Bug#617194: English translation of readme
Christopher Cramer
tsuyoshi at yumegakanau.org
Mon Mar 7 03:34:37 UTC 2011
Package: val-and-rick
Version: 0.1a.dfsg1-2+b1
Severity: wishlist
Tags: patch l10n
The readme.txt file is only in Japanese.
Here is an English translation:
Val & Rick readme.txt
for Windows98/2000/XP(OpenGL required)
ver. 0.1 alpha
(C) Kenta Cho
Annihilate the enemies flying around space!
But please excuse the alpha quality of Val & Rick.
Installation Instructions
Uncompress the file named vr0_1a.zip.
Then, run 'vr.exe'.
Usage Instructions
Player movement arrow keys, numeric keypad, W/A/S/D, joystick
Shot Z, Left Control, ., joystick buttons 1/4/5/8
Hold down for rapid fire
Blaster/Fixed direction X, Left Alt, Left Shift, /, joystick buttons 2/3/6/7
The blaster destroys the enemy under the target in front of the player.
Use it to destroy the bosses located on the floating asteroids.
Pause P
How to play
At the title screen, press a shot key to start the game.
Press the escape key the end the game.
Advance the player (Val) toward the top of the screen to destroy enemies.
Destroy the enemies and grab the crystals. After collecting a certain
number of crystals, a friendly ship (Rick) will enter the game. Combine
with the friendly ship, and until the crystals are used up, you can fly
through space. Enemy bullets cannot hit you, and you earn points.
When the player is destroyed, the game is over.
Options
The following options may be set.
-brightness n Set the brightness (n = 0 - 100, default 100)
-luminosity n Set the luminosity (n = 0 - 100, default 0)
-res x y Set the resolution
-nosound Disable the sound
-window Activate windowed mode
-reverse Swap shot and blaster keys
Suggestions, thoughts
Please send comments etc. to cs8k-cyu at asahi-net.or.jp
Thanks
2Chan Game Development Board, Shooter Game Development Collaborators
631 other people using this for bitmap creation.
Val & Rick was written in the D language.
The D Programming Language
http://www.kmonos.net/alang/d/
libBulletML is used to parse the BulletML files
libBulletML
http://shinh.skr.jp/libbulletml/
Simple DirectMedia Layer is used for media handling.
Simple DirectMedia Layer
http://www.libsdl.org/
SDL_mixer and the Ogg Vorbis codec are used for background music and sound effects.
SDL_mixer 1.2
http://www.libsdl.org/projects/SDL_mixer/
Vorbis.com
http://www.vorbis.com/
The OpenGL, SDL, and SDL_mixer header files from D - porting are used
D - porting
http://shinh.skr.jp/d/porting.html
The Mersenne Twister random number generator is used
Mersenne Twister: A random number generator (since 1997/10)
http://www.math.sci.hiroshima-u.ac.jp/‾m-mat/MT/mt.html
History
2005 3/14 ver. 0.1 alpha
Alpha Version
License
Val & Rick is distributed under a BSD style license.
License
-------
Copyright 2005 Kenta Cho. All rights reserved.
Redistribution and use in source and binary forms,
with or without modification, are permitted provided that
the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-- System Information:
Debian Release: 6.0
APT prefers stable
APT policy: (990, 'stable'), (500, 'unstable'), (500, 'testing')
Architecture: i386 (i686)
Kernel: Linux 2.6.32-5-686 (SMP w/1 CPU core)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Versions of packages val-and-rick depends on:
ii libbulletml0d2 0.0.6-4 C++ library to handle BulletML eas
ii libc6 2.11.2-10 Embedded GNU C Library: Shared lib
ii libgcc1 1:4.4.5-8 GCC support library
ii libgl1-mesa-glx [libgl1 7.7.1-4 A free implementation of the OpenG
ii libglu1-mesa [libglu1] 7.7.1-4 The OpenGL utility library (GLU)
ii libsdl-mixer1.2 1.2.8-6.3 mixer library for Simple DirectMed
ii libsdl1.2debian 1.2.14-6.1 Simple DirectMedia Layer
ii val-and-rick-data 0.1a.dfsg1-2 shooter game - game data
ii zlib1g 1:1.2.3.4.dfsg-3 compression library - runtime
val-and-rick recommends no packages.
val-and-rick suggests no packages.
-- no debconf information
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