Bug#672935: Installing lib32asound2-plugins solved it

Thomas Preud'homme robotux at celest.fr
Sun May 27 12:12:08 UTC 2012


Le dimanche 27 mai 2012 14:06:34, reini a écrit :
> Am Sonntag 27.05.2012, 11:33:38 schrieb Thomas Preud'homme:
> > Le dimanche 27 mai 2012 11:10:28, reini a écrit :
> > > Am Sonntag 27.05.2012, 10:57:57 schrieben Sie:
> > > > Good news ! Reini, does that solve the problem on your machine too ?
> > > 
> > > No - see my original report:
> > > > I tried to follow the advice in
> > > > http://forums.debian.net/viewtopic.php?f=10&t=79199 and installed
> > > > lib32asound2-plugins from stable. That didn't work since the sound
> > > > was very unreliable and stuttered when it worked at all. Also, on
> > > > quitting zsnes, it went into a 100% CPU infinite loop and could only
> > > > be shut down by using kill -9.
> > 
> > Did you try with several games? Maybe the dependency is worth adding if
> > it allow the sound to work for some people.
> 
> It was independent of which game I used - why would you think that
> different games would make a difference to extremely borked audio,
> especially when it works fine on the same machine with a different
> architecture?

I forgot that last part. I just thought it could be a problem with the game. 
Maybe some sound not handled correctly by your system. Anyway, the suggestion 
was indeed flawed.

Best regards.
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