Bug#605071: Instructions to start game are unclear
Evan Broder
evan at ebroder.net
Fri Nov 26 23:07:44 UTC 2010
Package: a7xpg
Version: 0.11.dfsg1-5
Severity: minor
Tags: patch
User: ubuntu-devel at lists.ubuntu.com
Usertags: origin-ubuntu natty ubuntu-patch
When a7xpg starts up, it instructs you to "PUSH BUTTON TO START", but
doesn't give any indication what button you need. In Ubuntu, we've
applied the attached patch to change that text to "PUSH LEFT CTRL TO
START" (which reflects the key that actually needs to be pressed).
We thought you might be interested in doing the same.
-- System Information:
Debian Release: squeeze/sid
APT prefers maverick-updates
APT policy: (500, 'maverick-updates'), (500, 'maverick-security'), (500, 'maverick')
Architecture: amd64 (x86_64)
Kernel: Linux 2.6.35-22-generic (SMP w/1 CPU core)
Locale: LANG=en_US.utf8, LC_CTYPE=en_US.utf8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
-------------- next part --------------
=== modified file 'debian/patches/series'
--- debian/patches/series 2010-03-17 23:48:04 +0000
+++ debian/patches/series 2010-11-26 22:48:53 +0000
@@ -1,3 +1,4 @@
+start_game_string.patch
01_port_opengl_headers.diff
02_sdl_import_remove_windows_code.diff
03_sdl_import_fix_weird_sdl_keysym_problem.diff
=== added file 'debian/patches/start_game_string.patch'
--- debian/patches/start_game_string.patch 1970-01-01 00:00:00 +0000
+++ debian/patches/start_game_string.patch 2010-11-26 22:48:53 +0000
@@ -0,0 +1,19 @@
+Author: Roy Jamison <xteejyx at googlemail.com>
+Description: Clarify message about game starting keypress
+Bug-Ubuntu: https://bugs.launchpad.net/bugs/591847
+Forwarded: no
+Last-Update: 2010-11-26
+
+Index: a7xpg-0.11.dfsg1/src/abagames/a7xpg/A7xGameManager.d
+===================================================================
+--- a7xpg-0.11.dfsg1.orig/src/abagames/a7xpg/A7xGameManager.d 2010-06-09 18:07:33.570776002 +0100
++++ a7xpg-0.11.dfsg1/src/abagames/a7xpg/A7xGameManager.d 2010-06-09 18:10:14.270775875 +0100
+@@ -665,7 +665,7 @@
+
+ private void titleDrawStatus() {
+ if ((cnt % 120) < 60)
+- LetterRender.drawString("PUSH BUTTON TO START", 320, 400, 8);
++ LetterRender.drawString("PUSH LEFT CTRL TO START", 320, 400, 8);
+ drawScore();
+ drawHiScore();
+ glEnable(GL_TEXTURE_2D);
More information about the Pkg-games-devel
mailing list