ITP: zdoom -- Enhanced Doom engine
Johey Shmit
joheyshmit at yahoo.com
Sun Sep 4 14:57:06 UTC 2011
----- Ursprüngliche Message -----
> Von: Fabian Greffrath <fabian at greffrath.com>
> An: Johey Shmit <joheyshmit at yahoo.com>
> Cc: "pkg-games-devel at lists.alioth.debian.org" <pkg-games-devel at lists.alioth.debian.org>; "609352 at bugs.debian.org" <609352 at bugs.debian.org>
> Gesendet: 10:03 Donnerstag, 1.September 2011
> Betreff: Re: ITP: zdoom -- Enhanced Doom engine
>
> Am 31.08.2011 22:20, schrieb Johey Shmit:
>> I've now packaged a installer-script that takes care of downloading and
>> building a zdoom package
> (http://mentors.debian.net/package/zdoom-installer).
>>
>> Any comments on that?
>
> So you are going to download fmod and its build-dependencies and build it and
> then download zdoom and its build-dependencies and build it against fmod?
>
> I think this just circumvents the main problem of the whole story: zdoom depends
> on non-free software! And apparently the fmod developers do not even want their
> software to be made freely available, so why all the fuzz?
>
> I don't think it helps...
Thank you for your comments. I'm discussing things with Jon Dowland from the
games team (on debian-devel-games) and I misunderstood him at first. This lead to the
creation of this ugly installer-package.
I've now replaced it with a zdoom scource package that includes the binary lib from fmod.
Not very nice but ok for the fmod people and ok for the non-free archive (according
to Jon).
Thanks again for your help!
Johey
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