Bug#648813: warmux: Network game async-ed and stops playing aften

Sthu Deus sthu.deus at yandex.ru
Tue Nov 15 10:25:44 UTC 2011


Package: warmux
Version: 1:11.04.1+repack-1
Severity: important

Dear Maintainer,

network game is almost impossible to play for the reson of being asyncronized too often.
We play in local network of few machines with Internet access. Yet it often interrupts
because of loosing syncronization. We use relatively modern LANs.


-- System Information:
Debian Release: wheezy/sid
  APT prefers testing
  APT policy: (990, 'testing'), (900, 'stable-updates'), (900, 'stable')
Architecture: amd64 (x86_64)

Kernel: Linux 3.0.0-1-amd64 (SMP w/2 CPU cores)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash

Versions of packages warmux depends on:
ii  libc6            2.13-21           
ii  libcurl3-gnutls  7.21.7-3          
ii  libfribidi0      0.19.2-1          
ii  libpng12-0       1.2.46-3          
ii  libsdl-gfx1.2-4  2.0.22-1          
ii  libsdl-image1.2  1.2.10-2.1+b1     
ii  libsdl-mixer1.2  1.2.8-6.4         
ii  libsdl-net1.2    1.2.7-2           
ii  libsdl-ttf2.0-0  2.0.9-1.1         
ii  libsdl1.2debian  1.2.14-6.4        
ii  libstdc++6       4.6.1-15          
ii  libx11-6         2:1.4.4-2         
ii  libxml2          2.7.8.dfsg-5      
ii  warmux-data      1:11.04.1+repack-1

warmux recommends no packages.

warmux suggests no packages.

-- no debconf information





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