RFS: 0ad

Vincent Cheng vincentc1208 at gmail.com
Tue Apr 5 05:56:43 UTC 2011


On Mon, Apr 4, 2011 at 7:55 AM, Philip Taylor <excors at gmail.com> wrote:

> On Mon, Apr 4, 2011 at 1:43 PM, Karl Goetz <karl at kgoetz.id.au> wrote:
> > Philip Taylor <excors at gmail.com> wrote:
> >> On Sun, Apr 3, 2011 at 11:00 AM, Karl Goetz <karl at kgoetz.id.au> wrote:
> >> > I've left all the CCs in; should they all be maintained, or can
> >> > some be dropped?
> >> >
> >> > [...]
> >> > ./binaries/data/tests/collada/sphere.pmd
> >> >  - its a data file, and i can't see a free software tool to open
> >> > this.
> >>
> >> It's the game's custom format for mesh data
> >> (http://trac.wildfiregames.com/wiki/PMD_File_Format).
> >> [...]
> >
> > So it can be modified by the game/related tools?
>
> It can be created and parsed and rendered (but not modified) by the
> game engine. It used to be exported by a custom 3ds Max plugin but we
> no longer use that (we export to Collada since ~4 years ago). It's not
> designed to be a modifiable format, but it's not theoretically
> impossible to modify - there's a Python script at
> http://trac.wildfiregames.com/ticket/461 to convert .pmd back into
> editable Collada format so it can be imported into e.g. Blender,
> though that currently only works for static meshes and not
> skeletally-animated ones.
>
> >> > ./binaries/data/tools/fontbuilder/fonts/*
> >> >  - this doesn't appear in d/copyright; because they're not installed
> >> > from here?
> >> >  - i note that there is a comment in there to this effect "The
> >> > Converted... fonts were produced by opening the originals in
> >> > FontForge 20090923, changing the names, and exporting as
> >> > TrueType.". problem for debian?
> >>
> >> Those files aren't used in the build or installation at all, they're
> >> just used by an offline tool that converts them to PNGs (so it was
> >> convenient to keep the original font files in SVN and they're not
> >> explicitly excluded from the release tarballs).
> >
> > Are these the original? the comment implies they are not.
>
> DejaVuSans.ttf, DejaVuSansMono.ttf, texgyrepagella-regular.otf,
> texgyrepagella-bold.otf are unmodified originals.
>
> ConvertedPagella-Regular.ttf, ConvertedPagella-Bold.ttf are
> non-original and derived from texgyrepagella-*. The original
> texgyrepagella-* are from
> http://www.gust.org.pl/projects/e-foundry/tex-gyre under the license
> http://www.gust.org.pl/fonts/licenses/GUST-FONT-LICENSE.txt (LaTeX
> Project Public License 1.3c plus a suggestion to rename the fonts when
> modifying them).
>
> Just for clarification: mentors, if there are files in the source package
that are unused during a build of that package (in this case, fonts), and
not installed by the package, do I still need to document them in
debian/copyright? Or can I just safely ignore them and not have to worry
about copyright and licensing issues? Or should I simply remove them from
the source package?


> >> > ./libraries/fcollada/src/FCollada/FColladaTest/Samples/Copyright.txt
> >> > ./libraries/fcollada/src/FCollada/FColladaTest/Samples/Eagle.DAE
> >> >  - according to the Copyright file, Eagle.DAE is non-free.
> >>
> >> [...]
> > Any chance you could stop shipping the DAE file? otherwise debian will
> > have to repack the tarball.
>
> Changed the tarball generation script in
> http://trac.wildfiregames.com/changeset/9160
>
>
Since nobody has mentionned it yet, i'd just like to take a moment and thank
Philip for taking the time to explain and clear up a lot of potential
licensing issues, and for being a cooperative upstream. We really appreciate
your time and effort. :)

- Vincent
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