Bug#572990: freeciv: Client can't connect to its own server (Can't Start local game)
Ulrik Sverdrup
ulrik.sverdrup at gmail.com
Mon Mar 8 03:02:26 UTC 2010
Package: freeciv
Version: 2.2.0-1
Severity: normal
Using the gtk client, no way of starting a local game (using a local
"private" server started by the client) works. The client reports either
'Connection refused' or just waits.
For some reason, the instance of freeciv-server that the client starts,
does not allow connection.
The workaround is to start freeciv-server manually. It does not work
with default settings, I have to start with:
freeciv-server -b localhost -p 5556
the port argument is not the important part, it was explicitly setting
'localhost' that made it possible to connect to the server.
hostname is 'ulrik-ibook'.
$ cat /etc/hostname
ulrik-ibook
$ host ulrik-ibook
Host ulrik-ibook not found: 3(NXDOMAIN)
Apart from this, freeciv 2.2 seems really solid, great game.
-- System Information:
Debian Release: squeeze/sid
APT prefers testing
APT policy: (990, 'testing'), (800, 'unstable')
Architecture: powerpc (ppc)
Kernel: Linux 2.6.32-trunk-powerpc
Locale: LANG=sv_SE.UTF-8, LC_CTYPE=sv_SE.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash
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