Bug#650164: zaz: periodic segfault
Steve Cotton
steve at s.cotton.clara.co.uk
Sun Nov 27 12:15:13 UTC 2011
On Sun, Nov 27, 2011 at 04:54:32PM +0800, Paul Wise wrote:
> #0 0x00007ffff793b91d in ov_raw_seek (vf=0xb058e0, pos=0) at vorbisfile.c:1241
> #1 0x00000000004095f9 in Scenes::AudioBuffer::Play (this=0x825878, smpl=<optimized out>, vol=<optimized out>, pan=<optimized out>, loop=<optimized out>) at audiobuffer.cpp:53
> #2 0x0000000000409cb1 in Scenes::Mixer::EnqueueSample (this=0x825840, smp=0xb058b0, vol=80, pan=0, loop=<optimized out>) at mixer.cpp:200
Hi Paul,
I think this is a duplicate of #649017. Do the crashes fit the
pattern of that bug (crash when starting a level or losing a life)?
I posted the first two lines of the call stack in #649017,
forgetting that a non-debug build inlines the call to
Scenes::StreamingOggSample::Restart.
Cheers,
Steve
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