Bug#575231: Supertuxkart under/overflows gl matrix stack because of incorrect matrix mode handling
Pauli Nieminen
suokkos at gmail.com
Wed Mar 24 12:25:00 UTC 2010
Package: supertuxkart
Version: 0.6.2+dfsg1-1
Severity: normal
Supertuxkart is under/overflowing gl matrix stacks because incorrect
handling of matrix mode.
I tried to submit fix for this to upstream project but they reject
because all development is going to trunk (0.7). [1]
Patch to fix the bug is attached to upstream mailing list post and is here:
Index: src/gui/race_gui.cpp
===================================================================
--- src/gui/race_gui.cpp (revision 5049)
+++ src/gui/race_gui.cpp (working copy)
@@ -963,6 +963,7 @@
} // if RACE_PHASE
glPopAttrib () ;
+ glMatrixMode ( GL_PROJECTION ) ;
glPopMatrix () ;
glMatrixMode ( GL_MODELVIEW ) ;
glPopMatrix () ;
[1] http://sourceforge.net/mailarchive/forum.php?thread_name=548cdfc21003231345p7c6b8b99g7fee9deddb035d8e%40mail.gmail.com&forum_name=supertuxkart-devel
More information about the Pkg-games-devel
mailing list