Bug#668620: megaglest crashes on my system
shirish शिरीष
shirishag75 at gmail.com
Fri Apr 13 14:39:10 UTC 2012
Package: megaglest
Version: 3.6.0.3-1+b1
Severity: normal
Dear Maintainer,
I wanted to play megaglest on my system. Each time I try to play,
starting with the tutorial it crashes. Have no idea why. If there is
some more info. needed please lemme know.
-- System Information:
Debian Release: wheezy/sid
APT prefers unstable
APT policy: (500, 'unstable'), (500, 'testing'), (500, 'stable'),
(1, 'experimental')
Architecture: amd64 (x86_64)
Kernel: Linux 3.2.0-2-amd64 (SMP w/2 CPU cores)
Locale: LANG=en_IN, LC_CTYPE=en_IN (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Versions of packages megaglest depends on:
ii famfamfam-flag-png 0.1-2
ii fonts-liberation 1.07.2-2
ii fonts-uralic 0.0.20040829-3
ii libc6 2.13-27
ii libcurl3-gnutls 7.25.0-1
ii libfontconfig1 2.8.0-3.1
ii libfreetype6 2.4.9-1
ii libftgl2 2.1.3~rc5-4
ii libgcc1 1:4.7.0-3
ii libgl1-mesa-glx [libgl1] 7.11.2-1
ii libglew1.7 1.7.0-3
ii libglu1-mesa [libglu1] 7.11.2-1
ii libice6 2:1.0.8-2
ii libircclient1 1.3+dfsg1-3
ii libjpeg8 8d-1
ii liblua5.1-0 5.1.5-1
ii libminiupnpc5 1.5-2
ii libopenal1 1:1.14-1
ii libpng12-0 1.2.49-1
ii libsdl1.2debian 1.2.15-3
ii libsm6 2:1.2.1-2
ii libstdc++6 4.7.0-3
ii libvorbisfile3 1.3.2-1.1
ii libwxbase2.8-0 2.8.12.1-7
ii libwxgtk2.8-0 2.8.12.1-7
ii libx11-6 2:1.4.4-4
ii libxerces-c28 2.8.0+deb1-2+b2
ii libxext6 2:1.3.0-3
ii megaglest-data 3.6.0.3-1
ii p7zip-full 9.20.1~dfsg.1-4
ii ttf-dejavu-core 2.33-2
ii ttf-wqy-zenhei 0.9.45-3.1
megaglest recommends no packages.
--
Regards,
Shirish Agarwal शिरीष अग्रवाल
My quotes in this email licensed under CC 3.0
http://creativecommons.org/licenses/by-nc/3.0/
http://flossexperiences.wordpress.com
065C 6D79 A68C E7EA 52B3 8D70 950D 53FB 729A 8B17
-------------- next part --------------
Starting program: /usr/games/megaglest
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
[New Thread 0x7fffea909700 (LWP 23960)]
[New Thread 0x7fffe5b7c700 (LWP 23963)]
[Thread 0x7fffe5b7c700 (LWP 23963) exited]
[New Thread 0x7fffe5b7c700 (LWP 23964)]
[New Thread 0x7fffe9968700 (LWP 23966)]
[New Thread 0x7fffe659c700 (LWP 23978)]
[Thread 0x7fffe659c700 (LWP 23978) exited]
[New Thread 0x7fffe659c700 (LWP 23979)]
[New Thread 0x7fffe537b700 (LWP 23980)]
[New Thread 0x7fffe4b7a700 (LWP 23981)]
[New Thread 0x7fffdbf7e700 (LWP 23982)]
[New Thread 0x7fffdaa9d700 (LWP 24003)]
[New Thread 0x7fffd7967700 (LWP 24004)]
[Thread 0x7fffd7967700 (LWP 24004) exited]
[Thread 0x7fffdbf7e700 (LWP 23982) exited]
[New Thread 0x7fffd7967700 (LWP 24006)]
[New Thread 0x7fffd5d3a700 (LWP 24007)]
Program received signal SIGSEGV, Segmentation fault.
0x0000000000000000 in ?? ()
Thread 14 (Thread 0x7fffd5d3a700 (LWP 24007)):
#0 sem_wait () at ../nptl/sysdeps/unix/sysv/linux/x86_64/sem_wait.S:86
No locals.
#1 0x00007ffff7b99f48 in SDL_SemWait () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#2 0x000000000087c50d in Shared::Platform::Semaphore::waitTillSignalled (this=<optimized out>, waitMilliseconds=<optimized out>) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/shared_lib/sources/platform/sdl/thread.cpp:233
semValue = 0
#3 0x000000000072e7b2 in Glest::Game::FactionThread::execute (this=0x7fffd29c9f00) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/glest_game/type_instances/faction.cpp:298
mutexOwnerId = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x0}}
safeMutex = {mutex = 0x0, ownerId = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x0}}}
executeTask = <optimized out>
runningStatus = {thread = 0x7fffd29c9f00}
__FUNCTION__ = "execute"
#4 0x000000000087b14f in Shared::Platform::Thread::beginExecution (data=<optimized out>) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/shared_lib/sources/platform/sdl/thread.cpp:79
thread = <optimized out>
__PRETTY_FUNCTION__ = "static int Shared::Platform::Thread::beginExecution(void*)"
#5 0x00007ffff7b54ee5 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#6 0x00007ffff7b99d19 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#7 0x00007ffff792ab50 in start_thread (arg=<optimized out>) at pthread_create.c:304
__res = <optimized out>
pd = 0x7fffd5d3a700
unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140736780805888, 4340291742003274821, 140737488331056, 140736780806592, 140737354125376, 3, -4340207866615258043, -4340274378906885051}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
not_first_call = <optimized out>
freesize = <optimized out>
__PRETTY_FUNCTION__ = "start_thread"
#8 0x00007ffff421590d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
No locals.
#9 0x0000000000000000 in ?? ()
No symbol table info available.
Thread 13 (Thread 0x7fffd7967700 (LWP 24006)):
#0 sem_wait () at ../nptl/sysdeps/unix/sysv/linux/x86_64/sem_wait.S:86
No locals.
#1 0x00007ffff7b99f48 in SDL_SemWait () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#2 0x000000000087c50d in Shared::Platform::Semaphore::waitTillSignalled (this=<optimized out>, waitMilliseconds=<optimized out>) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/shared_lib/sources/platform/sdl/thread.cpp:233
semValue = 0
#3 0x000000000072e7b2 in Glest::Game::FactionThread::execute (this=0x7fffd3461430) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/glest_game/type_instances/faction.cpp:298
mutexOwnerId = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x0}}
safeMutex = {mutex = 0x0, ownerId = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x7fffd7966de8 "@\320\377\367\377\177"}}}
executeTask = <optimized out>
runningStatus = {thread = 0x7fffd3461430}
__FUNCTION__ = "execute"
#4 0x000000000087b14f in Shared::Platform::Thread::beginExecution (data=<optimized out>) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/shared_lib/sources/platform/sdl/thread.cpp:79
thread = <optimized out>
__PRETTY_FUNCTION__ = "static int Shared::Platform::Thread::beginExecution(void*)"
#5 0x00007ffff7b54ee5 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#6 0x00007ffff7b99d19 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#7 0x00007ffff792ab50 in start_thread (arg=<optimized out>) at pthread_create.c:304
__res = <optimized out>
pd = 0x7fffd7967700
unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140736810350336, 4340291742003274821, 140737488331056, 140736810351040, 140737354125376, 3, -4340203973764275131, -4340274378906885051}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
not_first_call = <optimized out>
freesize = <optimized out>
__PRETTY_FUNCTION__ = "start_thread"
#8 0x00007ffff421590d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
No locals.
#9 0x0000000000000000 in ?? ()
No symbol table info available.
Thread 11 (Thread 0x7fffdaa9d700 (LWP 24003)):
#0 0x00007ffff420f403 in select () at ../sysdeps/unix/syscall-template.S:82
No locals.
#1 0x00000000008b7f27 in ftpSelect (poll=<optimized out>) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/shared_lib/sources/feathery_ftp/ftpTargetPosix.c:507
t = {tv_sec = 0, tv_usec = 0}
#2 0x000000000089f717 in ftpExecute () at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/shared_lib/sources/feathery_ftp/ftpRuntime.c:174
processedWork = 0
n = 20
socksRdy = 0
pSession = <optimized out>
sessionId = 0
activeJobs = <optimized out>
len = <optimized out>
bufLen = <optimized out>
#3 0x000000000088f8f5 in Shared::PlatformCommon::FTPServerThread::execute (this=0x7fffe03a8a60) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/shared_lib/sources/platform/posix/miniftpserver.cpp:236
runningStatus = {thread = 0x7fffe03a8a60}
__FUNCTION__ = "execute"
#4 0x000000000087b14f in Shared::Platform::Thread::beginExecution (data=<optimized out>) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/shared_lib/sources/platform/sdl/thread.cpp:79
thread = <optimized out>
__PRETTY_FUNCTION__ = "static int Shared::Platform::Thread::beginExecution(void*)"
#5 0x00007ffff7b54ee5 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#6 0x00007ffff7b99d19 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#7 0x00007ffff792ab50 in start_thread (arg=<optimized out>) at pthread_create.c:304
__res = <optimized out>
pd = 0x7fffdaa9d700
unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140736861951744, 4340291742003274821, 140737488332736, 140736861952448, 140737354125376, 3, -4340233071093963707, -4340274378906885051}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
not_first_call = <optimized out>
freesize = <optimized out>
__PRETTY_FUNCTION__ = "start_thread"
#8 0x00007ffff421590d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
No locals.
#9 0x0000000000000000 in ?? ()
No symbol table info available.
Thread 9 (Thread 0x7fffe4b7a700 (LWP 23981)):
#0 0x00007ffff79328ad in nanosleep () at ../sysdeps/unix/syscall-template.S:82
No locals.
#1 0x00007ffff7b9c183 in SDL_Delay () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#2 0x00000000008458c3 in Shared::PlatformCommon::SimpleTaskThread::execute (this=0x1234c10) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/shared_lib/sources/platform/common/simple_threads.cpp:384
runTask = true
idx = 0
runningStatus = {thread = 0x1234c10}
mustDeleteSelf = false
__FUNCTION__ = "execute"
#3 0x000000000087b14f in Shared::Platform::Thread::beginExecution (data=<optimized out>) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/shared_lib/sources/platform/sdl/thread.cpp:79
thread = <optimized out>
__PRETTY_FUNCTION__ = "static int Shared::Platform::Thread::beginExecution(void*)"
#4 0x00007ffff7b54ee5 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#5 0x00007ffff7b99d19 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#6 0x00007ffff792ab50 in start_thread (arg=<optimized out>) at pthread_create.c:304
__res = <optimized out>
pd = 0x7fffe4b7a700
unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140737030629120, 4340291742003274821, 140737488340464, 140737030629824, 140737354125376, 3, -4340316409028762555, -4340274378906885051}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
not_first_call = <optimized out>
freesize = <optimized out>
__PRETTY_FUNCTION__ = "start_thread"
#7 0x00007ffff421590d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
No locals.
#8 0x0000000000000000 in ?? ()
No symbol table info available.
Thread 8 (Thread 0x7fffe537b700 (LWP 23980)):
#0 0x00007ffff79328ad in nanosleep () at ../sysdeps/unix/syscall-template.S:82
No locals.
#1 0x00007ffff62dd8ca in ?? () from /usr/lib/x86_64-linux-gnu/libopenal.so.1
No symbol table info available.
#2 0x00007ffff62eaa1b in ?? () from /usr/lib/x86_64-linux-gnu/libopenal.so.1
No symbol table info available.
#3 0x00007ffff62dd1ea in ?? () from /usr/lib/x86_64-linux-gnu/libopenal.so.1
No symbol table info available.
#4 0x00007ffff792ab50 in start_thread (arg=<optimized out>) at pthread_create.c:304
__res = <optimized out>
pd = 0x7fffe537b700
unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140737039021824, 4340291742003274821, 140737347015072, 140737039022528, 140737354125376, 3, -4340315310054005691, -4340274378906885051}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
not_first_call = <optimized out>
freesize = <optimized out>
__PRETTY_FUNCTION__ = "start_thread"
#5 0x00007ffff421590d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
No locals.
#6 0x0000000000000000 in ?? ()
No symbol table info available.
Thread 7 (Thread 0x7fffe659c700 (LWP 23979)):
#0 0x00007ffff420acc3 in *__GI___poll (fds=<optimized out>, nfds=<optimized out>, timeout=126) at ../sysdeps/unix/sysv/linux/poll.c:87
_a3 = 126
_a1 = 18644224
resultvar = <optimized out>
_a2 = 2
oldtype = 0
result = <optimized out>
#1 0x00007ffff38291df in ?? () from /usr/lib/x86_64-linux-gnu/libpulse.so.0
No symbol table info available.
#2 0x00007ffff381a5fc in pa_mainloop_poll () from /usr/lib/x86_64-linux-gnu/libpulse.so.0
No symbol table info available.
#3 0x00007ffff381ac69 in pa_mainloop_iterate () from /usr/lib/x86_64-linux-gnu/libpulse.so.0
No symbol table info available.
#4 0x00007ffff381ad20 in pa_mainloop_run () from /usr/lib/x86_64-linux-gnu/libpulse.so.0
No symbol table info available.
#5 0x00007ffff382918f in ?? () from /usr/lib/x86_64-linux-gnu/libpulse.so.0
No symbol table info available.
#6 0x00007fffee8f59b8 in ?? () from /usr/lib/x86_64-linux-gnu/pulseaudio/libpulsecommon-1.1.so
No symbol table info available.
#7 0x00007ffff792ab50 in start_thread (arg=<optimized out>) at pthread_create.c:304
__res = <optimized out>
pd = 0x7fffe659c700
unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140737058031360, 4340291742003274821, 140737347015072, 140737058032064, 140737354125376, 3, -4340312372833246139, -4340274378906885051}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
not_first_call = <optimized out>
freesize = <optimized out>
__PRETTY_FUNCTION__ = "start_thread"
#8 0x00007ffff421590d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
No locals.
#9 0x0000000000000000 in ?? ()
No symbol table info available.
Thread 5 (Thread 0x7fffe9968700 (LWP 23966)):
#0 0x00007ffff79328ad in nanosleep () at ../sysdeps/unix/syscall-template.S:82
No locals.
#1 0x00007ffff7b9c183 in SDL_Delay () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#2 0x00000000008458c3 in Shared::PlatformCommon::SimpleTaskThread::execute (this=0xbee0c0) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/shared_lib/sources/platform/common/simple_threads.cpp:384
runTask = true
idx = 0
runningStatus = {thread = 0xbee0c0}
mustDeleteSelf = false
__FUNCTION__ = "execute"
#3 0x000000000087b14f in Shared::Platform::Thread::beginExecution (data=<optimized out>) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/shared_lib/sources/platform/sdl/thread.cpp:79
thread = <optimized out>
__PRETTY_FUNCTION__ = "static int Shared::Platform::Thread::beginExecution(void*)"
#4 0x00007ffff7b54ee5 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#5 0x00007ffff7b99d19 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#6 0x00007ffff792ab50 in start_thread (arg=<optimized out>) at pthread_create.c:304
__res = <optimized out>
pd = 0x7fffe9968700
unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140737112344320, 4340291742003274821, 140737488340368, 140737112345024, 140737354125376, 3, -4340340313742990267, -4340274378906885051}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
not_first_call = <optimized out>
freesize = <optimized out>
__PRETTY_FUNCTION__ = "start_thread"
#7 0x00007ffff421590d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
No locals.
#8 0x0000000000000000 in ?? ()
No symbol table info available.
Thread 4 (Thread 0x7fffe5b7c700 (LWP 23964)):
#0 0x00007ffff79328ad in nanosleep () at ../sysdeps/unix/syscall-template.S:82
No locals.
#1 0x00007ffff7b9c183 in SDL_Delay () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#2 0x000000000084b132 in Shared::PlatformCommon::LogFileThread::execute (this=0xbdc6e0) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/shared_lib/sources/platform/common/simple_threads.cpp:485
safeExecutingTaskMutex = {thread = 0xbdc6e0}
runningStatus = {thread = 0xbdc6e0}
mustDeleteSelf = false
__FUNCTION__ = "execute"
#3 0x000000000087b14f in Shared::Platform::Thread::beginExecution (data=<optimized out>) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/shared_lib/sources/platform/sdl/thread.cpp:79
thread = <optimized out>
__PRETTY_FUNCTION__ = "static int Shared::Platform::Thread::beginExecution(void*)"
#4 0x00007ffff7b54ee5 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#5 0x00007ffff7b99d19 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#6 0x00007ffff792ab50 in start_thread (arg=<optimized out>) at pthread_create.c:304
__res = <optimized out>
pd = 0x7fffe5b7c700
unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140737047414528, 4340291742003274821, 140737488339584, 140737047415232, 140737354125376, 3, -4340314211079248827, -4340274378906885051}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
not_first_call = <optimized out>
freesize = <optimized out>
__PRETTY_FUNCTION__ = "start_thread"
#7 0x00007ffff421590d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
No locals.
#8 0x0000000000000000 in ?? ()
No symbol table info available.
Thread 2 (Thread 0x7fffea909700 (LWP 23960)):
#0 0x00007ffff79328ad in nanosleep () at ../sysdeps/unix/syscall-template.S:82
No locals.
#1 0x00007ffff7b9c183 in SDL_Delay () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#2 0x00007ffff7b9c1b2 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#3 0x00007ffff7b54ee5 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#4 0x00007ffff7b99d19 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
No symbol table info available.
#5 0x00007ffff792ab50 in start_thread (arg=<optimized out>) at pthread_create.c:304
__res = <optimized out>
pd = 0x7fffea909700
unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140737128732416, 4340291742003274821, 140737488347200, 140737128733120, 140737354125376, 3, -4340338132436474811, -4340274378906885051}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
not_first_call = <optimized out>
freesize = <optimized out>
__PRETTY_FUNCTION__ = "start_thread"
#6 0x00007ffff421590d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
No locals.
#7 0x0000000000000000 in ?? ()
No symbol table info available.
Thread 1 (Thread 0x7ffff7eab7a0 (LWP 23954)):
#0 0x0000000000000000 in ?? ()
No symbol table info available.
#1 0x00000000005845da in Glest::Game::Renderer::MapRenderer::renderVisibleLayers (this=0xb8c058, map=0x7fffe04537b0, coordStep=1, qCache=...) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/glest_game/graphics/renderer.cpp:3691
No locals.
#2 0x0000000000591322 in Glest::Game::Renderer::renderSurface (this=0xb8bbe0, renderFps=<optimized out>) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/glest_game/graphics/renderer.cpp:3803
qCache = <optimized out>
coordStep = 1
map = 0x7fffe04537b0
fowTex = 0x7fffd1bd09b0
qCache = @0xb8bc88: {cacheFrame = 0, lastVisibleQuad = {p = {{x = 21, y = 23}, {x = 95, y = 97}, {x = 190, y = 23}, {x = 116, y = 97}}}, visibleObjectList = {<std::_Vector_base<Glest::Game::Object*, std::allocator<Glest::Game::Object*> >> = {_M_impl = {<std::allocator<Glest::Game::Object*>> = {<__gnu_cxx::new_allocator<Glest::Game::Object*>> = {<No data fields>}, <No data fields>}, _M_start = 0xbfd500, _M_finish = 0xbfd728, _M_end_of_storage = 0xbfe4a0}}, <No data fields>}, visibleQuadUnitList = {<std::_Vector_base<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >> = {_M_impl = {<std::allocator<Glest::Game::Unit*>> = {<__gnu_cxx::new_allocator<Glest::Game::Unit*>> = {<No data fields>}, <No data fields>}, _M_start = 0xbfc550, _M_finish = 0xbfc558, _M_end_of_storage = 0xbfd4f0}}, <No data fields>}, visibleUnitList = {<std::_Vector_base<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >> = {_M_impl = {<std::allocator<Glest::Game::Unit*>> = {<__gnu_cxx::new_allocator<Glest::Game::Unit*>> = {<No data fields>}, <No data fields>}, _M_start = 0xbfb5a0, _M_finish = 0xbfb5a8, _M_end_of_storage = 0xbfc540}}, <No data fields>}, visibleScaledCellList = {<std::_Vector_base<Shared::Graphics::Vec2<int>, std::allocator<Shared::Graphics::Vec2<int> > >> = {_M_impl = {<std::allocator<Shared::Graphics::Vec2<int> >> = {<__gnu_cxx::new_allocator<Shared::Graphics::Vec2<int> >> = {<No data fields>}, <No data fields>}, _M_start = 0xbfe4b0, _M_finish = 0xbff160, _M_end_of_storage = 0xbff450}}, <No data fields>}, static enableFrustumCalcs = true, frustumData = {<std::_Vector_base<std::vector<float, std::allocator<float> >, std::allocator<std::vector<float, std::allocator<float> > > >> = {_M_impl = {<std::allocator<std::vector<float, std::allocator<float> > >> = {<__gnu_cxx::new_allocator<std::vector<float, std::allocator<float> > >> = {<No data fields>}, <No data fields>}, _M_start = 0xbea140, _M_finish = 0xbea1d0, _M_end_of_storage = 0xbea1d0}}, <No data fields>}, proj = {<std::_Vector_base<float, std::allocator<float> >> = {_M_impl = {<std::allocator<float>> = {<__gnu_cxx::new_allocator<float>> = {<No data fields>}, <No data fields>}, _M_start = 0xbeac70, _M_finish = 0xbeacb0, _M_end_of_storage = 0xbeacb0}}, <No data fields>}, modl = {<std::_Vector_base<float, std::allocator<float> >> = {_M_impl = {<std::allocator<float>> = {<__gnu_cxx::new_allocator<float>> = {<No data fields>}, <No data fields>}, _M_start = 0xbea0a0, _M_finish = 0xbea0e0, _M_end_of_storage = 0xbea0e0}}, <No data fields>}, frustumDataCache = {_M_t = {_M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > > const, std::vector<std::vector<float, std::allocator<float> >, std::allocator<std::vector<float, std::allocator<float> > > > > > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > > const, std::vector<std::vector<float, std::allocator<float> >, std::allocator<std::vector<float, std::allocator<float> > > > > > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > >, std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > >, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0xb8bd60, _M_right = 0xb8bd60}, _M_node_count = 0}}}}
useVBORendering = <optimized out>
#3 0x0000000000516425 in Glest::Game::Game::render3d (this=0x7fffe04536e0) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/glest_game/game/game.cpp:2666
chrono = {startCount = 24230248, accumCount = 0, freq = 1000, stopped = true, lastStartCount = 0, lastTickCount = 0, lastResult = 0, lastMultiplier = 0, lastStopped = false}
renderer = @0xb8bbe0: {<Shared::Graphics::RendererInterface> = {_vptr.RendererInterface = 0x8c88b0}, <Shared::Graphics::BaseRenderer> = {<Shared::Graphics::RendererMapInterface> = {_vptr.RendererMapInterface = 0x8c88d8}, <No data fields>}, <Shared::PlatformCommon::SimpleTaskCallbackInterface> = {_vptr.SimpleTaskCallbackInterface = 0x8c88f8}, static maxProgressBar = 100, static progressBarBack1 = {x = 0.699999988, y = 0.699999988, z = 0.699999988, w = 0.699999988}, static progressBarBack2 = {x = 0.699999988, y = 0.699999988, z = 0.699999988, w = 1}, static progressBarFront1 = {x = 0, y = 0.5, z = 0, w = 1}, static progressBarFront2 = {x = 0, y = 0.100000001, z = 0, w = 1}, static sunDist = 10000000, static moonDist = 10000000, static lightAmbFactor = 0.400000006, static maxMouse2dAnim = 100, static baseTexUnit = 33984, static fowTexUnit = 33985, static shadowTexUnit = 33986, static selectionCircleRadius = 0.699999988, static magicCircleRadius = 1, static perspFov = 60, static perspNearPlane = 1, static perspFarPlane = 1000000, static ambFactor = 0.699999988, static defSpecularColor = {x = 0.800000012, y = 0.800000012, z = 0.800000012, w = 1}, static defDiffuseColor = {x = 1, y = 1, z = 1, w = 1}, static defAmbientColor = {x = 0.699999988, y = 0.699999988, z = 0.699999988, w = 1}, static defColor = {x = 1, y = 1, z = 1, w = 1}, static fowColor = {x = 0, y = 0, z = 0, w = 1}, static maxLightDist = 100, static renderText3DEnabled = true, maxLights = 2, photoMode = false, shadowTextureSize = 512, shadowFrameSkip = 2, shadowAlpha = 0.200000003, focusArrows = true, textures3D = false, shadows = Glest::Game::Renderer::sProjected, maxConsoleLines = 7, game = 0x7fffe04536e0, gameCamera = 0x7fffe0454958, menu = 0x0, triangleCount = 0, pointCount = 0, visibleQuad = {p = {{x = 21, y = 23}, {x = 95, y = 97}, {x = 190, y = 23}, {x = 116, y = 97}}}, visibleQuadFromCamera = {p = {{x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}}}, nearestLightPos = {x = -9238796, y = 3826834.25, z = 0, w = 0}, quadCache = {cacheFrame = 0, lastVisibleQuad = {p = {{x = 21, y = 23}, {x = 95, y = 97}, {x = 190, y = 23}, {x = 116, y = 97}}}, visibleObjectList = {<std::_Vector_base<Glest::Game::Object*, std::allocator<Glest::Game::Object*> >> = {_M_impl = {<std::allocator<Glest::Game::Object*>> = {<__gnu_cxx::new_allocator<Glest::Game::Object*>> = {<No data fields>}, <No data fields>}, _M_start = 0xbfd500, _M_finish = 0xbfd728, _M_end_of_storage = 0xbfe4a0}}, <No data fields>}, visibleQuadUnitList = {<std::_Vector_base<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >> = {_M_impl = {<std::allocator<Glest::Game::Unit*>> = {<__gnu_cxx::new_allocator<Glest::Game::Unit*>> = {<No data fields>}, <No data fields>}, _M_start = 0xbfc550, _M_finish = 0xbfc558, _M_end_of_storage = 0xbfd4f0}}, <No data fields>}, visibleUnitList = {<std::_Vector_base<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >> = {_M_impl = {<std::allocator<Glest::Game::Unit*>> = {<__gnu_cxx::new_allocator<Glest::Game::Unit*>> = {<No data fields>}, <No data fields>}, _M_start = 0xbfb5a0, _M_finish = 0xbfb5a8, _M_end_of_storage = 0xbfc540}}, <No data fields>}, visibleScaledCellList = {<std::_Vector_base<Shared::Graphics::Vec2<int>, std::allocator<Shared::Graphics::Vec2<int> > >> = {_M_impl = {<std::allocator<Shared::Graphics::Vec2<int> >> = {<__gnu_cxx::new_allocator<Shared::Graphics::Vec2<int> >> = {<No data fields>}, <No data fields>}, _M_start = 0xbfe4b0, _M_finish = 0xbff160, _M_end_of_storage = 0xbff450}}, <No data fields>}, static enableFrustumCalcs = true, frustumData = {<std::_Vector_base<std::vector<float, std::allocator<float> >, std::allocator<std::vector<float, std::allocator<float> > > >> = {_M_impl = {<std::allocator<std::vector<float, std::allocator<float> > >> = {<__gnu_cxx::new_allocator<std::vector<float, std::allocator<float> > >> = {<No data fields>}, <No data fields>}, _M_start = 0xbea140, _M_finish = 0xbea1d0, _M_end_of_storage = 0xbea1d0}}, <No data fields>}, proj = {<std::_Vector_base<float, std::allocator<float> >> = {_M_impl = {<std::allocator<float>> = {<__gnu_cxx::new_allocator<float>> = {<No data fields>}, <No data fields>}, _M_start = 0xbeac70, _M_finish = 0xbeacb0, _M_end_of_storage = 0xbeacb0}}, <No data fields>}, modl = {<std::_Vector_base<float, std::allocator<float> >> = {_M_impl = {<std::allocator<float>> = {<__gnu_cxx::new_allocator<float>> = {<No data fields>}, <No data fields>}, _M_start = 0xbea0a0, _M_finish = 0xbea0e0, _M_end_of_storage = 0xbea0e0}}, <No data fields>}, frustumDataCache = {_M_t = {_M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > > const, std::vector<std::vector<float, std::allocator<float> >, std::allocator<std::vector<float, std::allocator<float> > > > > > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > > const, std::vector<std::vector<float, std::allocator<float> >, std::allocator<std::vector<float, std::allocator<float> > > > > > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > >, std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > >, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0xb8bd60, _M_right = 0xb8bd60}, _M_node_count = 0}}}}, quadCacheSelection = {cacheFrame = 0, lastVisibleQuad = {p = {{x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}}}, visibleObjectList = {<std::_Vector_base<Glest::Game::Object*, std::allocator<Glest::Game::Object*> >> = {_M_impl = {<std::allocator<Glest::Game::Object*>> = {<__gnu_cxx::new_allocator<Glest::Game::Object*>> = {<No data fields>}, <No data fields>}, _M_start = 0xc013c0, _M_finish = 0xc013c0, _M_end_of_storage = 0xc02360}}, <No data fields>}, visibleQuadUnitList = {<std::_Vector_base<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >> = {_M_impl = {<std::allocator<Glest::Game::Unit*>> = {<__gnu_cxx::new_allocator<Glest::Game::Unit*>> = {<No data fields>}, <No data fields>}, _M_start = 0xc00410, _M_finish = 0xc00410, _M_end_of_storage = 0xc013b0}}, <No data fields>}, visibleUnitList = {<std::_Vector_base<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >> = {_M_impl = {<std::allocator<Glest::Game::Unit*>> = {<__gnu_cxx::new_allocator<Glest::Game::Unit*>> = {<No data fields>}, <No data fields>}, _M_start = 0xbff460, _M_finish = 0xbff460, _M_end_of_storage = 0xc00400}}, <No data fields>}, visibleScaledCellList = {<std::_Vector_base<Shared::Graphics::Vec2<int>, std::allocator<Shared::Graphics::Vec2<int> > >> = {_M_impl = {<std::allocator<Shared::Graphics::Vec2<int> >> = {<__gnu_cxx::new_allocator<Shared::Graphics::Vec2<int> >> = {<No data fields>}, <No data fields>}, _M_start = 0xc02370, _M_finish = 0xc02370, _M_end_of_storage = 0xc03310}}, <No data fields>}, static enableFrustumCalcs = true, frustumData = {<std::_Vector_base<std::vector<float, std::allocator<float> >, std::allocator<std::vector<float, std::allocator<float> > > >> = {_M_impl = {<std::allocator<std::vector<float, std::allocator<float> > >> = {<__gnu_cxx::new_allocator<std::vector<float, std::allocator<float> > >> = {<No data fields>}, <No data fields>}, _M_start = 0xbea1e0, _M_finish = 0xbea270, _M_end_of_storage = 0xbea270}}, <No data fields>}, proj = {<std::_Vector_base<float, std::allocator<float> >> = {_M_impl = {<std::allocator<float>> = {<__gnu_cxx::new_allocator<float>> = {<No data fields>}, <No data fields>}, _M_start = 0xbec3d0, _M_finish = 0xbec410, _M_end_of_storage = 0xbec410}}, <No data fields>}, modl = {<std::_Vector_base<float, std::allocator<float> >> = {_M_impl = {<std::allocator<float>> = {<__gnu_cxx::new_allocator<float>> = {<No data fields>}, <No data fields>}, _M_start = 0xbeec90, _M_finish = 0xbeecd0, _M_end_of_storage = 0xbeecd0}}, <No data fields>}, frustumDataCache = {_M_t = {_M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > > const, std::vector<std::vector<float, std::allocator<float> >, std::allocator<std::vector<float, std::allocator<float> > > > > > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > > const, std::vector<std::vector<float, std::allocator<float> >, std::allocator<std::vector<float, std::allocator<float> > > > > > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > >, std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > >, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0xb8be60, _M_right = 0xb8be60}, _M_node_count = 0}}}}, modelRenderer = 0xbeee40, textRenderer = 0xbd48c0, textRenderer3D = 0xbd46a0, particleRenderer = 0xc03320, modelManager = {0xbec110, 0xbedd90, 0xbecc00}, textureManager = {0xbede30, 0xbedcf0, 0xbecb50}, fontManager = {0xbed7d0, 0xbec220, 0xbebfd0}, particleManager = {0xbd6e30, 0xbd6ec0, 0xbd6f60}, list3d = 4, list3dValid = true, list2d = 1, list2dValid = true, list3dMenu = 3, list3dMenuValid = true, customlist3dMenu = 0x0, shadowMapHandle = 178, shadowMapHandleValid = true, shadowMapMatrix = {data = {-0.00683193188, 0.00282987882, 0.02759788, -0.736894429, 0.00956708565, 0.023096988, -5.85795713e-19, -0.514111042, 0.000446199556, -0.000184821911, 0.000129409527, 0.441832453, 0, 0, 0, 1}}, shadowMapFrame = 0, waterAnim = 0, allowRenderUnitTitles = true, visibleFrameUnitList = {<std::_Vector_base<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >> = {_M_impl = {<std::allocator<Glest::Game::Unit*>> = {<__gnu_cxx::new_allocator<Glest::Game::Unit*>> = {<No data fields>}, <No data fields>}, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, <No data fields>}, visibleFrameUnitListCameraKey = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, no2DMouseRendering = false, showDebugUI = false, showDebugUILevel = 1, lastRenderFps = 15, smoothedRenderFps = 0, shadowsOffDueToMinRender = false, saveScreenShotThread = 0xbee0c0, saveScreenShotThreadAccessor = {mutex = 0xbec070, refCount = 0, ownerId = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, deleteownerId = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, mutexAccessor = 0xba1810}, saveScreenQueue = {<std::_List_base<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Shared::Graphics::Pixmap2D*>, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Shared::Graphics::Pixmap2D*> > >> = {_M_impl = {<std::allocator<std::_List_node<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Shared::Graphics::Pixmap2D*> > >> = {<__gnu_cxx::new_allocator<std::_List_node<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Shared::Graphics::Pixmap2D*> > >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0xb8bfe8, _M_prev = 0xb8bfe8}}}, <No data fields>}, mapSurfaceVBOCache = {_M_t = {_M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<unsigned int const, Glest::Game::VisibleQuadContainerVBOCache> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<unsigned int const, Glest::Game::VisibleQuadContainerVBOCache> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<unsigned int, unsigned int, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0xb8c000, _M_right = 0xb8c000}, _M_node_count = 0}}}, mapSurfaceData = {_M_t = {_M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::pair<Shared::PlatformCommon::Chrono, std::vector<Glest::Game::Renderer::SurfaceData, std::allocator<Glest::Game::Renderer::SurfaceData> > > > > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::pair<Shared::PlatformCommon::Chrono, std::vector<Glest::Game::Renderer::SurfaceData, std::allocator<Glest::Game::Renderer::SurfaceData> > > > > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0xb8c030, _M_right = 0xb8c030}, _M_node_count = 0}}}, static rendererEnded = false, mapRenderer = {map = 0x7fffe04537b0, layers = {<std::_Vector_base<Glest::Game::Renderer::MapRenderer::Layer*, std::allocator<Glest::Game::Renderer::MapRenderer::Layer*> >> = {_M_impl = {<std::allocator<Glest::Game::Renderer::MapRenderer::Layer*>> = {<__gnu_cxx::new_allocator<Glest::Game::Renderer::MapRenderer::Layer*>> = {<No data fields>}, <No data fields>}, _M_start = 0x159d730, _M_finish = 0x159d930, _M_end_of_storage = 0x159d930}}, <No data fields>}, lastVisibleQuad = {p = {{x = 21, y = 23}, {x = 95, y = 97}, {x = 190, y = 23}, {x = 116, y = 97}}}}}
__FUNCTION__ = "render3d"
#4 0x000000000051e0f2 in Glest::Game::Game::renderWorker (this=0x7fffe04536e0) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/glest_game/game/game.cpp:1522
chrono = {startCount = 12495360, accumCount = 0, freq = 1000, stopped = true, lastStartCount = 0, lastTickCount = 0, lastResult = 0, lastMultiplier = 0, lastStopped = false}
__FUNCTION__ = "renderWorker"
#5 0x00000000005bb7bc in Glest::Game::Program::loopWorker (this=0xbeaa00) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/glest_game/main/program.cpp:360
__FUNCTION__ = "loopWorker"
__PRETTY_FUNCTION__ = "void Glest::Game::Program::loopWorker()"
chronoLoop = {startCount = 5, accumCount = 0, freq = 1000, stopped = true, lastStartCount = 0, lastTickCount = 0, lastResult = 0, lastMultiplier = 0, lastStopped = false}
chrono = {startCount = 15366, accumCount = 0, freq = 1000, stopped = true, lastStartCount = 0, lastTickCount = 0, lastResult = 0, lastMultiplier = 0, lastStopped = false}
prevState = 0x7fffe04536e0
updateCount = <optimized out>
#6 0x00000000005e4fe4 in Glest::Game::glestMain (argc=<optimized out>, argv=<optimized out>) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/glest_game/main/main.cpp:3628
language = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xbef578 "english"}}
setupResult = 0
userData = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xbeea68 "/home/shirish/.megaglest/"}}
startupGameSettings = {description = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, map = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, tileset = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, tech = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, scenario = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, scenarioDir = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, factionTypeNames = {{static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}}, networkPlayerNames = {{static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}}, networkPlayerStatuses = {0, 0, 0, 0, 0, 0, 0, 0}, networkPlayerLanguages = {{static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xc23198 "english"}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xc23198 "english"}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xc23198 "english"}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xc23198 "english"}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xc23198 "english"}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xc23198 "english"}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xc23198 "english"}}, {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xc23198 "english"}}}, factionControls = {Glest::Game::ctClosed, Glest::Game::ctClosed, Glest::Game::ctClosed, Glest::Game::ctClosed, Glest::Game::ctClosed, Glest::Game::ctClosed, Glest::Game::ctClosed, Glest::Game::ctClosed}, resourceMultiplierIndex = {1, 1, 1, 1, 1, 1, 1, 1}, thisFactionIndex = 0, factionCount = 0, teams = {0, 0, 0, 0, 0, 0, 0, 0}, startLocationIndex = {0, 1, 2, 3, 4, 5, 6, 7}, mapFilterIndex = 0, defaultUnits = false, defaultResources = false, defaultVictoryConditions = false, fogOfWar = true, allowObservers = false, enableObserverModeAtEndGame = false, enableServerControlledAI = false, networkFramePeriod = 20, networkPauseGameForLaggedClients = false, pathFinderType = Glest::Game::pfBasic, flagTypes1 = 0, mapCRC = 0, tilesetCRC = 0, techCRC = 0, factionCRCList = {<std::_Vector_base<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, int>, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, int> > >> = {_M_impl = {<std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, int> >> = {<__gnu_cxx::new_allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, int> >> = {<No data fields>}, <No data fields>}, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, <No data fields>}, aiAcceptSwitchTeamPercentChance = 30, masterserver_admin = -1}
screenShotsPath = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x11f2348 "/home/shirish/.megaglest/screens/"}}
data_path = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xbeb148 "/usr/share/games/megaglest//"}}
cinfd = {{fd = 0, events = 1, revents = 0}}
config = @0xbf91f8: {properties = {first = {static maxLine = 4096, propertyVector = {<std::_Vector_base<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >> = {_M_impl = {<std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >> = {<__gnu_cxx::new_allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >> = {<No data fields>}, <No data fields>}, _M_start = 0xbf92d0, _M_finish = 0xbf97c0, _M_end_of_storage = 0xbf97c0}}, <No data fields>}, propertyMap = {_M_t = {_M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0xbf97d0, _M_left = 0xbfab50, _M_right = 0xbf9a10}, _M_node_count = 79}}}, path = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xbe8c68 "/usr/share/games/megaglest/glest.ini"}}, static applicationPath = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xbd7a58 "/usr/games/"}}, static gameVersion = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb9f258 "v3.6.0.3"}}}, second = {static maxLine = 4096, propertyVector = {<std::_Vector_base<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >> = {_M_impl = {<std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >> = {<__gnu_cxx::new_allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >> = {<No data fields>}, <No data fields>}, _M_start = 0xbfab90, _M_finish = 0xbfad90, _M_end_of_storage = 0xbfad90}}, <No data fields>}, propertyMap = {_M_t = {_M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0xbfada0, _M_left = 0xbfb560, _M_right = 0xbfaf60}, _M_node_count = 32}}}, path = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xbeb378 "/home/shirish/.megaglest/glestuser.ini"}}, static applicationPath = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xbd7a58 "/usr/games/"}}, static gameVersion = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb9f258 "v3.6.0.3"}}}}, cfgType = {first = Glest::Game::cfgMainGame, second = Glest::Game::cfgUserGame}, fileNameParameter = {first = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xbe8b68 "glest.ini"}}, second = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xbe8b98 "glestuser.ini"}}}, fileName = {first = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xbe8c68 "/usr/share/games/megaglest/glest.ini"}}, second = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xbeb378 "/home/shirish/.megaglest/glestuser.ini"}}}, fileLoaded = {first = true, second = true}, static configList = {_M_t = {_M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<Glest::Game::ConfigType const, Glest::Game::Config> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<Glest::Game::ConfigType const, Glest::Game::Config> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<Glest::Game::ConfigType, Glest::Game::ConfigType, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0xbf91d0, _M_left = 0xbf91d0, _M_right = 0xbe9130}, _M_node_count = 2}}}, static glest_ini_filename = 0x8c67f3 "glest.ini", static glestuser_ini_filename = 0x8c67e5 "glestuser.ini", static customRuntimeProperties = {_M_t = {_M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0xbed3d0, _M_left = 0xbed3d0, _M_right = 0xbed3d0}, _M_node_count = 1}}}, static glestkeys_ini_filename = 0x8c67d7 "glestkeys.ini", static glestuserkeys_ini_filename = 0x8c67c5 "glestuserkeys.ini", static ACTIVE_MOD_PROPERTY_NAME = 0x8c67b4 "current_mod_name"}
allowAltEnterFullscreenToggle = <optimized out>
configKeys = <optimized out>
lang = <optimized out>
command = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}
crcCachePath = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xbeaf78 "/home/shirish/.megaglest/cache/"}}
tempDataPath = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xbeb0c8 "/home/shirish/.megaglest/temp/"}}
enableATIHacks = <optimized out>
renderer = @0xb8bbe0: {<Shared::Graphics::RendererInterface> = {_vptr.RendererInterface = 0x8c88b0}, <Shared::Graphics::BaseRenderer> = {<Shared::Graphics::RendererMapInterface> = {_vptr.RendererMapInterface = 0x8c88d8}, <No data fields>}, <Shared::PlatformCommon::SimpleTaskCallbackInterface> = {_vptr.SimpleTaskCallbackInterface = 0x8c88f8}, static maxProgressBar = 100, static progressBarBack1 = {x = 0.699999988, y = 0.699999988, z = 0.699999988, w = 0.699999988}, static progressBarBack2 = {x = 0.699999988, y = 0.699999988, z = 0.699999988, w = 1}, static progressBarFront1 = {x = 0, y = 0.5, z = 0, w = 1}, static progressBarFront2 = {x = 0, y = 0.100000001, z = 0, w = 1}, static sunDist = 10000000, static moonDist = 10000000, static lightAmbFactor = 0.400000006, static maxMouse2dAnim = 100, static baseTexUnit = 33984, static fowTexUnit = 33985, static shadowTexUnit = 33986, static selectionCircleRadius = 0.699999988, static magicCircleRadius = 1, static perspFov = 60, static perspNearPlane = 1, static perspFarPlane = 1000000, static ambFactor = 0.699999988, static defSpecularColor = {x = 0.800000012, y = 0.800000012, z = 0.800000012, w = 1}, static defDiffuseColor = {x = 1, y = 1, z = 1, w = 1}, static defAmbientColor = {x = 0.699999988, y = 0.699999988, z = 0.699999988, w = 1}, static defColor = {x = 1, y = 1, z = 1, w = 1}, static fowColor = {x = 0, y = 0, z = 0, w = 1}, static maxLightDist = 100, static renderText3DEnabled = true, maxLights = 2, photoMode = false, shadowTextureSize = 512, shadowFrameSkip = 2, shadowAlpha = 0.200000003, focusArrows = true, textures3D = false, shadows = Glest::Game::Renderer::sProjected, maxConsoleLines = 7, game = 0x7fffe04536e0, gameCamera = 0x7fffe0454958, menu = 0x0, triangleCount = 0, pointCount = 0, visibleQuad = {p = {{x = 21, y = 23}, {x = 95, y = 97}, {x = 190, y = 23}, {x = 116, y = 97}}}, visibleQuadFromCamera = {p = {{x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}}}, nearestLightPos = {x = -9238796, y = 3826834.25, z = 0, w = 0}, quadCache = {cacheFrame = 0, lastVisibleQuad = {p = {{x = 21, y = 23}, {x = 95, y = 97}, {x = 190, y = 23}, {x = 116, y = 97}}}, visibleObjectList = {<std::_Vector_base<Glest::Game::Object*, std::allocator<Glest::Game::Object*> >> = {_M_impl = {<std::allocator<Glest::Game::Object*>> = {<__gnu_cxx::new_allocator<Glest::Game::Object*>> = {<No data fields>}, <No data fields>}, _M_start = 0xbfd500, _M_finish = 0xbfd728, _M_end_of_storage = 0xbfe4a0}}, <No data fields>}, visibleQuadUnitList = {<std::_Vector_base<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >> = {_M_impl = {<std::allocator<Glest::Game::Unit*>> = {<__gnu_cxx::new_allocator<Glest::Game::Unit*>> = {<No data fields>}, <No data fields>}, _M_start = 0xbfc550, _M_finish = 0xbfc558, _M_end_of_storage = 0xbfd4f0}}, <No data fields>}, visibleUnitList = {<std::_Vector_base<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >> = {_M_impl = {<std::allocator<Glest::Game::Unit*>> = {<__gnu_cxx::new_allocator<Glest::Game::Unit*>> = {<No data fields>}, <No data fields>}, _M_start = 0xbfb5a0, _M_finish = 0xbfb5a8, _M_end_of_storage = 0xbfc540}}, <No data fields>}, visibleScaledCellList = {<std::_Vector_base<Shared::Graphics::Vec2<int>, std::allocator<Shared::Graphics::Vec2<int> > >> = {_M_impl = {<std::allocator<Shared::Graphics::Vec2<int> >> = {<__gnu_cxx::new_allocator<Shared::Graphics::Vec2<int> >> = {<No data fields>}, <No data fields>}, _M_start = 0xbfe4b0, _M_finish = 0xbff160, _M_end_of_storage = 0xbff450}}, <No data fields>}, static enableFrustumCalcs = true, frustumData = {<std::_Vector_base<std::vector<float, std::allocator<float> >, std::allocator<std::vector<float, std::allocator<float> > > >> = {_M_impl = {<std::allocator<std::vector<float, std::allocator<float> > >> = {<__gnu_cxx::new_allocator<std::vector<float, std::allocator<float> > >> = {<No data fields>}, <No data fields>}, _M_start = 0xbea140, _M_finish = 0xbea1d0, _M_end_of_storage = 0xbea1d0}}, <No data fields>}, proj = {<std::_Vector_base<float, std::allocator<float> >> = {_M_impl = {<std::allocator<float>> = {<__gnu_cxx::new_allocator<float>> = {<No data fields>}, <No data fields>}, _M_start = 0xbeac70, _M_finish = 0xbeacb0, _M_end_of_storage = 0xbeacb0}}, <No data fields>}, modl = {<std::_Vector_base<float, std::allocator<float> >> = {_M_impl = {<std::allocator<float>> = {<__gnu_cxx::new_allocator<float>> = {<No data fields>}, <No data fields>}, _M_start = 0xbea0a0, _M_finish = 0xbea0e0, _M_end_of_storage = 0xbea0e0}}, <No data fields>}, frustumDataCache = {_M_t = {_M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > > const, std::vector<std::vector<float, std::allocator<float> >, std::allocator<std::vector<float, std::allocator<float> > > > > > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > > const, std::vector<std::vector<float, std::allocator<float> >, std::allocator<std::vector<float, std::allocator<float> > > > > > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > >, std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > >, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0xb8bd60, _M_right = 0xb8bd60}, _M_node_count = 0}}}}, quadCacheSelection = {cacheFrame = 0, lastVisibleQuad = {p = {{x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}}}, visibleObjectList = {<std::_Vector_base<Glest::Game::Object*, std::allocator<Glest::Game::Object*> >> = {_M_impl = {<std::allocator<Glest::Game::Object*>> = {<__gnu_cxx::new_allocator<Glest::Game::Object*>> = {<No data fields>}, <No data fields>}, _M_start = 0xc013c0, _M_finish = 0xc013c0, _M_end_of_storage = 0xc02360}}, <No data fields>}, visibleQuadUnitList = {<std::_Vector_base<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >> = {_M_impl = {<std::allocator<Glest::Game::Unit*>> = {<__gnu_cxx::new_allocator<Glest::Game::Unit*>> = {<No data fields>}, <No data fields>}, _M_start = 0xc00410, _M_finish = 0xc00410, _M_end_of_storage = 0xc013b0}}, <No data fields>}, visibleUnitList = {<std::_Vector_base<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >> = {_M_impl = {<std::allocator<Glest::Game::Unit*>> = {<__gnu_cxx::new_allocator<Glest::Game::Unit*>> = {<No data fields>}, <No data fields>}, _M_start = 0xbff460, _M_finish = 0xbff460, _M_end_of_storage = 0xc00400}}, <No data fields>}, visibleScaledCellList = {<std::_Vector_base<Shared::Graphics::Vec2<int>, std::allocator<Shared::Graphics::Vec2<int> > >> = {_M_impl = {<std::allocator<Shared::Graphics::Vec2<int> >> = {<__gnu_cxx::new_allocator<Shared::Graphics::Vec2<int> >> = {<No data fields>}, <No data fields>}, _M_start = 0xc02370, _M_finish = 0xc02370, _M_end_of_storage = 0xc03310}}, <No data fields>}, static enableFrustumCalcs = true, frustumData = {<std::_Vector_base<std::vector<float, std::allocator<float> >, std::allocator<std::vector<float, std::allocator<float> > > >> = {_M_impl = {<std::allocator<std::vector<float, std::allocator<float> > >> = {<__gnu_cxx::new_allocator<std::vector<float, std::allocator<float> > >> = {<No data fields>}, <No data fields>}, _M_start = 0xbea1e0, _M_finish = 0xbea270, _M_end_of_storage = 0xbea270}}, <No data fields>}, proj = {<std::_Vector_base<float, std::allocator<float> >> = {_M_impl = {<std::allocator<float>> = {<__gnu_cxx::new_allocator<float>> = {<No data fields>}, <No data fields>}, _M_start = 0xbec3d0, _M_finish = 0xbec410, _M_end_of_storage = 0xbec410}}, <No data fields>}, modl = {<std::_Vector_base<float, std::allocator<float> >> = {_M_impl = {<std::allocator<float>> = {<__gnu_cxx::new_allocator<float>> = {<No data fields>}, <No data fields>}, _M_start = 0xbeec90, _M_finish = 0xbeecd0, _M_end_of_storage = 0xbeecd0}}, <No data fields>}, frustumDataCache = {_M_t = {_M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > > const, std::vector<std::vector<float, std::allocator<float> >, std::allocator<std::vector<float, std::allocator<float> > > > > > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > > const, std::vector<std::vector<float, std::allocator<float> >, std::allocator<std::vector<float, std::allocator<float> > > > > > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > >, std::pair<std::vector<float, std::allocator<float> >, std::vector<float, std::allocator<float> > >, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0xb8be60, _M_right = 0xb8be60}, _M_node_count = 0}}}}, modelRenderer = 0xbeee40, textRenderer = 0xbd48c0, textRenderer3D = 0xbd46a0, particleRenderer = 0xc03320, modelManager = {0xbec110, 0xbedd90, 0xbecc00}, textureManager = {0xbede30, 0xbedcf0, 0xbecb50}, fontManager = {0xbed7d0, 0xbec220, 0xbebfd0}, particleManager = {0xbd6e30, 0xbd6ec0, 0xbd6f60}, list3d = 4, list3dValid = true, list2d = 1, list2dValid = true, list3dMenu = 3, list3dMenuValid = true, customlist3dMenu = 0x0, shadowMapHandle = 178, shadowMapHandleValid = true, shadowMapMatrix = {data = {-0.00683193188, 0.00282987882, 0.02759788, -0.736894429, 0.00956708565, 0.023096988, -5.85795713e-19, -0.514111042, 0.000446199556, -0.000184821911, 0.000129409527, 0.441832453, 0, 0, 0, 1}}, shadowMapFrame = 0, waterAnim = 0, allowRenderUnitTitles = true, visibleFrameUnitList = {<std::_Vector_base<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >> = {_M_impl = {<std::allocator<Glest::Game::Unit*>> = {<__gnu_cxx::new_allocator<Glest::Game::Unit*>> = {<No data fields>}, <No data fields>}, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, <No data fields>}, visibleFrameUnitListCameraKey = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, no2DMouseRendering = false, showDebugUI = false, showDebugUILevel = 1, lastRenderFps = 15, smoothedRenderFps = 0, shadowsOffDueToMinRender = false, saveScreenShotThread = 0xbee0c0, saveScreenShotThreadAccessor = {mutex = 0xbec070, refCount = 0, ownerId = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, deleteownerId = {static npos = <optimized out>, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb897b8 ""}}, mutexAccessor = 0xba1810}, saveScreenQueue = {<std::_List_base<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Shared::Graphics::Pixmap2D*>, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Shared::Graphics::Pixmap2D*> > >> = {_M_impl = {<std::allocator<std::_List_node<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Shared::Graphics::Pixmap2D*> > >> = {<__gnu_cxx::new_allocator<std::_List_node<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Shared::Graphics::Pixmap2D*> > >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0xb8bfe8, _M_prev = 0xb8bfe8}}}, <No data fields>}, mapSurfaceVBOCache = {_M_t = {_M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<unsigned int const, Glest::Game::VisibleQuadContainerVBOCache> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<unsigned int const, Glest::Game::VisibleQuadContainerVBOCache> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<unsigned int, unsigned int, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0xb8c000, _M_right = 0xb8c000}, _M_node_count = 0}}}, mapSurfaceData = {_M_t = {_M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::pair<Shared::PlatformCommon::Chrono, std::vector<Glest::Game::Renderer::SurfaceData, std::allocator<Glest::Game::Renderer::SurfaceData> > > > > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::pair<Shared::PlatformCommon::Chrono, std::vector<Glest::Game::Renderer::SurfaceData, std::allocator<Glest::Game::Renderer::SurfaceData> > > > > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0xb8c030, _M_right = 0xb8c030}, _M_node_count = 0}}}, static rendererEnded = false, mapRenderer = {map = 0x7fffe04537b0, layers = {<std::_Vector_base<Glest::Game::Renderer::MapRenderer::Layer*, std::allocator<Glest::Game::Renderer::MapRenderer::Layer*> >> = {_M_impl = {<std::allocator<Glest::Game::Renderer::MapRenderer::Layer*>> = {<__gnu_cxx::new_allocator<Glest::Game::Renderer::MapRenderer::Layer*>> = {<No data fields>}, <No data fields>}, _M_start = 0x159d730, _M_finish = 0x159d930, _M_end_of_storage = 0x159d930}}, <No data fields>}, lastVisibleQuad = {p = {{x = 21, y = 23}, {x = 95, y = 97}, {x = 190, y = 23}, {x = 116, y = 97}}}}}
startCRCPrecacheThread = <optimized out>
foundInvalidArgs = <optimized out>
chronoshutdownFadeSound = {startCount = 0, accumCount = 0, freq = 1000, stopped = true, lastStartCount = 0, lastTickCount = 0, lastResult = 0, lastMultiplier = 0, lastStopped = false}
mainWindow = 0xc0c340
soundThreadManager = 0x0
__FUNCTION__ = "glestMain"
haveSpecialOutputCommandLineOption = <optimized out>
program = 0xbeaa00
shutdownFadeSoundMilliseconds = 1000
#7 0x00000000005e753c in Glest::Game::glestMainWrapper (argc=1, argv=0x7fffffffe368) at /build/buildd-megaglest_3.6.0.3-1+b1-amd64-8aPOS9/megaglest-3.6.0.3/source/glest_game/main/main.cpp:3784
result = <optimized out>
__FUNCTION__ = "glestMainWrapper"
#8 0x00007ffff415bead in __libc_start_main (main=<optimized out>, argc=<optimized out>, ubp_av=<optimized out>, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7fffffffe358) at libc-start.c:228
result = <optimized out>
unwind_buf = {cancel_jmp_buf = {{jmp_buf = {0, 4340291742003274821, 4916848, 140737488348000, 0, 0, -4340291741563575227, -4340282033176927163}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x8bb030, 0x7fffffffe368}, data = {prev = 0x0, cleanup = 0x0, canceltype = 9154608}}}
not_first_call = <optimized out>
#9 0x00000000004b0699 in _start ()
No symbol table info available.
A debugging session is active.
Inferior 1 [process 23954] will be killed.
Quit anyway? (y or n)
-------------- next part --------------
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_INTEL_swap_event
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB,
GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap,
GLX_INTEL_swap_event
GLX version: 1.4
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
GLX_EXT_texture_from_pixmap
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) G33
OpenGL version string: 1.4 Mesa 7.11.2
OpenGL extensions:
GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_copy_texture, GL_EXT_polygon_offset, GL_EXT_subtexture,
GL_EXT_texture_object, GL_EXT_vertex_array, GL_EXT_compiled_vertex_array,
GL_EXT_texture, GL_EXT_texture3D, GL_IBM_rasterpos_clip,
GL_ARB_point_parameters, GL_EXT_draw_range_elements, GL_EXT_packed_pixels,
GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_ARB_multitexture,
GL_IBM_multimode_draw_arrays, GL_IBM_texture_mirrored_repeat,
GL_3DFX_texture_compression_FXT1, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_transpose_matrix,
GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_secondary_color, GL_EXT_texture_env_add,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent,
GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_EXT_framebuffer_object,
GL_EXT_texture_env_dot3, GL_MESA_window_pos, GL_NV_packed_depth_stencil,
GL_NV_texture_rectangle, GL_NV_vertex_program, GL_ARB_depth_texture,
GL_ARB_shadow, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_window_pos, GL_EXT_stencil_two_side, GL_EXT_texture_cube_map,
GL_NV_vertex_program1_1, GL_APPLE_client_storage, GL_APPLE_packed_pixels,
GL_APPLE_vertex_array_object, GL_ARB_draw_buffers,
GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers,
GL_ATI_texture_env_combine3, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_ARB_half_float_pixel,
GL_ARB_point_sprite, GL_ARB_shading_language_100, GL_ARB_sync,
GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object,
GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate,
GL_OES_read_format, GL_ARB_pixel_buffer_object, GL_ARB_texture_rectangle,
GL_EXT_pixel_buffer_object, GL_EXT_texture_rectangle,
GL_ARB_framebuffer_object, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_packed_depth_stencil,
GL_APPLE_object_purgeable, GL_ARB_vertex_array_object,
GL_ATI_separate_stencil, GL_EXT_gpu_program_parameters,
GL_EXT_texture_env_combine, GL_OES_EGL_image, GL_ARB_copy_buffer,
GL_ARB_map_buffer_range, GL_EXT_separate_shader_objects,
GL_ARB_ES2_compatibility, GL_ARB_draw_elements_base_vertex,
GL_ARB_explicit_attrib_location, GL_ARB_provoking_vertex,
GL_ARB_sampler_objects, GL_EXT_provoking_vertex, GL_ARB_robustness
32 GLX Visuals
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
0x021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x022 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x09b 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x09c 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x09d 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x09e 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x09f 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x0a0 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x0a1 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x0a2 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x0a3 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x0a4 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x0a5 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x0a6 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
0x0a7 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x0a8 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x0a9 24 dc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x0aa 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x0ab 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x0ac 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x0ad 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x0ae 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x0af 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x0b0 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x0b1 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x0b2 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x0b3 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x0b4 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x0b5 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
0x0b6 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x0b7 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x06a 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
48 GLXFBConfigs:
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
0x06b 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x06c 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x06d 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x06e 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x06f 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x070 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x071 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x072 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x073 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x074 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x075 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x076 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x077 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x078 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x079 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x07a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x07b 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x07c 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x07d 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x07e 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow
0x07f 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x080 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
0x081 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x082 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x083 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x084 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x085 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x086 0 dc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x087 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x088 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x089 24 dc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x08a 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x08b 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
0x08c 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x08d 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x08e 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x08f 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x090 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x091 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x092 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x093 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x094 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x095 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x096 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow
0x097 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
0x098 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
0x099 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x09a 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
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