ScummVM in Debian

Moritz Muehlenhoff jmm at inutil.org
Thu May 20 20:02:23 UTC 2010


Max Horn wrote:
> Hello there,
> 
> * We currently have David Weinehall listed as our official
> Debian contact point; but as I recently discovered, this is
> not quite current anymore, and apparently wasn't so for some
> years. As I understand it, now the group of developers 
> joined under <pkg-games-devel at lists.alioth.debian.org> is
> maintaining the package. Correct? I would like to update
> our credits file to correctly reflect this (by either 
> updating or remove the entry for "Debian package"). 

We've switched to group maintenance, i.e. technically a lot of
people can update the package. As far as scummvm is concerned
I've been uploading the package for the previous year.

> * We recently were made aware that you had enabled the SCI
> engine in your package when ScummVM 1.1.0 was released. It's
> good that you re-disabled it in the 1.1.1 package (after one
> of our team members noticed this and requested the change). 
> This unilateral change was quite unfortunate from our point
> of view, as we very deliberately disabled the SCI engine for
> this release. 

The request came from the maintainer of freesci and since the
changelog stated that freesci had been merged into scummvm
the target was to drop freesci and only use the scummvm version.

Is the version of freesci in scummvm more buggy than the standalone
version?

>. So, let me encourage you and invite you to forward bug reports
> (if they are not Debian specific), discuss troubles ScummVM 
> causes you, and changes you would like to see on our side.

Thanks, I've forwarded bugs, which have been resolved in the
mean time, e.g. the bug about running without a sound card.

The only open issue is not directly in ScummVM, but in Drascula:

For the Debian archive we need a completely free Drascula package. 
When it was released we spotted that the game data archive contains
a sourceless DOSG4W.EXE, which make it unsuitable for the Debian
archive. I've reported it, but there was no interest in dropping
the binary since people might want to run the game without ScummVM.

I've created a copy where the non-free binaries are stripped,
but naturally the checksum isn't detected by ScummVM. Would
you merge the checksum of our stripped game data archive so that
it's officially detected? The pruned version is likely to be used
by Fedora as well.

> * I noticed on <http://packages.debian.org/source/squeeze/scummvm> 
> that you still have builddepends on texlive and ghostscript. We 
> used to ship some TeX code for documentation, but that was removed
> some years ago. Hence you may wish to remove that builddepends 
> for your own convenience.

Ok, will be fixed in the next upload.

Cheers,
        Moritz



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