Bug#679330: ioquake3: Add support for GNU/Hurd
Svante Signell
svante.signell at telia.com
Tue Jul 3 22:49:31 UTC 2012
On Fri, 2012-06-29 at 17:26 +0200, Svante Signell wrote:
> On Fri, 2012-06-29 at 10:03 +0100, Simon McVittie wrote:
> > On 28/06/12 22:25, Svante Signell wrote:
> > > On Thu, 2012-06-28 at 09:03 +0100, Simon McVittie wrote:
> > >> On 27/06/12 23:10, Svante Signell wrote:
> > >>> The attached patch adds support for the GNU/Hurd architecture
...
> > As I said, OpenArena is a better test, though (it exercises bits of the
> > code that aren't normally used in Quake III Arena, and that I suspect
> > could be a problem on new ports).
>
> Will try that first, but maybe not until after the week-end.
I have now tried openarena and it runs OK at 400x300 with the mesa-swx11
driver. Will try further with llvmpipe, at least it builds :)
The only error printout is: Com_QueueEvent: overflow (whatever it means,
only happening at higher resolutions)
> > >> If Hurd lacks accelerated 3D, it might make sense to only ship
> > >> ioquake3-server, and leave out ioquake3.
> > >
> > > Does it make any harm if the client is built? I don't think people will
> > > try the client until 3D video is supported.
See above, 400x300 is OK, and lower resolutions even better.
Another issue: Quake1/2? runs perfectly in 400x300. Please add __GNU__
to Quake/net_sys.h in the quakespasm package, please, see bug #671014
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