Bug#547476: wesnoth: With a sufficiently short text length, color codes get truncated (such as in nick list)
Mark de Wever
koraq at xs4all.nl
Tue Sep 14 18:45:15 UTC 2010
tags 547476 + fixed-upstream
thanks
On Sat, Sep 19, 2009 at 09:36:59PM -0700, Josh Triplett wrote:
> Package: wesnoth
> Version: 1:1.6.5-1
> Severity: normal
>
> With a relatively small window, viewing the multiplayer lobby, the nick
> list on the right truncates the nicks so short that the light blue
> nicks for the players in the highlighted game get truncated in the
> middle of their color code, like this: "<0,191,25..." (which appears in
> the standard text color). Making the window slightly wider again
> produces a properly truncated nick in the right color.
The bug is fixed upstream and will be included in Wesnoth 1.8.5 and
1.9.1. Since the Wesnoth 1.6 branch is no longer maintained the bug
won't be fixed there by upstream.
--
Regards,
Mark de Wever aka Mordante/SkeletonCrew
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