d620 <__glcRenderCharTexture+3248>
0x00007f6e7200d0e6 <__glcRenderCharTexture+1910>: mov 0x280(%rbx),%eax
0x00007f6e7200d0ec <__glcRenderCharTexture+1916>: mov 0x284(%rbx),%edx
0x00007f6e7200d0f2 <__glcRenderCharTexture+1922>: jmpq 0x7f6e7200cc72 <__glcRenderCharTexture+770>
0x00007f6e7200d0f7 <__glcRenderCharTexture+1927>: nopw 0x0(%rax,%rax,1)
0x00007f6e7200d100 <__glcRenderCharTexture+1936>: mov 0x207239(%rip),%rax # 0x7f6e72214340
0x00007f6e7200d107 <__glcRenderCharTexture+1943>: mov $0x88b9,%esi
0x00007f6e7200d10c <__glcRenderCharTexture+1948>: mov $0x88ec,%edi
0x00007f6e7200d111 <__glcRenderCharTexture+1953>: callq *(%rax)
0x00007f6e7200d113 <__glcRenderCharTexture+1955>: test %rax,%rax
0x00007f6e7200d116 <__glcRenderCharTexture+1958>: mov %rax,%r13
0x00007f6e7200d119 <__glcRenderCharTexture+1961>: jne 0x7f6e7200cd1c <__glcRenderCharTexture+940>
0x00007f6e7200d11f <__glcRenderCharTexture+1967>: nop
0x00007f6e7200d120 <__glcRenderCharTexture+1968>: mov 0x2071f9(%rip),%rax # 0x7f6e72214320
0x00007f6e7200d127 <__glcRenderCharTexture+1975>: mov %fs:0x8(%rax),%edx
0x00007f6e7200d12b <__glcRenderCharTexture+1979>: test %edx,%edx
0x00007f6e7200d12d <__glcRenderCharTexture+1981>: jne 0x7f6e7200d080 <__glcRenderCharTexture+1808>
0x00007f6e7200d133 <__glcRenderCharTexture+1987>: movl $0x41,%fs:0x8(%rax)
0x00007f6e7200d13b <__glcRenderCharTexture+1995>: jmpq 0x7f6e7200d080 <__glcRenderCharTexture+1808>
0x00007f6e7200d140 <__glcRenderCharTexture+2000>: mov 0x2071c1(%rip),%rax # 0x7f6e72214308
0x00007f6e7200d147 <__glcRenderCharTexture+2007>: mov $0x88ec,%edi
0x00007f6e7200d14c <__glcRenderCharTexture+2012>: xor %r13d,%r13d
0x00007f6e7200d14f <__glcRenderCharTexture+2015>: callq *(%rax)
0x00007f6e7200d151 <__glcRenderCharTexture+2017>: jmpq 0x7f6e7200cd57 <__glcRenderCharTexture+999>
0x00007f6e7200d156 <__glcRenderCharTexture+2022>: nopw %cs:0x0(%rax,%rax,1)
0x00007f6e7200d160 <__glcRenderCharTexture+2032>: mov $0x1,%edi
0x00007f6e7200d165 <__glcRenderCharTexture+2037>: callq 0x7f6e71ffeec0 <glGenLists at plt>
0x00007f6e7200d16a <__glcRenderCharTexture+2042>: mov 0x78(%rsp),%rdx
0x00007f6e7200d16f <__glcRenderCharTexture+2047>: test %eax,%eax
0x00007f6e7200d171 <__glcRenderCharTexture+2049>: mov %eax,0x34(%rdx)
0x00007f6e7200d174 <__glcRenderCharTexture+2052>: je 0x7f6e7200d120 <__glcRenderCharTexture+1968>
0x00007f6e7200d176 <__glcRenderCharTexture+2054>: mov %eax,%edi
0x00007f6e7200d178 <__glcRenderCharTexture+2056>: mov $0x1300,%esi
0x00007f6e7200d17d <__glcRenderCharTexture+2061>: callq 0x7f6e71fff0d0 <glNewList at plt>
0x00007f6e7200d182 <__glcRenderCharTexture+2066>: movsd 0x3ab6(%rip),%xmm3 # 0x7f6e72010c40
0x00007f6e7200d18a <__glcRenderCharTexture+2074>: movss 0x74(%rsp),%xmm1
0x00007f6e7200d190 <__glcRenderCharTexture+2080>: movsd 0x3af8(%rip),%xmm0 # 0x7f6e72010c90
0x00007f6e7200d198 <__glcRenderCharTexture+2088>: cvtps2pd %xmm1,%xmm1
0x00007f6e7200d19b <__glcRenderCharTexture+2091>: mulsd %xmm3,%xmm1
0x00007f6e7200d19f <__glcRenderCharTexture+2095>: movapd %xmm0,%xmm2
0x00007f6e7200d1a3 <__glcRenderCharTexture+2099>: divsd %xmm1,%xmm2
0x00007f6e7200d1a7 <__glcRenderCharTexture+2103>: movapd %xmm2,%xmm1
0x00007f6e7200d1ab <__glcRenderCharTexture+2107>: movss 0x70(%rsp),%xmm2
0x00007f6e7200d1b1 <__glcRenderCharTexture+2113>: cvtps2pd %xmm2,%xmm2
0x00007f6e7200d1b4 <__glcRenderCharTexture+2116>: mulsd %xmm3,%xmm2
0x00007f6e7200d1b8 <__glcRenderCharTexture+2120>: unpcklpd %xmm1,%xmm1
0x00007f6e7200d1bc <__glcRenderCharTexture+2124>: divsd %xmm2,%xmm0
0x00007f6e7200d1c0 <__glcRenderCharTexture+2128>: movss 0x3a90(%rip),%xmm2 # 0x7f6e72010c58
0x00007f6e7200d1c8 <__glcRenderCharTexture+2136>: cvtpd2ps %xmm1,%xmm1
0x00007f6e7200d1cc <__glcRenderCharTexture+2140>: unpcklpd %xmm0,%xmm0
0x00007f6e7200d1d0 <__glcRenderCharTexture+2144>: cvtpd2ps %xmm0,%xmm0
0x00007f6e7200d1d4 <__glcRenderCharTexture+2148>: callq 0x7f6e71fff4c0 <glScalef at plt>
0x00007f6e7200d1d9 <__glcRenderCharTexture+2153>: cvtsi2ssl 0x80(%rsp),%xmm0
0x00007f6e7200d1e2 <__glcRenderCharTexture+2162>: movss 0x3ace(%rip),%xmm1 # 0x7f6e72010cb8
0x00007f6e7200d1ea <__glcRenderCharTexture+2170>: movl $0x40,0x9c(%rsp)
0x00007f6e7200d1f5 <__glcRenderCharTexture+2181>: movss 0x70(%rsp),%xmm2
0x00007f6e7200d1fb <__glcRenderCharTexture+2187>: movl $0x40,0x98(%rsp)
0x00007f6e7200d206 <__glcRenderCharTexture+2198>: mulss %xmm1,%xmm2
0x00007f6e7200d20a <__glcRenderCharTexture+2202>: mulss 0x74(%rsp),%xmm1
0x00007f6e7200d210 <__glcRenderCharTexture+2208>: mulss %xmm2,%xmm0
0x00007f6e7200d214 <__glcRenderCharTexture+2212>: cvttss2si %xmm0,%eax
0x00007f6e7200d218 <__glcRenderCharTexture+2216>: cvtsi2ssl 0x84(%rsp),%xmm0
0x00007f6e7200d221 <__glcRenderCharTexture+2225>: mulss %xmm1,%xmm0
0x00007f6e7200d225 <__glcRenderCharTexture+2229>: mov %eax,0x80(%rsp)
0x00007f6e7200d22c <__glcRenderCharTexture+2236>: cvttss2si %xmm0,%eax
0x00007f6e7200d230 <__glcRenderCharTexture+2240>: cvtsi2ssl 0x88(%rsp),%xmm0
0x00007f6e7200d239 <__glcRenderCharTexture+2249>: mulss %xmm2,%xmm0
0x00007f6e7200d23d <__glcRenderCharTexture+2253>: mov %eax,0x84(%rsp)
0x00007f6e7200d244 <__glcRenderCharTexture+2260>: cvttss2si %xmm0,%eax
0x00007f6e7200d248 <__glcRenderCharTexture+2264>: cvtsi2ssl 0x8c(%rsp),%xmm0
0x00007f6e7200d251 <__glcRenderCharTexture+2273>: mulss %xmm1,%xmm0
0x00007f6e7200d255 <__glcRenderCharTexture+2277>: mov %eax,0x88(%rsp)
0x00007f6e7200d25c <__glcRenderCharTexture+2284>: cvttss2si %xmm0,%eax
0x00007f6e7200d260 <__glcRenderCharTexture+2288>: mov %eax,0x8c(%rsp)
0x00007f6e7200d267 <__glcRenderCharTexture+2295>: nopw 0x0(%rax,%rax,1)
0x00007f6e7200d270 <__glcRenderCharTexture+2304>: mov $0x7,%edi
0x00007f6e7200d275 <__glcRenderCharTexture+2309>: callq 0x7f6e71fff620 <glBegin at plt>
0x00007f6e7200d27a <__glcRenderCharTexture+2314>: xorps %xmm1,%xmm1
0x00007f6e7200d27d <__glcRenderCharTexture+2317>: movss 0x39d3(%rip),%xmm2 # 0x7f6e72010c58
0x00007f6e7200d285 <__glcRenderCharTexture+2325>: movaps %xmm1,%xmm0
0x00007f6e7200d288 <__glcRenderCharTexture+2328>: callq 0x7f6e71ffec90 <glNormal3f at plt>
0x00007f6e7200d28d <__glcRenderCharTexture+2333>: cvtsi2ss %r15d,%xmm3
0x00007f6e7200d292 <__glcRenderCharTexture+2338>: cvtsi2ss %r14d,%xmm2
0x00007f6e7200d297 <__glcRenderCharTexture+2343>: divss 0x58(%rsp),%xmm3
0x00007f6e7200d29d <__glcRenderCharTexture+2349>: divss 0x68(%rsp),%xmm2
0x00007f6e7200d2a3 <__glcRenderCharTexture+2355>: movaps %xmm3,%xmm1
0x00007f6e7200d2a6 <__glcRenderCharTexture+2358>: movss %xmm3,0x30(%rsp)
0x00007f6e7200d2ac <__glcRenderCharTexture+2364>: movaps %xmm2,%xmm0
0x00007f6e7200d2af <__glcRenderCharTexture+2367>: movss %xmm2,0x20(%rsp)
0x00007f6e7200d2b5 <__glcRenderCharTexture+2373>: callq 0x7f6e71fff190 <glTexCoord2f at plt>
0x00007f6e7200d2ba <__glcRenderCharTexture+2378>: mov 0x60(%rsp),%rdi
0x00007f6e7200d2bf <__glcRenderCharTexture+2383>: callq 0x7f6e71ffeff0 <glVertex2iv at plt>
0x00007f6e7200d2c4 <__glcRenderCharTexture+2388>: mov 0x9c(%rsp),%eax
0x00007f6e7200d2cb <__glcRenderCharTexture+2395>: movss 0x30(%rsp),%xmm3
0x00007f6e7200d2d1 <__glcRenderCharTexture+2401>: movaps %xmm3,%xmm1
0x00007f6e7200d2d4 <__glcRenderCharTexture+2404>: lea -0x1(%r14,%rax,1),%eax
0x00007f6e7200d2d9 <__glcRenderCharTexture+2409>: cvtsi2ss %eax,%xmm0
0x00007f6e7200d2dd <__glcRenderCharTexture+2413>: divss 0x68(%rsp),%xmm0
0x00007f6e7200d2e3 <__glcRenderCharTexture+2419>: callq 0x7f6e71fff190 <glTexCoord2f at plt>
0x00007f6e7200d2e8 <__glcRenderCharTexture+2424>: mov 0x84(%rsp),%esi
0x00007f6e7200d2ef <__glcRenderCharTexture+2431>: mov 0x88(%rsp),%edi
0x00007f6e7200d2f6 <__glcRenderCharTexture+2438>: callq 0x7f6e71fff980 <glVertex2i at plt>
0x00007f6e7200d2fb <__glcRenderCharTexture+2443>: mov 0x98(%rsp),%eax
0x00007f6e7200d302 <__glcRenderCharTexture+2450>: lea -0x1(%r15,%rax,1),%eax
0x00007f6e7200d307 <__glcRenderCharTexture+2455>: cvtsi2ss %eax,%xmm1
0x00007f6e7200d30b <__glcRenderCharTexture+2459>: mov 0x9c(%rsp),%eax
0x00007f6e7200d312 <__glcRenderCharTexture+2466>: lea -0x1(%r14,%rax,1),%r14d
0x00007f6e7200d317 <__glcRenderCharTexture+2471>: cvtsi2ss %r14d,%xmm0
0x00007f6e7200d31c <__glcRenderCharTexture+2476>: divss 0x58(%rsp),%xmm1
0x00007f6e7200d322 <__glcRenderCharTexture+2482>: divss 0x68(%rsp),%xmm0
0x00007f6e7200d328 <__glcRenderCharTexture+2488>: callq 0x7f6e71fff190 <glTexCoord2f at plt>
0x00007f6e7200d32d <__glcRenderCharTexture+2493>: mov 0x60(%rsp),%rdi
0x00007f6e7200d332 <__glcRenderCharTexture+2498>: add $0x8,%rdi
0x00007f6e7200d336 <__glcRenderCharTexture+2502>: callq 0x7f6e71ffeff0 <glVertex2iv at plt>
0x00007f6e7200d33b <__glcRenderCharTexture+2507>: mov 0x98(%rsp),%eax
0x00007f6e7200d342 <__glcRenderCharTexture+2514>: movss 0x20(%rsp),%xmm2
0x00007f6e7200d348 <__glcRenderCharTexture+2520>: movaps %xmm2,%xmm0
0x00007f6e7200d34b <__glcRenderCharTexture+2523>: lea -0x1(%r15,%rax,1),%r15d
0x00007f6e7200d350 <__glcRenderCharTexture+2528>: cvtsi2ss %r15d,%xmm1
0x00007f6e7200d355 <__glcRenderCharTexture+2533>: divss 0x58(%rsp),%xmm1
0x00007f6e7200d35b <__glcRenderCharTexture+2539>: callq 0x7f6e71fff190 <glTexCoord2f at plt>
0x00007f6e7200d360 <__glcRenderCharTexture+2544>: mov 0x8c(%rsp),%esi
0x00007f6e7200d367 <__glcRenderCharTexture+2551>: mov 0x80(%rsp),%edi
0x00007f6e7200d36e <__glcRenderCharTexture+2558>: callq 0x7f6e71fff980 <glVertex2i at plt>
0x00007f6e7200d373 <__glcRenderCharTexture+2563>: callq 0x7f6e71ffeca0 <glEnd at plt>
0x00007f6e7200d378 <__glcRenderCharTexture+2568>: cmpb $0x0,0x47(%rbx)
0x00007f6e7200d37c <__glcRenderCharTexture+2572>: je 0x7f6e7200d080 <__glcRenderCharTexture+1808>
0x00007f6e7200d382 <__glcRenderCharTexture+2578>: movss 0x38e6(%rip),%xmm1 # 0x7f6e72010c70
0x00007f6e7200d38a <__glcRenderCharTexture+2586>: movss 0x70(%rsp),%xmm0
0x00007f6e7200d390 <__glcRenderCharTexture+2592>: mulss %xmm1,%xmm0
0x00007f6e7200d394 <__glcRenderCharTexture+2596>: movss 0x38bc(%rip),%xmm2 # 0x7f6e72010c58
0x00007f6e7200d39c <__glcRenderCharTexture+2604>: mulss 0x74(%rsp),%xmm1
0x00007f6e7200d3a2 <__glcRenderCharTexture+2610>: callq 0x7f6e71fff4c0 <glScalef at plt>
0x00007f6e7200d3a7 <__glcRenderCharTexture+2615>: callq 0x7f6e71fff4d0 <glEndList at plt>
0x00007f6e7200d3ac <__glcRenderCharTexture+2620>: mov 0x78(%rsp),%rax
0x00007f6e7200d3b1 <__glcRenderCharTexture+2625>: mov 0x34(%rax),%edi
0x00007f6e7200d3b4 <__glcRenderCharTexture+2628>: callq 0x7f6e71fff820 <glCallList at plt>
0x00007f6e7200d3b9 <__glcRenderCharTexture+2633>: jmpq 0x7f6e7200d080 <__glcRenderCharTexture+1808>
0x00007f6e7200d3be <__glcRenderCharTexture+2638>: xchg %ax,%ax
0x00007f6e7200d3c0 <__glcRenderCharTexture+2640>: mov 0x28c(%rbx),%r13d
0x00007f6e7200d3c7 <__glcRenderCharTexture+2647>: test %r13d,%r13d
0x00007f6e7200d3ca <__glcRenderCharTexture+2650>: je 0x7f6e7200d4b0 <__glcRenderCharTexture+2880>
0x00007f6e7200d3d0 <__glcRenderCharTexture+2656>: mov 0x2b4(%rbx),%eax
0x00007f6e7200d3d6 <__glcRenderCharTexture+2662>: imul 0x2b0(%rbx),%eax
0x00007f6e7200d3dd <__glcRenderCharTexture+2669>: cmp %eax,0x2b8(%rbx)
0x00007f6e7200d3e3 <__glcRenderCharTexture+2675>: jne 0x7f6e7200d5d8 <__glcRenderCharTexture+3176>
0x00007f6e7200d3e9 <__glcRenderCharTexture+2681>: mov 0x2a8(%rbx),%r13
0x00007f6e7200d3f0 <__glcRenderCharTexture+2688>: mov 0x20(%r13),%rdi
0x00007f6e7200d3f4 <__glcRenderCharTexture+2692>: mov %r13,%rbp
0x00007f6e7200d3f7 <__glcRenderCharTexture+2695>: test %rdi,%rdi
0x00007f6e7200d3fa <__glcRenderCharTexture+2698>: je 0x7f6e7200d404 <__glcRenderCharTexture+2708>
0x00007f6e7200d3fc <__glcRenderCharTexture+2700>: mov %rbx,%rsi
0x00007f6e7200d3ff <__glcRenderCharTexture+2703>: callq 0x7f6e71fff600 <__glcGlyphDestroyTexture at plt>
0x00007f6e7200d404 <__glcRenderCharTexture+2708>: lea 0x2a0(%rbx),%rdi
0x00007f6e7200d40b <__glcRenderCharTexture+2715>: mov %r13,%rsi
0x00007f6e7200d40e <__glcRenderCharTexture+2718>: callq 0x7f6e71ffefc0 <FT_List_Up at plt>
0x00007f6e7200d413 <__glcRenderCharTexture+2723>: mov 0x78(%rsp),%rax
0x00007f6e7200d418 <__glcRenderCharTexture+2728>: mov %rax,0x20(%rbp)
0x00007f6e7200d41c <__glcRenderCharTexture+2732>: mov %rbp,0x28(%rax)
0x00007f6e7200d420 <__glcRenderCharTexture+2736>: callq 0x7f6e71fff5f0 <glewGetContext at plt>
0x00007f6e7200d425 <__glcRenderCharTexture+2741>: cmpb $0x0,0x61(%rax)
0x00007f6e7200d429 <__glcRenderCharTexture+2745>: je 0x7f6e7200d546 <__glcRenderCharTexture+3030>
0x00007f6e7200d42f <__glcRenderCharTexture+2751>: mov 0x298(%rbx),%esi
0x00007f6e7200d435 <__glcRenderCharTexture+2757>: test %esi,%esi
0x00007f6e7200d437 <__glcRenderCharTexture+2759>: jne 0x7f6e7200d538 <__glcRenderCharTexture+3016>
0x00007f6e7200d43d <__glcRenderCharTexture+2765>: mov 0x206eac(%rip),%rax # 0x7f6e722142f0
0x00007f6e7200d444 <__glcRenderCharTexture+2772>: lea 0x298(%rbx),%rsi
0x00007f6e7200d44b <__glcRenderCharTexture+2779>: mov $0x1,%edi
0x00007f6e7200d450 <__glcRenderCharTexture+2784>: callq *(%rax)
0x00007f6e7200d452 <__glcRenderCharTexture+2786>: mov 0x298(%rbx),%esi
0x00007f6e7200d458 <__glcRenderCharTexture+2792>: test %esi,%esi
0x00007f6e7200d45a <__glcRenderCharTexture+2794>: jne 0x7f6e7200d538 <__glcRenderCharTexture+3016>
0x00007f6e7200d460 <__glcRenderCharTexture+2800>: mov 0x206eb9(%rip),%rax # 0x7f6e72214320
0x00007f6e7200d467 <__glcRenderCharTexture+2807>: mov %fs:0x8(%rax),%r10d
0x00007f6e7200d46c <__glcRenderCharTexture+2812>: test %r10d,%r10d
0x00007f6e7200d46f <__glcRenderCharTexture+2815>: jne 0x7f6e7200d546 <__glcRenderCharTexture+3030>
0x00007f6e7200d475 <__glcRenderCharTexture+2821>: movl $0x41,%fs:0x8(%rax)
0x00007f6e7200d47d <__glcRenderCharTexture+2829>: jmpq 0x7f6e7200d546 <__glcRenderCharTexture+3030>
0x00007f6e7200d482 <__glcRenderCharTexture+2834>: nopw 0x0(%rax,%rax,1)
0x00007f6e7200d488 <__glcRenderCharTexture+2840>: callq 0x7f6e71fff5f0 <glewGetContext at plt>
0x00007f6e7200d48d <__glcRenderCharTexture+2845>: movl $0x1,0x54(%rsp)
0x00007f6e7200d495 <__glcRenderCharTexture+2853>: cmpb $0x0,0x13c(%rax)
0x00007f6e7200d49c <__glcRenderCharTexture+2860>: je 0x7f6e7200c9f1 <__glcRenderCharTexture+129>
0x00007f6e7200d4a2 <__glcRenderCharTexture+2866>: jmpq 0x7f6e7200c9e9 <__glcRenderCharTexture+121>
0x00007f6e7200d4a7 <__glcRenderCharTexture+2871>: nopw 0x0(%rax,%rax,1)
0x00007f6e7200d4b0 <__glcRenderCharTexture+2880>: lea 0x94(%rsp),%r14
0x00007f6e7200d4b8 <__glcRenderCharTexture+2888>: movl $0x0,0x94(%rsp)
0x00007f6e7200d4c3 <__glcRenderCharTexture+2899>: xor %r13d,%r13d
0x00007f6e7200d4c6 <__glcRenderCharTexture+2902>: mov $0x400,%ebp
0x00007f6e7200d4cb <__glcRenderCharTexture+2907>: xor %r9d,%r9d
0x00007f6e7200d4ce <__glcRenderCharTexture+2910>: xor %esi,%esi
0x00007f6e7200d4d0 <__glcRenderCharTexture+2912>: mov %ebp,%r8d
0x00007f6e7200d4d3 <__glcRenderCharTexture+2915>: mov %ebp,%ecx
0x00007f6e7200d4d5 <__glcRenderCharTexture+2917>: mov $0x803c,%edx
0x00007f6e7200d4da <__glcRenderCharTexture+2922>: mov $0x8064,%edi
0x00007f6e7200d4df <__glcRenderCharTexture+2927>: movq $0x0,0x10(%rsp)
0x00007f6e7200d4e8 <__glcRenderCharTexture+2936>: movl $0x1401,0x8(%rsp)
0x00007f6e7200d4f0 <__glcRenderCharTexture+2944>: movl $0x1906,(%rsp)
0x00007f6e7200d4f7 <__glcRenderCharTexture+2951>: callq 0x7f6e71fff590 <glTexImage2D at plt>
0x00007f6e7200d4fc <__glcRenderCharTexture+2956>: xor %esi,%esi
0x00007f6e7200d4fe <__glcRenderCharTexture+2958>: mov %r14,%rcx
0x00007f6e7200d501 <__glcRenderCharTexture+2961>: mov $0x1003,%edx
0x00007f6e7200d506 <__glcRenderCharTexture+2966>: mov $0x8064,%edi
0x00007f6e7200d50b <__glcRenderCharTexture+2971>: callq 0x7f6e71fff8b0 <glGetTexLevelParameteriv at plt>
0x00007f6e7200d510 <__glcRenderCharTexture+2976>: mov 0x94(%rsp),%r11d
0x00007f6e7200d518 <__glcRenderCharTexture+2984>: test %r11d,%r11d
0x00007f6e7200d51b <__glcRenderCharTexture+2987>: jne 0x7f6e7200d759 <__glcRenderCharTexture+3561>
0x00007f6e7200d521 <__glcRenderCharTexture+2993>: add $0x1,%r13d
0x00007f6e7200d525 <__glcRenderCharTexture+2997>: sar %ebp
0x00007f6e7200d527 <__glcRenderCharTexture+2999>: cmp $0x3,%r13d
0x00007f6e7200d52b <__glcRenderCharTexture+3003>: jne 0x7f6e7200d4cb <__glcRenderCharTexture+2907>
0x00007f6e7200d52d <__glcRenderCharTexture+3005>: jmpq 0x7f6e7200d120 <__glcRenderCharTexture+1968>
0x00007f6e7200d532 <__glcRenderCharTexture+3010>: nopw 0x0(%rax,%rax,1)
0x00007f6e7200d538 <__glcRenderCharTexture+3016>: mov 0x206df9(%rip),%rax # 0x7f6e72214338
0x00007f6e7200d53f <__glcRenderCharTexture+3023>: mov $0x8892,%edi
0x00007f6e7200d544 <__glcRenderCharTexture+3028>: callq *(%rax)
0x00007f6e7200d546 <__glcRenderCharTexture+3030>: mov 0x78(%rsp),%rdx
0x00007f6e7200d54b <__glcRenderCharTexture+3035>: mov 0x8(%r12),%rdi
0x00007f6e7200d550 <__glcRenderCharTexture+3040>: lea 0x80(%rsp),%rcx
0x00007f6e7200d558 <__glcRenderCharTexture+3048>: lea 0x9c(%rsp),%rsi
0x00007f6e7200d560 <__glcRenderCharTexture+3056>: movss 0x74(%rsp),%xmm1
0x00007f6e7200d566 <__glcRenderCharTexture+3062>: movss 0x70(%rsp),%xmm0
0x00007f6e7200d56c <__glcRenderCharTexture+3068>: mov %rbx,%r9
0x00007f6e7200d56f <__glcRenderCharTexture+3071>: mov 0x28(%rdx),%rbp
0x00007f6e7200d573 <__glcRenderCharTexture+3075>: lea 0x98(%rsp),%rdx
0x00007f6e7200d57b <__glcRenderCharTexture+3083>: xor %r8d,%r8d
0x00007f6e7200d57e <__glcRenderCharTexture+3086>: mov %rcx,0x60(%rsp)
0x00007f6e7200d583 <__glcRenderCharTexture+3091>: callq 0x7f6e71fff380 <__glcFaceDescGetBitmapSize at plt>
0x00007f6e7200d588 <__glcRenderCharTexture+3096>: cvtsi2ssl 0x290(%rbx),%xmm0
0x00007f6e7200d590 <__glcRenderCharTexture+3104>: cvtsi2ssl 0x294(%rbx),%xmm1
0x00007f6e7200d598 <__glcRenderCharTexture+3112>: mov 0x18(%rbp),%r14d
0x00007f6e7200d59c <__glcRenderCharTexture+3116>: mov 0x2b0(%rbx),%ecx
0x00007f6e7200d5a2 <__glcRenderCharTexture+3122>: movss %xmm0,0x68(%rsp)
0x00007f6e7200d5a8 <__glcRenderCharTexture+3128>: movss %xmm1,0x58(%rsp)
0x00007f6e7200d5ae <__glcRenderCharTexture+3134>: mov 0x288(%rbx),%esi
0x00007f6e7200d5b4 <__glcRenderCharTexture+3140>: mov %r14d,%edx
0x00007f6e7200d5b7 <__glcRenderCharTexture+3143>: mov %r14d,%eax
0x00007f6e7200d5ba <__glcRenderCharTexture+3146>: sar $0x1f,%edx
0x00007f6e7200d5bd <__glcRenderCharTexture+3149>: idiv %ecx
0x00007f6e7200d5bf <__glcRenderCharTexture+3151>: imul %eax,%ecx
0x00007f6e7200d5c2 <__glcRenderCharTexture+3154>: mov %eax,%r15d
0x00007f6e7200d5c5 <__glcRenderCharTexture+3157>: shl $0x6,%r15d
0x00007f6e7200d5c9 <__glcRenderCharTexture+3161>: sub %ecx,%r14d
0x00007f6e7200d5cc <__glcRenderCharTexture+3164>: shl $0x6,%r14d
0x00007f6e7200d5d0 <__glcRenderCharTexture+3168>: jmpq 0x7f6e7200cc8c <__glcRenderCharTexture+796>
0x00007f6e7200d5d5 <__glcRenderCharTexture+3173>: nopl (%rax)
0x00007f6e7200d5d8 <__glcRenderCharTexture+3176>: mov $0x28,%edi
0x00007f6e7200d5dd <__glcRenderCharTexture+3181>: callq 0x7f6e71fff120 <__glcMalloc at plt>
0x00007f6e7200d5e2 <__glcRenderCharTexture+3186>: test %rax,%rax
0x00007f6e7200d5e5 <__glcRenderCharTexture+3189>: mov %rax,%rbp
0x00007f6e7200d5e8 <__glcRenderCharTexture+3192>: je 0x7f6e7200d120 <__glcRenderCharTexture+1968>
0x00007f6e7200d5ee <__glcRenderCharTexture+3198>: mov %rax,0x10(%rbp)
0x00007f6e7200d5f2 <__glcRenderCharTexture+3202>: mov 0x2b8(%rbx),%eax
0x00007f6e7200d5f8 <__glcRenderCharTexture+3208>: lea 0x2a0(%rbx),%rdi
0x00007f6e7200d5ff <__glcRenderCharTexture+3215>: mov %rbp,%rsi
0x00007f6e7200d602 <__glcRenderCharTexture+3218>: mov %eax,0x18(%rbp)
0x00007f6e7200d605 <__glcRenderCharTexture+3221>: add $0x1,%eax
0x00007f6e7200d608 <__glcRenderCharTexture+3224>: mov %eax,0x2b8(%rbx)
0x00007f6e7200d60e <__glcRenderCharTexture+3230>: callq 0x7f6e71fff280 <FT_List_Insert at plt>
0x00007f6e7200d613 <__glcRenderCharTexture+3235>: jmpq 0x7f6e7200d413 <__glcRenderCharTexture+2723>
0x00007f6e7200d618 <__glcRenderCharTexture+3240>: nopl 0x0(%rax,%rax,1)
0x00007f6e7200d620 <__glcRenderCharTexture+3248>: movl $0x41,%fs:0x8(%rax)
0x00007f6e7200d628 <__glcRenderCharTexture+3256>: mov 0x280(%rbx),%eax
0x00007f6e7200d62e <__glcRenderCharTexture+3262>: mov 0x284(%rbx),%edx
0x00007f6e7200d634 <__glcRenderCharTexture+3268>: mov 0x288(%rbx),%esi
0x00007f6e7200d63a <__glcRenderCharTexture+3274>: jmpq 0x7f6e7200cc72 <__glcRenderCharTexture+770>
0x00007f6e7200d63f <__glcRenderCharTexture+3279>: nop
0x00007f6e7200d640 <__glcRenderCharTexture+3280>: callq 0x7f6e71fff180 <glPopClientAttrib at plt>
0x00007f6e7200d645 <__glcRenderCharTexture+3285>: callq 0x7f6e71fff5f0 <glewGetContext at plt>
0x00007f6e7200d64a <__glcRenderCharTexture+3290>: cmpb $0x0,0x3e(%rax)
0x00007f6e7200d64e <__glcRenderCharTexture+3294>: xchg %ax,%ax
0x00007f6e7200d650 <__glcRenderCharTexture+3296>: je 0x7f6e7200d65c <__glcRenderCharTexture+3308>
0x00007f6e7200d652 <__glcRenderCharTexture+3298>: cmpb $0x0,0x47(%rbx)
0x00007f6e7200d656 <__glcRenderCharTexture+3302>: je 0x7f6e7200da22 <__glcRenderCharTexture+4274>
0x00007f6e7200d65c <__glcRenderCharTexture+3308>: mov %r13,%rdi
0x00007f6e7200d65f <__glcRenderCharTexture+3311>: nop
0x00007f6e7200d660 <__glcRenderCharTexture+3312>: callq 0x7f6e71fff2a0 <__glcFree at plt>
0x00007f6e7200d665 <__glcRenderCharTexture+3317>: jmpq 0x7f6e7200d080 <__glcRenderCharTexture+1808>
0x00007f6e7200d66a <__glcRenderCharTexture+3322>: nopw 0x0(%rax,%rax,1)
0x00007f6e7200d670 <__glcRenderCharTexture+3328>: callq 0x7f6e71fff5f0 <glewGetContext at plt>
0x00007f6e7200d675 <__glcRenderCharTexture+3333>: cmpb $0x0,0x13c(%rax)
0x00007f6e7200d67c <__glcRenderCharTexture+3340>: jne 0x7f6e7200cdf7 <__glcRenderCharTexture+1159>
0x00007f6e7200d682 <__glcRenderCharTexture+3346>: mov 0x98(%rsp),%eax
0x00007f6e7200d689 <__glcRenderCharTexture+3353>: xor %esi,%esi
0x00007f6e7200d68b <__glcRenderCharTexture+3355>: mov %r13,%rdi
0x00007f6e7200d68e <__glcRenderCharTexture+3358>: imul 0x9c(%rsp),%eax
0x00007f6e7200d696 <__glcRenderCharTexture+3366>: mov $0x1,%r12d
0x00007f6e7200d69c <__glcRenderCharTexture+3372>: movslq %eax,%rdx
0x00007f6e7200d69f <__glcRenderCharTexture+3375>: callq 0x7f6e71ffed30 <memset at plt>
0x00007f6e7200d6a4 <__glcRenderCharTexture+3380>: mov 0x9c(%rsp),%r8d
0x00007f6e7200d6ac <__glcRenderCharTexture+3388>: mov 0x98(%rsp),%r9d
0x00007f6e7200d6b4 <__glcRenderCharTexture+3396>: jmp 0x7f6e7200d71e <__glcRenderCharTexture+3502>
0x00007f6e7200d6b6 <__glcRenderCharTexture+3398>: nopw %cs:0x0(%rax,%rax,1)
0x00007f6e7200d6c0 <__glcRenderCharTexture+3408>: test %r9d,%r9d
0x00007f6e7200d6c3 <__glcRenderCharTexture+3411>: cmove %r12d,%r9d
0x00007f6e7200d6c7 <__glcRenderCharTexture+3415>: mov %ebp,%ecx
0x00007f6e7200d6c9 <__glcRenderCharTexture+3417>: mov %r15d,%eax
0x00007f6e7200d6cc <__glcRenderCharTexture+3420>: mov %r14d,%edx
0x00007f6e7200d6cf <__glcRenderCharTexture+3423>: sar %cl,%eax
0x00007f6e7200d6d1 <__glcRenderCharTexture+3425>: sar %cl,%edx
0x00007f6e7200d6d3 <__glcRenderCharTexture+3427>: mov %ebp,%esi
0x00007f6e7200d6d5 <__glcRenderCharTexture+3429>: mov %eax,%ecx
0x00007f6e7200d6d7 <__glcRenderCharTexture+3431>: mov $0xde1,%edi
0x00007f6e7200d6dc <__glcRenderCharTexture+3436>: mov %r13,0x10(%rsp)
0x00007f6e7200d6e1 <__glcRenderCharTexture+3441>: movl $0x1401,0x8(%rsp)
0x00007f6e7200d6e9 <__glcRenderCharTexture+3449>: movl $0x1906,(%rsp)
0x00007f6e7200d6f0 <__glcRenderCharTexture+3456>: add $0x1,%ebp
0x00007f6e7200d6f3 <__glcRenderCharTexture+3459>: callq 0x7f6e71fff780 <glTexSubImage2D at plt>
0x00007f6e7200d6f8 <__glcRenderCharTexture+3464>: mov 0x9c(%rsp),%r8d
0x00007f6e7200d700 <__glcRenderCharTexture+3472>: mov 0x98(%rsp),%r9d
0x00007f6e7200d708 <__glcRenderCharTexture+3480>: sar %r8d
0x00007f6e7200d70b <__glcRenderCharTexture+3483>: sar %r9d
0x00007f6e7200d70e <__glcRenderCharTexture+3486>: mov %r8d,0x9c(%rsp)
0x00007f6e7200d716 <__glcRenderCharTexture+3494>: mov %r9d,0x98(%rsp)
0x00007f6e7200d71e <__glcRenderCharTexture+3502>: test %r8d,%r8d
0x00007f6e7200d721 <__glcRenderCharTexture+3505>: jg 0x7f6e7200d6c0 <__glcRenderCharTexture+3408>
0x00007f6e7200d723 <__glcRenderCharTexture+3507>: test %r9d,%r9d
0x00007f6e7200d726 <__glcRenderCharTexture+3510>: jle 0x7f6e7200ce10 <__glcRenderCharTexture+1184>
0x00007f6e7200d72c <__glcRenderCharTexture+3516>: test %r8d,%r8d
0x00007f6e7200d72f <__glcRenderCharTexture+3519>: cmove %r12d,%r8d
0x00007f6e7200d733 <__glcRenderCharTexture+3523>: jmp 0x7f6e7200d6c7 <__glcRenderCharTexture+3415>
0x00007f6e7200d735 <__glcRenderCharTexture+3525>: mov 0x206be4(%rip),%rax # 0x7f6e72214320
0x00007f6e7200d73c <__glcRenderCharTexture+3532>: mov %fs:0x8(%rax),%ecx
0x00007f6e7200d740 <__glcRenderCharTexture+3536>: test %ecx,%ecx
0x00007f6e7200d742 <__glcRenderCharTexture+3538>: jne 0x7f6e7200d74c <__glcRenderCharTexture+3548>
0x00007f6e7200d744 <__glcRenderCharTexture+3540>: movl $0x41,%fs:0x8(%rax)
0x00007f6e7200d74c <__glcRenderCharTexture+3548>: mov %rbp,%rdi
0x00007f6e7200d74f <__glcRenderCharTexture+3551>: callq 0x7f6e71fff2a0 <__glcFree at plt>
0x00007f6e7200d754 <__glcRenderCharTexture+3556>: jmpq 0x7f6e7200d080 <__glcRenderCharTexture+1808>
0x00007f6e7200d759 <__glcRenderCharTexture+3561>: mov %ebp,%edx
0x00007f6e7200d75b <__glcRenderCharTexture+3563>: imul %ebp,%edx
0x00007f6e7200d75e <__glcRenderCharTexture+3566>: movslq %edx,%rdx
0x00007f6e7200d761 <__glcRenderCharTexture+3569>: mov %rdx,%rdi
0x00007f6e7200d764 <__glcRenderCharTexture+3572>: mov %rdx,0x48(%rsp)
0x00007f6e7200d769 <__glcRenderCharTexture+3577>: callq 0x7f6e71fff120 <__glcMalloc at plt>
0x00007f6e7200d76e <__glcRenderCharTexture+3582>: test %rax,%rax
0x00007f6e7200d771 <__glcRenderCharTexture+3585>: mov %rax,%r14
0x00007f6e7200d774 <__glcRenderCharTexture+3588>: mov 0x48(%rsp),%rdx
0x00007f6e7200d779 <__glcRenderCharTexture+3593>: je 0x7f6e7200d120 <__glcRenderCharTexture+1968>
0x00007f6e7200d77f <__glcRenderCharTexture+3599>: xor %esi,%esi
0x00007f6e7200d781 <__glcRenderCharTexture+3601>: mov %rax,%rdi
0x00007f6e7200d784 <__glcRenderCharTexture+3604>: callq 0x7f6e71ffed30 <memset at plt>
0x00007f6e7200d789 <__glcRenderCharTexture+3609>: lea 0x28c(%rbx),%rsi
0x00007f6e7200d790 <__glcRenderCharTexture+3616>: mov $0x1,%edi
0x00007f6e7200d795 <__glcRenderCharTexture+3621>: callq 0x7f6e71fffb40 <glGenTextures at plt>
0x00007f6e7200d79a <__glcRenderCharTexture+3626>: lea 0x3f(%rbp),%eax
0x00007f6e7200d79d <__glcRenderCharTexture+3629>: test %ebp,%ebp
0x00007f6e7200d79f <__glcRenderCharTexture+3631>: mov 0x28c(%rbx),%esi
0x00007f6e7200d7a5 <__glcRenderCharTexture+3637>: mov $0xde1,%edi
0x00007f6e7200d7aa <__glcRenderCharTexture+3642>: mov %ebp,0x290(%rbx)
0x00007f6e7200d7b0 <__glcRenderCharTexture+3648>: mov %ebp,0x294(%rbx)
0x00007f6e7200d7b6 <__glcRenderCharTexture+3654>: cmovns %ebp,%eax
0x00007f6e7200d7b9 <__glcRenderCharTexture+3657>: movl $0x0,0x2b8(%rbx)
0x00007f6e7200d7c3 <__glcRenderCharTexture+3667>: sar $0x6,%eax
0x00007f6e7200d7c6 <__glcRenderCharTexture+3670>: mov %eax,0x2b0(%rbx)
0x00007f6e7200d7cc <__glcRenderCharTexture+3676>: mov %eax,0x2b4(%rbx)
0x00007f6e7200d7d2 <__glcRenderCharTexture+3682>: callq 0x7f6e71fff260 <glBindTexture at plt>
0x00007f6e7200d7d7 <__glcRenderCharTexture+3687>: xor %r9d,%r9d
0x00007f6e7200d7da <__glcRenderCharTexture+3690>: xor %esi,%esi
0x00007f6e7200d7dc <__glcRenderCharTexture+3692>: mov %ebp,%r8d
0x00007f6e7200d7df <__glcRenderCharTexture+3695>: mov %ebp,%ecx
0x00007f6e7200d7e1 <__glcRenderCharTexture+3697>: mov $0x803c,%edx
0x00007f6e7200d7e6 <__glcRenderCharTexture+3702>: mov $0xde1,%edi
0x00007f6e7200d7eb <__glcRenderCharTexture+3707>: mov %r14,0x10(%rsp)
0x00007f6e7200d7f0 <__glcRenderCharTexture+3712>: movl $0x1401,0x8(%rsp)
0x00007f6e7200d7f8 <__glcRenderCharTexture+3720>: movl $0x1906,(%rsp)
0x00007f6e7200d7ff <__glcRenderCharTexture+3727>: callq 0x7f6e71fff590 <glTexImage2D at plt>
0x00007f6e7200d804 <__glcRenderCharTexture+3732>: cmp $0x1,%ebp
0x00007f6e7200d807 <__glcRenderCharTexture+3735>: jle 0x7f6e7200d849 <__glcRenderCharTexture+3801>
0x00007f6e7200d809 <__glcRenderCharTexture+3737>: xor %r13d,%r13d
0x00007f6e7200d80c <__glcRenderCharTexture+3740>: nopl 0x0(%rax)
0x00007f6e7200d810 <__glcRenderCharTexture+3744>: sar %ebp
0x00007f6e7200d812 <__glcRenderCharTexture+3746>: add $0x1,%r13d
0x00007f6e7200d816 <__glcRenderCharTexture+3750>: xor %r9d,%r9d
0x00007f6e7200d819 <__glcRenderCharTexture+3753>: mov %ebp,%r8d
0x00007f6e7200d81c <__glcRenderCharTexture+3756>: mov %ebp,%ecx
0x00007f6e7200d81e <__glcRenderCharTexture+3758>: mov $0x803c,%edx
0x00007f6e7200d823 <__glcRenderCharTexture+3763>: mov %r13d,%esi
0x00007f6e7200d826 <__glcRenderCharTexture+3766>: mov $0xde1,%edi
0x00007f6e7200d82b <__glcRenderCharTexture+3771>: mov %r14,0x10(%rsp)
0x00007f6e7200d830 <__glcRenderCharTexture+3776>: movl $0x1401,0x8(%rsp)
0x00007f6e7200d838 <__glcRenderCharTexture+3784>: movl $0x1906,(%rsp)
0x00007f6e7200d83f <__glcRenderCharTexture+3791>: callq 0x7f6e71fff590 <glTexImage2D at plt>
0x00007f6e7200d844 <__glcRenderCharTexture+3796>: cmp $0x1,%ebp
0x00007f6e7200d847 <__glcRenderCharTexture+3799>: jg 0x7f6e7200d810 <__glcRenderCharTexture+3744>
0x00007f6e7200d849 <__glcRenderCharTexture+3801>: mov $0x2703,%edx
0x00007f6e7200d84e <__glcRenderCharTexture+3806>: mov $0x2801,%esi
0x00007f6e7200d853 <__glcRenderCharTexture+3811>: mov $0xde1,%edi
0x00007f6e7200d858 <__glcRenderCharTexture+3816>: callq 0x7f6e71fffab0 <glTexParameteri at plt>
0x00007f6e7200d85d <__glcRenderCharTexture+3821>: mov $0x2601,%edx
0x00007f6e7200d862 <__glcRenderCharTexture+3826>: mov $0x2800,%esi
0x00007f6e7200d867 <__glcRenderCharTexture+3831>: mov $0xde1,%edi
0x00007f6e7200d86c <__glcRenderCharTexture+3836>: callq 0x7f6e71fffab0 <glTexParameteri at plt>
0x00007f6e7200d871 <__glcRenderCharTexture+3841>: mov $0x2900,%edx
0x00007f6e7200d876 <__glcRenderCharTexture+3846>: mov $0x2802,%esi
0x00007f6e7200d87b <__glcRenderCharTexture+3851>: mov $0xde1,%edi
0x00007f6e7200d880 <__glcRenderCharTexture+3856>: callq 0x7f6e71fffab0 <glTexParameteri at plt>
0x00007f6e7200d885 <__glcRenderCharTexture+3861>: mov $0x2900,%edx
0x00007f6e7200d88a <__glcRenderCharTexture+3866>: mov $0x2803,%esi
0x00007f6e7200d88f <__glcRenderCharTexture+3871>: mov $0xde1,%edi
0x00007f6e7200d894 <__glcRenderCharTexture+3876>: callq 0x7f6e71fffab0 <glTexParameteri at plt>
0x00007f6e7200d899 <__glcRenderCharTexture+3881>: mov %r12,%r15
0x00007f6e7200d89c <__glcRenderCharTexture+3884>: mov $0x40,%r9d
0x00007f6e7200d8a2 <__glcRenderCharTexture+3890>: mov $0x40,%r8d
0x00007f6e7200d8a8 <__glcRenderCharTexture+3896>: xor %ecx,%ecx
0x00007f6e7200d8aa <__glcRenderCharTexture+3898>: xor %edx,%edx
0x00007f6e7200d8ac <__glcRenderCharTexture+3900>: xor %esi,%esi
0x00007f6e7200d8ae <__glcRenderCharTexture+3902>: mov $0xde1,%edi
0x00007f6e7200d8b3 <__glcRenderCharTexture+3907>: xor %ebp,%ebp
0x00007f6e7200d8b5 <__glcRenderCharTexture+3909>: mov $0x40,%r13d
0x00007f6e7200d8bb <__glcRenderCharTexture+3915>: mov %rbx,%r12
0x00007f6e7200d8be <__glcRenderCharTexture+3918>: mov %r14,0x10(%rsp)
0x00007f6e7200d8c3 <__glcRenderCharTexture+3923>: movl $0x1401,0x8(%rsp)
0x00007f6e7200d8cb <__glcRenderCharTexture+3931>: movl $0x1906,(%rsp)
0x00007f6e7200d8d2 <__glcRenderCharTexture+3938>: callq 0x7f6e71fff780 <glTexSubImage2D at plt>
0x00007f6e7200d8d7 <__glcRenderCharTexture+3943>: lea 0x1(%rbp),%ebx
0x00007f6e7200d8da <__glcRenderCharTexture+3946>: sar %r13d
0x00007f6e7200d8dd <__glcRenderCharTexture+3949>: xor %edx,%edx
0x00007f6e7200d8df <__glcRenderCharTexture+3951>: xor %ecx,%ecx
0x00007f6e7200d8e1 <__glcRenderCharTexture+3953>: mov %r13d,%r9d
0x00007f6e7200d8e4 <__glcRenderCharTexture+3956>: mov %r13d,%r8d
0x00007f6e7200d8e7 <__glcRenderCharTexture+3959>: mov %ebx,%esi
0x00007f6e7200d8e9 <__glcRenderCharTexture+3961>: mov $0xde1,%edi
0x00007f6e7200d8ee <__glcRenderCharTexture+3966>: mov %r14,0x10(%rsp)
0x00007f6e7200d8f3 <__glcRenderCharTexture+3971>: movl $0x1401,0x8(%rsp)
0x00007f6e7200d8fb <__glcRenderCharTexture+3979>: movl $0x1906,(%rsp)
0x00007f6e7200d902 <__glcRenderCharTexture+3986>: callq 0x7f6e71fff780 <glTexSubImage2D at plt>
0x00007f6e7200d907 <__glcRenderCharTexture+3991>: cmp $0x5,%ebx
0x00007f6e7200d90a <__glcRenderCharTexture+3994>: mov %ebp,%edx
0x00007f6e7200d90c <__glcRenderCharTexture+3996>: mov %ebx,%ebp
0x00007f6e7200d90e <__glcRenderCharTexture+3998>: jne 0x7f6e7200d8d7 <__glcRenderCharTexture+3943>
0x00007f6e7200d910 <__glcRenderCharTexture+4000>: mov %edx,0x48(%rsp)
0x00007f6e7200d914 <__glcRenderCharTexture+4004>: mov %r12,%rbx
0x00007f6e7200d917 <__glcRenderCharTexture+4007>: mov %r15,%r12
0x00007f6e7200d91a <__glcRenderCharTexture+4010>: callq 0x7f6e71fff5f0 <glewGetContext at plt>
0x00007f6e7200d91f <__glcRenderCharTexture+4015>: cmpb $0x0,0x1(%rax)
0x00007f6e7200d923 <__glcRenderCharTexture+4019>: mov 0x48(%rsp),%edx
0x00007f6e7200d927 <__glcRenderCharTexture+4023>: jne 0x7f6e7200d93b <__glcRenderCharTexture+4043>
0x00007f6e7200d929 <__glcRenderCharTexture+4025>: callq 0x7f6e71fff5f0 <glewGetContext at plt>
0x00007f6e7200d92e <__glcRenderCharTexture+4030>: cmpb $0x0,0x13c(%rax)
0x00007f6e7200d935 <__glcRenderCharTexture+4037>: mov 0x48(%rsp),%edx
0x00007f6e7200d939 <__glcRenderCharTexture+4041>: je 0x7f6e7200d94a <__glcRenderCharTexture+4058>
0x00007f6e7200d93b <__glcRenderCharTexture+4043>: mov $0x813d,%esi
0x00007f6e7200d940 <__glcRenderCharTexture+4048>: mov $0xde1,%edi
0x00007f6e7200d945 <__glcRenderCharTexture+4053>: callq 0x7f6e71fffab0 <glTexParameteri at plt>
0x00007f6e7200d94a <__glcRenderCharTexture+4058>: mov $0x7,%edi
0x00007f6e7200d94f <__glcRenderCharTexture+4063>: callq 0x7f6e71fff620 <glBegin at plt>
0x00007f6e7200d954 <__glcRenderCharTexture+4068>: xorps %xmm1,%xmm1
0x00007f6e7200d957 <__glcRenderCharTexture+4071>: movss 0x32f9(%rip),%xmm2 # 0x7f6e72010c58
0x00007f6e7200d95f <__glcRenderCharTexture+4079>: movaps %xmm1,%xmm0
0x00007f6e7200d962 <__glcRenderCharTexture+4082>: callq 0x7f6e71ffec90 <glNormal3f at plt>
0x00007f6e7200d967 <__glcRenderCharTexture+4087>: xorps %xmm1,%xmm1
0x00007f6e7200d96a <__glcRenderCharTexture+4090>: movaps %xmm1,%xmm0
0x00007f6e7200d96d <__glcRenderCharTexture+4093>: callq 0x7f6e71fff190 <glTexCoord2f at plt>
0x00007f6e7200d972 <__glcRenderCharTexture+4098>: xorps %xmm1,%xmm1
0x00007f6e7200d975 <__glcRenderCharTexture+4101>: movaps %xmm1,%xmm0
0x00007f6e7200d978 <__glcRenderCharTexture+4104>: callq 0x7f6e71fff9b0 <glVertex2f at plt>
0x00007f6e7200d97d <__glcRenderCharTexture+4109>: xorps %xmm0,%xmm0
0x00007f6e7200d980 <__glcRenderCharTexture+4112>: movss 0x32d0(%rip),%xmm1 # 0x7f6e72010c58
0x00007f6e7200d988 <__glcRenderCharTexture+4120>: callq 0x7f6e71fff190 <glTexCoord2f at plt>
0x00007f6e7200d98d <__glcRenderCharTexture+4125>: xorps %xmm0,%xmm0
0x00007f6e7200d990 <__glcRenderCharTexture+4128>: movss 0x322c(%rip),%xmm1 # 0x7f6e72010bc4
0x00007f6e7200d998 <__glcRenderCharTexture+4136>: callq 0x7f6e71fff9b0 <glVertex2f at plt>
0x00007f6e7200d99d <__glcRenderCharTexture+4141>: movss 0x32b3(%rip),%xmm1 # 0x7f6e72010c58
0x00007f6e7200d9a5 <__glcRenderCharTexture+4149>: movaps %xmm1,%xmm0
0x00007f6e7200d9a8 <__glcRenderCharTexture+4152>: callq 0x7f6e71fff190 <glTexCoord2f at plt>
0x00007f6e7200d9ad <__glcRenderCharTexture+4157>: movss 0x320f(%rip),%xmm1 # 0x7f6e72010bc4
0x00007f6e7200d9b5 <__glcRenderCharTexture+4165>: movaps %xmm1,%xmm0
0x00007f6e7200d9b8 <__glcRenderCharTexture+4168>: callq 0x7f6e71fff9b0 <glVertex2f at plt>
0x00007f6e7200d9bd <__glcRenderCharTexture+4173>: xorps %xmm1,%xmm1
0x00007f6e7200d9c0 <__glcRenderCharTexture+4176>: movss 0x3290(%rip),%xmm0 # 0x7f6e72010c58
0x00007f6e7200d9c8 <__glcRenderCharTexture+4184>: callq 0x7f6e71fff190 <glTexCoord2f at plt>
0x00007f6e7200d9cd <__glcRenderCharTexture+4189>: xorps %xmm1,%xmm1
0x00007f6e7200d9d0 <__glcRenderCharTexture+4192>: movss 0x31ec(%rip),%xmm0 # 0x7f6e72010bc4
0x00007f6e7200d9d8 <__glcRenderCharTexture+4200>: callq 0x7f6e71fff9b0 <glVertex2f at plt>
0x00007f6e7200d9dd <__glcRenderCharTexture+4205>: callq 0x7f6e71ffeca0 <glEnd at plt>
0x00007f6e7200d9e2 <__glcRenderCharTexture+4210>: mov %r14,%rdi
0x00007f6e7200d9e5 <__glcRenderCharTexture+4213>: callq 0x7f6e71fff2a0 <__glcFree at plt>
0x00007f6e7200d9ea <__glcRenderCharTexture+4218>: cmpb $0x0,0x48(%rbx)
0x00007f6e7200d9ee <__glcRenderCharTexture+4222>: je 0x7f6e7200da09 <__glcRenderCharTexture+4249>
0x00007f6e7200d9f0 <__glcRenderCharTexture+4224>: mov $0x2703,%edx
0x00007f6e7200d9f5 <__glcRenderCharTexture+4229>: mov $0x2801,%esi
0x00007f6e7200d9fa <__glcRenderCharTexture+4234>: mov $0xde1,%edi
0x00007f6e7200d9ff <__glcRenderCharTexture+4239>: callq 0x7f6e71fffab0 <glTexParameteri at plt>
0x00007f6e7200da04 <__glcRenderCharTexture+4244>: jmpq 0x7f6e7200d3d0 <__glcRenderCharTexture+2656>
0x00007f6e7200da09 <__glcRenderCharTexture+4249>: mov $0x2601,%edx
0x00007f6e7200da0e <__glcRenderCharTexture+4254>: mov $0x2801,%esi
0x00007f6e7200da13 <__glcRenderCharTexture+4259>: mov $0xde1,%edi
0x00007f6e7200da18 <__glcRenderCharTexture+4264>: callq 0x7f6e71fffab0 <glTexParameteri at plt>
0x00007f6e7200da1d <__glcRenderCharTexture+4269>: jmpq 0x7f6e7200d3d0 <__glcRenderCharTexture+2656>
0x00007f6e7200da22 <__glcRenderCharTexture+4274>: mov 0x2068df(%rip),%rax # 0x7f6e72214308
0x00007f6e7200da29 <__glcRenderCharTexture+4281>: mov $0x88ec,%edi
0x00007f6e7200da2e <__glcRenderCharTexture+4286>: callq *(%rax)
0x00007f6e7200da30 <__glcRenderCharTexture+4288>: jmpq 0x7f6e7200d080 <__glcRenderCharTexture+1808>
End of assembler dump.
(gdb) rax 0x0 0
rbx 0x1ad9ee0 28155616
rcx 0x0 0
rdx 0xffffffffffffffd8 -40
rsi 0x1ad9ee0 28155616
rdi 0x1b046e0 28329696
rbp 0x1b046e0 0x1b046e0
rsp 0x7fff1dc11d00 0x7fff1dc11d00
r8 0x0 0
r9 0x40 64
r10 0x0 0
r11 0x7f6e7200c970 140112335784304
r12 0x1b046e0 28329696
r13 0x0 0
r14 0x0 0
r15 0x0 0
rip 0x7f6e7200d3f0 0x7f6e7200d3f0 <__glcRenderCharTexture+2688>
eflags 0x246 [ PF ZF IF ]
cs 0x33 51
ss 0x2b 43
ds 0x0 0
es 0x0 0
fs 0x0 0
gs 0x0 0
fctrl 0x37f 895
fstat 0x0 0
ftag 0xffff 65535
fiseg 0x0 0
fioff 0x0 0
foseg 0x0 0
fooff 0x0 0
fop 0x0 0
mxcsr 0x1f80 [ IM DM ZM OM UM PM ]
(gdb) A debugging session is active.
Inferior 1 [process 4244] will be detached.
Quit anyway? (y or n) [answered Y; input not from terminal]
Detaching from program: /usr/games/warzone2100, process 4244
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