ogre-1.8_1.8.0-1_amd64.changes is NEW

Debian FTP Masters ftpmaster at ftp-master.debian.org
Thu Jun 14 09:05:57 UTC 2012


(new) blender-ogrexml-1.8_1.8.0-1_all.deb optional graphics
Blender Exporter for OGRE
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the Blender exporter for OGRE.
(new) libogre-1.8-dev_1.8.0-1_amd64.deb optional libdevel
3D Object-Oriented Graphics Rendering Engine (development files)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the headers needed to develop with OGRE.
(new) libogre-1.8.0-dbg_1.8.0-1_amd64.deb extra debug
3D Object-Oriented Graphics Rendering Engine (debugging libs)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the debugging version of the library and plugins.
(new) libogre-1.8.0_1.8.0-1_amd64.deb optional libs
3D Object-Oriented Graphics Rendering Engine (libraries)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library and plugins.
(new) ogre-1.8-doc_1.8.0-1_all.deb optional doc
3D Object-Oriented Graphics Rendering Engine (documentation)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the documentation.
(new) ogre-1.8-samples-data_1.8.0-1_all.deb optional devel
3D Object-Oriented Graphics Rendering Engine (data for samples)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the data for the samples.
(new) ogre-1.8-samples-dbg_1.8.0-1_amd64.deb extra debug
3D Object-Oriented Graphics Rendering Engine (samples with debug info)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the debugging version of the samples.
(new) ogre-1.8-samples_1.8.0-1_amd64.deb optional devel
3D Object-Oriented Graphics Rendering Engine (samples)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains sample programs to test the basic features.
(new) ogre-1.8-tools_1.8.0-1_amd64.deb optional devel
3D Object-Oriented Graphics Rendering Engine (tools)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains tools used to convert from and to OGRE's native mesh
 format.
(new) ogre-1.8_1.8.0-1.debian.tar.gz optional libs
(new) ogre-1.8_1.8.0-1.dsc optional libs
(new) ogre-1.8_1.8.0.orig.tar.bz2 optional libs


Changes:
ogre-1.8 (1.8.0-1) unstable; urgency=low
 .
  * New upstream release
    - Update debian/copyright accordingly
  * New source package name (ogre-1.8), different versions should be
    co-installable
    - Binary package names changed accordingly
  * Patches:
    - Disable fix_bug_613924-ftbfs_armel.diff, seems to be fixed upstream
    - Update path containing version in change_sample_cfg_path.patch


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